#work on the bloody anticheat
1 messages · Page 1 of 1 (latest)
There's no cheats for it yet, and the leaderboards are for singleplayer im pretty sure
there's no cheats
that's skill issue 💀
I don't doubt the cheaters for the Singleplayer, but I have yet to encounter any suspicious multiplayer cheating.
Since it's peerbased I could see it happening in the future if a cheater is hosting a game perhaps.
it doesn't take weeks to throw together a simple hack
you're saying it like any program is a gift from the gods and making them is something inaccessible to a mere human
by mentioning leader boards i wanted to show that any game posted online will be hacked, and it's foolish to release a multiplayer game without anticheat and rely on the means of humanism
you do realize this is a 3 dollar indie, not apex legends right?
There's a game that just got released too and it had a cheat tool menu, idk if legit but it's really sad from the users of those. It just defeats the strategy of the game which is what makes it fun.
bro this isnt fortnite they dont need an anticheat rn 🙏
there's no public matchmaking and there's no reward for winning in this game
there's 0 incentive for people to cheat subtly, if you believe they are cheating regardless just switch lobbies
you can do a lot more regarding cheating like forcing everyone to shoot themselves, but it doesn't really serve much purpose other than unfunny trolling because as I said there's no reward for winning, you just get to the end screen and it's over
the world is filled with awful people that will ruin the fun for everyone for absolutely no reason; it's simply true, look at shooter games (even without any kind of ranking system: CS2 without prime, SCP: SL etc.)
people will make damn groups of cheaters that proclaim themselves as "rulers of the world", this is how braindead they are
an anticheat probably will be useless, yes; so i suggest moving all sensitive calculations and information to the server side AND host on some central trusted server, not on the lobby's creator computer
i don't know to what extent what i'm describing is implemented because i don't want to dig in the code, i hope the developers will pay attention to this thread and give an answer
what's even worse than clear cheating is unnoticeable cheating, the game will look legit while someone is actually using cheats and that can only be spotted over the course of several games
forced anticheat would ruin the game because:
- it'd most likely be kernel-level unless its on the gameserver
- it would be very hard to implement
- servers would have to be secured with that anticheat, which usually makes it slower
- not all anticheat software is compatible with steam deck
there's no game server, it's all done P2P
in-game anticheat is less than ideal because that can be bypassed much easily than something implemented server-side
ye i know, but you can implement anticheat in the game itself without need of a kernel level anticheat
I've looked at the code and it's really messy, it would have been much better if everything wasn't done P2P and there was a proper server handling everything instead
even if you're not the host you can do a lot of funny things to mess with other people's games
(also that means it's a good idea to be using a vpn when playing multiplayer, otherwise it's probably really easy to ip grab people)
unrelated: ip grabbing is kinda useless in the age of CGNAT mess
also i'm not a cheater but it would be fun to load 69 lives while playing with strangers xdd
3rd I think it's peer to peer since the lobby breaks if host DCs
yeah instead of an anticheat they should implement some functions to prevent the client from executing stuff that shouldn't happen on the server
good anticheat for buckshot is validate everything player does and don't tell player info that he can't know (order of bullets i.e). With that, the only advantage cheats can give to player is help with strategy and remembering revealed stuff. Shouldn't be very harmful as game is based on luck.