#Should we have a independent server software or server for multiplayers?

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soft vale
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I guess the multiplayer server is temporarily hosted on the host who created the multiplayer room. But it causes serve latency and de-synchronized game play with bad network environment, almost unplayable except players with lucks.

I've experiencing other player using mismatched tools, mismatched bullets according to my view, fake death of other player, shotgun "duplication" and corrupted tool models. I think we could resolve this by hosting the multiplayer on the server with better network or publishing the server side software because it always happens on the gamblers, hosts are always not experiencing these issues caused by network de-synchronization.