#Make it NOT possible for item farming please.

1 messages · Page 1 of 1 (latest)

static trout
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That is, on 1v1s, forcing your turn to never end (via using beers and inverters and shooting yourself with a blank) to get a jammer or/and a heal, makes the game way less fun specially for the opponent, who needs to watch the other player constantly shooting yourself with a blank over and over again to farm for a heal or damage. Makes the game less engaging for both players.

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my suggestion to this is simple: make it so the other player gets the turn EVEN IF the last shell was a blank, so simple in fact even the MP mod did it. (basically make loudouts follow a round robin order)

rigid plover
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loot drops should scale in frequency along with player count; 1v1 have the lowest, 3 players have more, 4 players have the most. I believe the devs should be looking at retooling 2 player matches to follow the MP mod more closely. Great observation, definitely

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and the table rotation tool that skips a players turn should just not be included in 2-player matches. Completely breaks the game in the host's favour

pure scaffold
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Whatever I’m not getting involved don’t ping me

pure scaffold
static trout
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i guess ppl really like item farming huh... how unfortunate.

grand sundial
static trout
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nono

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the way the MP mod does this is by making the loudouts be round robin, so it doesnt matter if i give my opponent the last blank, cuz if the previous loudout it was me who went first, so it is my opponent who will be first next

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basically: round robin loudouts order