Hello, everyone! I'm experiencing the same issue that others in this thread are reporting. Like them, I tried launching the game with Steam parameters to force OpenGL 3.
Steam parameters: --rendering-driver opengl3
I noticed two things with this: first, the low FPS (around 40 on my PC) immediately jumped to a stable 60 FPS. I'm not sure if I can remove this cap through parameters to see how high the FPS can go. Second, like others here, the game now looks a bit “funky.” I don’t know if anyone has found another solution yet, but I stumbled upon something interesting today.
I’m using an IdeaPad 5 with an Intel i5-1135G7 processor and have found a strange connection between performance drops/crashes and CPU/driver compatibility. I bought this game to play with my girlfriend, who has had no FPS or crash issues at all. She’s using an IdeaPad 3 Slim with an AMD Ryzen 5 processor. I initially thought it was due to her having up-to-date drivers, so I updated everything on my end, but the problem persisted. So, I’ve been playing with the OpenGL 3 configuration for about two days now.
Today, I was at university with some friends, and we decided to test the game on a few computers in the lab and on a friend’s laptop. That’s when I noticed the same inconsistencies again. Here are the details of the devices we used:
Two Asus Zen AiO PCs (I didn’t check the generation, only the processors and hard drives) and my friend's HP laptop with a 7th-gen Intel i5 processor (I remember it was Intel). The Asus Zen PCs had different processors and memory configurations—one with a Ryzen 5 and the other with an Intel i7-10700T, if I recall correctly. What stood out was that the Asus with the Intel processor and my friend’s laptop had the exact same issues described here—low FPS, random crashes. When I applied the Steam launch parameter, it fixed the performance issues, but again, the visuals looked “funky.”
(waiting for the cooldown to send the 2nd part)