#Softlock report
1 messages · Page 1 of 1 (latest)
Hi @karmic otter !
Thank you for reporting the issue. 
Will you be able to send us this additional information:
- You type of internet connection;
- Country;
- Your logs.
Find your player logs:
Buckshot Roulette on PC:
C:\Users\YOURUSER\AppData\Roaming\Godot\app_userdata\Buckshot Roulette
Buckshot Roulette on Steam Deck/LINUX:
~/.local/share/godot/app_userdata/Buckshot Roulette
What do you mean by "type of internet connection"?
Wifi, cable or any other way
Ok, got it
- I have cable connection (I'm almost always the host, but it once happened even when my friend was host, he also has cable).
- Me and my friends are all from Ukraine.
- I'm not at home rn so I'll give you logs a bit later, in a few hours I think
Thank you! Will be waiting for the logs to send everything to the developer 

Also wanted to specify a bit.
4 players in the game, I use Jammer to block the player opposite to me and shoot the player that has to go next (let's just say, he's on the left), removing him to 0hp. It skips the blocked player, obviously, but then the game says to the right player that it's my turn, and I see that it's the right players turn, which makes it impossible to play further.
But it doesn't happen if the player, who've been shot, stays in the game.
I think it has to do something with how the game counts the order of turns and the amount of players.