The Burner Phone said "How Unfortunate". Why does this happen?
Also, the game just randomly crashed out of nowhere during a match, I can't really say more, so here are my logs:
USER WARNING: Burning negative samples doesn't make sense. Check seek algorithm.
at: AudioStreamPlaybackOggVorbis::seek (modules\vorbis\audio_stream_ogg_vorbis.cpp:332)
successfully uploaded score: { "score": 28790, "score_changed": 0, "global_rank_new": 0, "global_rank_prev": 0 }
changing scene to: menu
user current version: v1.2.2 (STEAM)
user current hotfix: 3
user does not have settings file
user entered scene: menu
running openGL: false
running openGL: false
clearing save file
changing scene to: main
user does not have save file
user entered scene: main
running openGL: false
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 15 }
changing scene to: death
changing scene to: main
user entered scene: death
user does not have save file
user entered scene: main
running openGL: false
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047);
I have a GeForce GTX 1050 Ti fyi
#Phone saying "How Unfortunate..." and random crash
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