#Softlock occurs with 3+ players when non-host leaves during item grab phase

1 messages · Page 1 of 1 (latest)

modern kindle
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The game loop will softlock and not recover if in a lobby of 3+ people, someone disconnects during the item grabbing phase. If done with only two players, the server exits and returns the user back to the multiplayer menu or lobby (if user is the host).

Repro steps:

  1. Create a lobby
  2. Connect 2-3 other users (3-4 people total)
    • Skipping the cut scene does not effect the end result
  3. Once the item box gets pulled out, have one non-host player disconnect
  • The player disconnecting must not complete emptying their box. For simplicity, the disconnected user should not take any items out of the box.
  1. Other players should be able to pull out all their items, but afterwards, once all items have been grabbed and placed, the game does not progress.
  • If the other non-hosts disconnect, only then will the game recover, and the host will return back to the lobby

Known affected version(s): v1.9.906

Logs following repro steps are attached.

dense aurora
#

seems plausible

blissful kernel
#

Hi @modern kindle !
Thank you for reporting the issue Dealerheart
Will you be able to send us your Logs? And, if possible, the host's.
Find your player logs:
Buckshot Roulette on PC:
C:\Users\YOURUSER\AppData\Roaming\Godot\app_userdata\Buckshot Roulette

Buckshot Roulette on Steam Deck/LINUX:
~/.local/share/godot/app_userdata/Buckshot Roulette

#

And Your PC specs Dealerbytonytheclock987

half apex
#

that happened to me lmao

blissful kernel
# half apex that happened to me lmao

Hi Dealerheart
Will you be able to send me your logs and PC specs?
Find your player logs:
Buckshot Roulette on PC:
C:\Users\YOURUSER\AppData\Roaming\Godot\app_userdata\Buckshot Roulette

Buckshot Roulette on Steam Deck/LINUX:
~/.local/share/godot/app_userdata/Buckshot Roulette

modern kindle
blissful kernel
blissful kernel