#Add Hats

1 messages · Page 1 of 1 (latest)

smoky field
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Straight up. Add hats using steam inventory.

I know that sounds ridiculous, but honestly i think it would be a good way to tie everything together once server side match making is added

Since you'll need internet to play multiplayer anyway, just run an online check in singleplayer, do some verifications to ensure that the game is not tampered with. If it does so, your connected to steams item server, and single player matches have a chance to grant you a hat

At the start of every round in single player, you have a chance to pull a hat when you pull an item out of the item box. The call to give an item is given out by the server and stored, similar to tf2 randomly awarding items

The game keeps track of this, and awards it during your next item pull

You pull a hat out of the item box instead of an item, maybe the dealer says a funny line, you still pull the amount of items your supposed to and then you continue playing

The hat is awarded automatically even if you end up in a situation where you do not pull from the box. pulling it from the box is entirely for show. So no amount of tampering or spamming the item pull through hacking the game would really result in getting more hats

Hats are used in multiplayer, you can equip them to your multiplayer head, just for fun

Now heres the kicker. If multiplayer gets server side verification and match making. add a seperate multiplayer mode where you bet a hat. 4 people go in, and winner takes the pool of hats. Maybe have a leaderboard for the most hats taken but 9/10 those leader boards get filled with jerks who just find a way to cheese their numbers

Similar to tf2 items, its marked that it was owned by someone else. The more a hat is traded around, the more names on it. Maybe have a special tag applied like tf2s strange

Maybe have steam trading for hats and such, but the baseline idea is that:

You get hats.

you can bet hats

you can take other peoples betted hats by winning hat matches.

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The idea of the Hat bet multiplayer mode is an extension of the core idea of the game, where people legitimately bored enough or desperate enough would be willing to bet their own lives for the sake of the thrill, and or the money.

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at the end of the day, aside from the idea of enabling trading or steam marketplace for the hats (which i both like and dislike for various reasons).

All hats are obtained for free, so your not losing money by betting them.

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i love the idea of games building player made economies, especially when its things entirely cosmetic like tf2, but i dislike how people can let that consume them, that they'd spend more money than is reasonable buying a hat off of someone else.

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but the idea of people finding cool hats and trading them around definitely outweighs some people not having rational self control. If you ask me.

simple coral
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hmm..

smoky field
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The only thing that concerns me, is if player made economies constitutes gambling when its done with items.

Tf2 has spy crabbing, but theres probably some legalese behind what does and does not that would need to be referenced when considering this.

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the hats do not inherently carry value nor can be bought except when sold by another player on the market place or in trade, but there is a mode where they could be betted based on an (influenced by skill but nevertheless random) outcome.

So it definitely begs the question of whether that counts

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i think overall i would disable steam marketplace, and solely have it based on trading to prevent this, so you can never trade direct cash, but if all green is on this not being considered gambling then go all in. market place and all.

severe shoal
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If that gets added they probably shouldnt be sellable on steam marketplace, since that makes the hats valuable

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since they can be bought and sold

smoky field
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if it does not count, since the hat doesn't gain value until someone puts a price on it, then im all for gambling. im solely speaking on the responsibility of the developer.

severe shoal
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keeping it all in game and without any real world value would be best

smoky field
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i dunno really, i think its up to perception

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if the game gets tagged as gambling full on, thats no good. The game was made to directly parody that and its not the focus.

but if the levels of obfuscation between how you recieve the items with no buy in, and the fact that the hats do not have inherent value keep it from being labeled that way, I do think that would be fair to have the feature.

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even if the hat bet mode wasn't in the game, nothing would stop a direct economy of trading exactly like tf2 from forming

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its just that the game would directly facilitate this. Though im not even sure if steams inventory service can handle that sort of thing

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so i suppose responsibility depends on whether having a mode that allows the betting of hats directly counts endorsing of gambling due to a community's formation of a separate economy that has applied their own value to said hats.

smoky field
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Been thinking about it some more and I do think steam inventory is the way to go with this mechanic.

One because it adds real risk to hat betting but I also realized a second use.

Promotion. For other horror projects made by critical reflex and various projects they like.

TF2 does this all the time, and at the very least, it drives people to buy games, if not atleast play them.

Not to mention going by poker night at the inventory, you can make it so playing these games to a point would award you the items rather than simply buying them.

So buckshot roulettes runaway success can funnel interested people into other critical reflex games.

Like if you ever get around to dropping your older projects on steam.

Id play for a hat that's the wall piercing drill sticking into the multiplayer dealers head, or the carbon steel tube with an opening for the face to be seen.

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I truly believe indie horror is at its peak when it helps point prospects to other games in the genre.

Like how Faith: The Unholy Trinity has call outs to a few indie horror games like dusk.

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Everyone helping each other is what should be done in this fnaf and mascot horror ridden hellscape that makes the "heaven" seen when you lose against the dealer look appealing.

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Overall, no steam market place selling, just trading and hat betting.

Economy can spark up on its own but making sure no money ends up on the table keeps things clean and a parody of gambling not just a thin guising of it.

heavy pecan
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i feel like making cosmetics cost real money and having to be gambled for would recieve pretty negative feedback but idk

smoky field
smoky field
# heavy pecan i feel like making cosmetics cost real money and having to be gambled for would ...

what steam marketplace allows is for people to sell their item to other people for a price they choose. its why im unsure as to the grey area in regards to gambling. The hats would not have value attached, people would apply their own value to them.

obviously when trading is feasible, some form of Real Money trading would be possible, but its more dependant on whether the game is considered endorsing it.

I think allowing, or disallowing steam market place is the fine line between these two points.

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i think the steam marketplace is too much in this hypothetical idea, but trading makes perfect sense.

heavy pecan
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but i reckon it'd be better if there was a daily/weekly shop where you buy the cosmetics you want for the money you win while playing the game

smoky field
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Plus I think it interferes with the themes of the game too much if there was a purpose to the money.

icy mountain
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i dont think you should be able to gamble hats/buy in with hats because then theres somewhat of a monetary incentive to cheat/crossteam if they were marketable/tradable, i think hats in general would be neat though

finite breach
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Hi! Thank you for your feedback. It has been requested several times, so we'll definitely consider this idea

neat moss
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idk

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i don't like the idea of random hat drops

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there should be more of an incentive to use the money you win in-game

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besides that though its fine

slender dome
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Or you can have both random hats and hats for money

smoky field
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There is no purpose to the money because we don't know why our "protagonist" wants to go against the dealer

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Is it for the money, the thrill?, the death wish?, or is he honestly bored?

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We go through all that and get a case of money that really means nothing

wheat dew
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They could just add free customization tbh

fast raft
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I like this idea. The pulling a hat from the item box thing is imo much more healthy than the cancer ass case opening scheme

smoky field
wheat dew
fast raft
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It could be a super low change like less than 1%

fast raft
neat moss
smoky field
wheat dew
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It would be funny if they added a gibus

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And you got one if you murked the player with the gibus

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Dunno if valve would like that tho

smoky field
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I think random pulls gives non-monetary value to the hats

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So when you bet them in multiplayer your going to think twice

wheat dew
neat moss
smoky field
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If you could just buy a hat again, it's pointless, there's no thrill.

neat moss
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What if you just want a specific hat

smoky field
smoky field
wheat dew
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Simplest of all would be to add a free customization system with hard you keep

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Hats*

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You keep

neat moss
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I think that's fine

wheat dew
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You can't really customize heads and hands much tho

neat moss
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If we're going with nothing really mattering, then sure

fast raft
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If it's free people will get bored quickly

smoky field
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I disagree, I think having random hats is better than 100% open customization or buyable with in-game money hats

wheat dew
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Maybe they add the 4 cosmetics already available as free and everything else drops randomly

smoky field
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It goes well with the theme of what your willing to sacrifice for the thrill of buckshot roulette

fast raft
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Exactly

wheat dew
smoky field
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When you get a hat randomly from the item box, it's your hat. In your steam inventory.

wheat dew
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Yep

smoky field
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So when you bet it, there's a thrill to risking losing your hat but potentially gaining 3 more.

wheat dew
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Also the 4 cosmetics already in there could be free and everything else random drops I don't wanna sound like a broken record but I will

smoky field
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Making it free or buyable with in-game money ruins that

wheat dew
smoky field
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As then the hats become worthless

wheat dew
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The gas mask respirator welding mask and uuuh actually isn't here even a fourth?

neat moss
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idk

wheat dew
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Is there even a fourth? I mean

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I forgor

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I don't remember a fourth cosmetic tbh

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But yeah having the respirator welding mask and gas mask as free would be nice since we've already seen those cosmetics then whatever else they come up with could be random drops

neat moss
wheat dew
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There's no sense in making the masks were already wearing unlockable by random drops or bets

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Since we already have them

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Also could you switch the title to add cosmetics since we're not just talking hats here?

humble hedge
wheat dew
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Or I mean generalization

smoky field
neat moss
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maybe there shouldn't be a betting aspect in multiplayer

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a ranked mode could work, maybe

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by having the lobby be randomized

fast raft
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Maybe a ranked mode in 1v1's and another with 4 gamblers

final prism
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bro thinks it's tf2

harsh geyser
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It looks fun and all but

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damn

final prism
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what are you talking about

harsh geyser
harsh geyser
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I haven't read it fully

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Sorry

final prism
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see, there's just this funny thing called "hats" that kinda made its economy

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so every tf2 player is obliged to say "uhuheh tf2" when they see a word "hat"

harsh geyser
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No like

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I was talking about the guy

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He talked about a new gamemode with hats?

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I think so

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That's why i say the gamemode would easily get copyrighted by valve

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And i know it's satire

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But it would still get copyrighted

final prism
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oh shit

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he was mentioning tf2

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i'm so dumb

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forget everything I said

neat moss