#Really bad 1 Player Table Concept I made in MS Paint with a mouse

1 messages · Page 1 of 1 (latest)

coarse wedge
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So I saw on one of the tapes on the wall of the Shotgun Chamber (I'm pretty sure that's what the multiplayer room is called) titled "1-Player Table Proto" and it made me wonder what that would look like. After thinking on it, I decided to come up with a concept for that table design, as well as the rules for it.

I took inspiration from how vending machines dispense stuff to design the table itself. At the beginning of a load, the shells are displayed in the middle of the table before being loaded into the shotgun inside the table. Then the door to the reload compartment opens and you can grab the gun. Items drop into the cubby on the side. Once the shotgun is empty, the screen on the wall across the room will prompt you to place the shotgun back into the compartment to reload the gun. The shotgun also has a wire attached to it that keeps it on the table, and tracks when the trigger is pulled.

As for the screen across from you, it displays your charges, current winnings and the amount of shots you need to fire before getting a choice to cash out. Just like in the normal game, you have the choice to either shoot the target, or yourself. If you shoot the target with a live round, then money is added to the prize pool, although you get less money if the shot was guaranteed, and you get more money for shooting the target with a sawed-off shotgun. If you attempt to shoot the target with a blank round, then the shotgun shell mounted to the ceiling will detonate and fire at you instead, dealing double damage if you incorrectly guessed a handsaw shot. Shooting yourself with a blank means nothing happens and you probably know what happens if you shoot yourself with a live.

First little art I've done, I don't draw much but I really wanna learn to get better so I can make more of these dumb concept arts or bring gags that pop up in my head to life.

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here's the tape that inspired this

hollow briar
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you should try re orientating or shuffling the parts of the 1 player table and see what version you like the most

coarse wedge