I think for 3-4 player games. It'd be interesting to have an item that forces another player's next shot to be on a specific target (whether that be another player OR themselves). They would still be allowed the use of items such as beers, inverters, and such to manipulate their shot. However, their next shot MUST be on the chosen target. Like the turn skip item, I think this item should wear off on a new round starting, but people could weigh in on that part since Im not sure on which feels better.
#Item Idea: Item that forces player's next target
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YESSSS THIS IS AN AWESOME IDEA HOLY this would add so much depth and strategy to the game!
Idk what the item would be or its limits. but ANOTHER way to implement this idea maybe. Is if you shoot certain people you get an item from them
So maybe randomly there is a round where people have an item attached to their healthbar and if you damage them you get the item
It can be a magnet, that you throw on top of a specific player's healthbar. Like you're "magneting" a shotgun onto specific target
Oh, and also, do you think it would be broken for player to use this item and make his next opponent shoot himself?
Yeah, the item definitely should not make you to shoot yourself - but, maybe, makes you a single option when other player wants to shoot an opponent.
Sounds pretty cool, but the space for new items isn't infinite.