#Item balance in multiplayer

1 messages · Page 1 of 1 (latest)

formal sedge
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RNG is RNG, but some items are incredibly strong. Much stronger than others.

I've played a bunch of 1v1 and if one player gets an Adrenaline it swings massively in their favour. Items can never be drawn completely equal, that's fine. But we had rounds where it was possible for one player to completely lock out the other, with no opportunity for the opponent to play due to items and combinations that were possible due to Adrenaline.

A suggestion might be if you have one Adrenaline you can't draw another? Or you can't use two in one round?

Playing 10 or so 3 round games, it felt towards the end it was more about the items we got than it was about the shells.

And the item that stops another persons turn, shouldn't appear in 1v1 games. Way too strong and compounds Adrenaline power.

empty bane
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That's very valid feedback, thanks
and thank you for the proposed solution! We'll think what can be done. Personally, I agree that it is unfair advantage

formal sedge
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I can see it working quite differently with more players, so might be a 1v1 issue more so than anything else.

Think anything that takes away player agency and that 'fear' of getting your guess wrong should be minimised. Items work well when there's limits, feels more like in a 1v1 its an item game more than anything else.

Can't wait for the full release and going to check out some 4 player lobbies!