#My concepts for new items

1 messages · Page 1 of 1 (latest)

spark hull
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Hello everyone! I recently finished creating my own board game, inspired by this wonderful game by the wonderful Mike Klubnika. In my board game, I used the current items from the game and added a large number of my own items that I designed and designed myself. I just couldn't help but show them to you, because some of them, in my humble opinion, deserve at least a little of your attention. Of course, I would like to see at least one of my items added to the game, but Mike is doing all of this, so I just wanted to show you my concepts for new items that, in my opinion, could be added to the game and somehow balanced. Thank you for taking the time to read my work!

And by the way. About the Narcotic drug item. I have another version of this item's action. Since it is a drug, it gives a feeling of high even with significant damage to a person's health, so in the game it could be implemented in the following way: After using this item, the next shot with a live round at oneself will not cause any damage to the player.
Not only will this give players the opportunity to somehow safely shoot at oneself when there is, for example, 1 live and 2 blank rounds in the chamber, but in principle this item corresponds to its meaning - to give a high even when causing damage to health Dealerbytonytheclock987

Please, ignore the spelling mistakes, ugly and uneven font. I ran all the inscriptions on the items through a translator. Thank you! melonDealer

chrome beacon
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nice ideas 👍

north kindle
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I like it

primal dust
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holy shit! thats awesome. I hope they add some of these to the game 👍 👍