#Ideas for more interesting and balanced gameplay

1 messages · Page 1 of 1 (latest)

lavish olive
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Hello dear developers. After trying the beta test of multiplayer, I got a lot of ideas to improve and rebalance the game.

  1. Handcuffs are an interesting item that you can use to kill your opponent without even giving a move. But since there is now multiplayer, handcuffs become a very unbalanced item. Since a player who just started the game wants to make at least one move, which with handcuffs may not be. That's why I propose to make it so that these handcuffs are not a permanent move skip, but some kind of test. And if you don't pass it, you miss a move. Now I'll suggest the simplest thing, like solving three maths problems in 10 seconds. That would be fair enough.

  2. Also, I don't understand how the player who starts the turn first is determined. The first in the first round apparently goes to the host, and then it is not clear how to determine. So my suggestion is this. That in the beginning there will be some mini-game like rock-paper-scissors-paper or something similar, determining the player. And in the following rounds the first player will be determined by the first player who died in the last round.

  3. And the third is more of a nice addition than a rebalance. Adding more items that will add more interest specifically in multiplayer. Since right now there are items in the game that only affect one player. And by adding something new you will give more variety and replayability, which will help a lot with online players.

I hope you will see this and get my ideas right. And whether you listen to me or not is up to you. But I have written about what can increase and attract more players to a great game like Buckshot Roulette.

proven elm
#

There is a skipping system in place

lavish olive
#

It's just that I'm used to referring to skipping a move as handcuffs.

proven elm
lavish olive
#

But for balance it is better to make not perm skipping a move, but on losing some mini-game.

cloud pawn
#

Would it be okay to be able to use items even if you can't shoot?

proven elm