That is, on 1v1s, forcing your turn to never end (via using beers and inverters and shooting yourself with a blank) to get a jammer or/and a heal, makes the game way less fun specially for the opponent, who needs to watch the other player constantly shooting yourself with a blank over and over again to farm for a heal or damage. Makes the game less engaging for both players.
#Make it NOT possible for item farming please.
1 messages · Page 1 of 1 (latest)
my suggestion to this is simple: make it so the other player gets the turn EVEN IF the last shell was a blank, so simple in fact even the MP mod did it. (basically make loudouts follow a round robin order)
loot drops should scale in frequency along with player count; 1v1 have the lowest, 3 players have more, 4 players have the most. I believe the devs should be looking at retooling 2 player matches to follow the MP mod more closely. Great observation, definitely
and the table rotation tool that skips a players turn should just not be included in 2-player matches. Completely breaks the game in the host's favour
Lil bro really wants this to happen😂
Whatever I’m not getting involved don’t ping me
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Damn 😅
i guess ppl really like item farming huh... how unfortunate.
This doesn’t work because then you can just give your opponent the last blank, forcing them to waste their turn and making the game even more unbalanced