Hello,
This is a very technical feedback request that highlights an issue we’ve been dealing with for a long time. Buckshot Roulette is running on Godot v4.1.1, which is currently experiencing a bug with any script that uses class_name. Extending a script that uses class_name leads to errors. This has been a known issue for quite some time: https://github.com/godotengine/godot/issues/83542
Because of this issue, we who have been developing the Buckshot Roulette Mod Loader have had to rely on delta patching to install the Mod Loader. Delta patching is a process used to create a “difference” file between two files whereby one can be converted into the other. It doesn’t matter what the two files are; the file is essentially used as a check to make sure the user has a copy of the original file before creating the modded version. (1/3)