Basically saves player from one shot, but forces this player to skip his turn. Vest is taken off if it's still on the player after full turn cycle.
It can really help if it's 2v1 or 3v1 and the entire table chose you as a target. Yes, you loose some initiative, but by the time you take off your vest after full cycle, situation on the table might drastically change and target priority might even move to soneone else.
But even if table decided to shoot all their shots into you, vest will ensure that you'll loose a bit less health, which can also change the outcome of the round.
#Item idea: Bulletproof Vest/Helmet
1 messages · Page 1 of 1 (latest)
i wouldnt say skip the players turn coz then they're essentially just probably going to get shot in the next cycle that goes by. i think its good enough as is having the player be immune to one shot until their next turn (but make the chances of getting the item extremely low to not stall out the game)
Also, you should have an item check to make sure that if a player already has this, they cannot get another vest.
Yeah, the same way cigarettes drop works. I've never seen anyone get 2 packs of ciggs from one items drop, so I think there's some limitations in code
I have gotten 2 packs of cigs before.
Yeah, I think it can kinda work, but then should only save you from regular shot. If it's sawed-off shot, then it will count, but will only deal 1 damage.
Nevertheless... it will be a really questionable item for 1v1...
Item idea: Bulletproof Vest/Helmet