#Unbalanced priority in Multiplayer games (Making it frustrating)

1 messages · Page 1 of 1 (latest)

limber widget
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I would like to see it implemented so that the first turn of each round would be for a different participant and not random as it is now. The other day while playing multiplayer with my friend we did a statistic over 10 games. Of those 10 games, my friend had turn priority many more times in 7 games and I only in 3. I give you an example of several games: Player 1 = started turn 7 times, Player 2 = started turn 3; Player 1 = started turn 6 times, Player 2 = started turn 5; Player 1 = started turn 8 times, Player 2 = started turn 2....(xdd).
Obviously the player who had the fewest priority turns always lost. And that to play in multiplayer is totally unfair and makes people stop playing and not feel like playing another game. I would like it to be solved because I think it is something that does not make much sense to be implementing like this and even more so if a public matchmaking is planned.

Greetings from a player who loved the single-player mode of the game and who is currently somewhat unhappy with the balance of the multiplayer.

nova dirge
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I thought it always went upon who fired last or who shot themselves with a blank on the first go of another round

umbral egret
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Turn order is affected by the previous round and is not random. Shooting the final shell at yourself (and having that shell be a blank) means you go first next round.