#Ideas to make the game better

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jolly niche
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I am certainly not a developer, and definitely not an entrepreneur in this field, but I still have a few recommendations for developers. If your main goal is to popularize the game, to spread it to a larger circle of players - there are options that will help you in this better than others:

  1. Add to the multiplayer network selection of players (the code system is too inconvenient and limiting).
    *I will insert a correction here that I realize that everything I list here will be on a budget. Nevertheless, this is the best option I can see that will bring the game to prosperity.
  2. Add a 1 on 1 multiplayer mode. Yes, I am one of those players who expected multiplayer in this exact format. Since it's the one that involves full disclosure of Mind Games and probability calculations, which is why I love this game. Why doesn't the 4-player mode fulfill these requirements? It's simple - pitting multiple players against a single player (voweled or unvoweled). And this is where my favorite probability calculations and “ outplaying” just becomes meaningless, because even if you calculate the options and do everything perfectly, you have to be VERY lucky so that 2 players who team up don't destroy you in a couple of turns. (the probability of players teaming up against you in a round after you've won is pretty high in practice).
  3. To attract an audience so that online selection becomes more relevant (without the 10-minute wait), there are several options: lower the cost of the game or make it free of charge. The choice of option depends on the neglected situation and how big the online is. But how can we make money on the game if it becomes free? There is no need to invent a bicycle. Enough to go the way of many free games and add: paid skins, customization of items, purchased music, etc. Look and with the effect of scale capitalization will grow multiples, even if the game will be free.