#Just another soflock, Last alive at the table edition

1 messages · Page 1 of 1 (latest)

grizzled sparrow
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SOOOOOO....
This begins just like another game of Buckshot Roulette. 4 players. Shenanigans, me shooting myself with an inverted blank with a sawed-off because f it why not... Round 3, one guy leaves after dying, the other guy who dies is the host, he can't do that (well he can but for the sake of the game he can't). And so, during the endgame between me and DoritoDragon, he disconnects.
Result, the game doesn't know how to attribute winner so i KMS, BUT THEN game just does not end EVEN WHEN I RAN OUT OF CHARGES, so in a desperate attempt, i turn the barrel aginst myself even after death, and once buckshot blasts through the air without hitting flesh, the game remembers ;

  • WAIT HE'S DEAD ! HOW CAN HE USE THE SHOTGUN ?????? -
    My weapon now confiscated, the game left in shambles, i see no other choice than to leave.

Footage attached of course.

Man, someone disconnecting / leaving seems to REALLY mess the multiplayer up...
Oh, right, yes, the logs... they're attached. Although i don't really think they matter since i was not the host, but there they are i guess.

grizzled sparrow
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Also, i checked my recording but it seems that outplayed bugged since the audio of the entire game was lost (somehow ???) but the first 3 minutes of the recording (when i hadn't joined a game yet) still have audio ???
Just to clarify, no audio game-side is the recording software's fault. not the game's.
Which is sad, because a detail i would like to point out (without proof because the recording is cooked) is that when everyone was dead, it started playing the music that plays when a multiplayer game ends
And when i shot, the music suddenly stopped then resumed from the start...
edit count : 5

wary mica