#My game crashed after hopping onto somebody with collision

1 messages · Page 1 of 1 (latest)

vocal vortex
#

Error;

== Stack Trace (the most important part) ==

  • libcocos2d.dll + 0xc6ec (cocos2d::CCRect::CCRect + 0xc)
  • GeometryDash.exe + 0x19c5da (GameObject::getScalePosDelta + 0x3a)
  • GeometryDash.exe + 0x38e7d4 (PlayerObject::postCollision + 0x1254)
  • GeometryDash.exe + 0x2148f4 (GJBaseGameLayer::checkCollisions + 0x1104)
  • 0x1c644227a19 (hook handler)
  • dankmeme.globed2.dll + 0xfee5c
  • 0x1c644227a19 (hook handler)
  • GeometryDash.exe + 0x238473 (GJBaseGameLayer::update + 0xc23)
  • libcocos2d.dll + 0xc2bed (cocos2d::CCScheduler::update + 0x8d)
  • 0x1c6737019d9 (hook handler)
  • 0x1c6737019d9 (hook handler)
  • libcocos2d.dll + 0xbe3f4 (cocos2d::CCDirector::drawScene + 0x24)
  • libcocos2d.dll + 0xbeb0b
  • libcocos2d.dll + 0x73800 (cocos2d::CCApplication::run + 0x470)
  • GeometryDash.exe + 0x4cfbb2 (WinMain + 0x2e2)
  • Geode.dll + 0x17e592 (gdMainHook + 0x52 | /home/runner/work/geode/geode/loader/src/platform/windows/main.cpp:202)
  • GeometryDash.exe + 0x4d0fa2 (__scrt_common_main_seh + 0x106)
  • KERNEL32.DLL + 0x2e8d7 (BaseThreadInitThunk + 0x17)
  • ntdll.dll + 0x8c48c (RtlUserThreadStart + 0x2c)