== Geode Information ==
Loader Version: v5.5.3
Platform: Windows x64 10.0.26200
Loader Commit: 3014a0e
Bindings Commit: a3c4d930
Installed mods: 292
Failed to load: 0
== Exception Information ==
Faulty Module: C:\Program Files (x86)\Steam\steamapps\common\Geometry Dash\libcocos2d.dll
Faulty Mod: <Unknown>
Exception Code: c0000005 (EXCEPTION_ACCESS_VIOLATION)
Exception Flags: 0
Instruction Address: 0x7ffba535eae0 (libcocos2d.dll + 0xeae0)
Exception Details: Failed to write to memory at 0x7FFBA54365D4
Crashed thread: Main
== Stack Trace (the most important part) ==
- libcocos2d.dll + 0xeae0 (cocos2d::CCObject::retain + 0x0)
- Geode.dll + 0x3a512d (cocos2d::CCNode::getChildByID + 0x3d | /home/runner/work/geode/geode/loader/src/hooks/GeodeNodeMetadata.cpp:195)
- xjotabelikex.compact-pause-menu.dll + 0x9250
- Geode.dll + 0x3ca9ef (geode::Loader::Impl::executeMainThreadQueue + 0x2df | /home/runner/work/geode/geode/loader/src/loader/LoaderImpl.cpp:1086)
- Geode.dll + 0x3fcc0d (geode::modifier::AsStaticFunction_update<FunctionQueue,void (FunctionQueue::)(float)>::Impl<void (FunctionQueue::)(float)>::function + 0x1d | /home/runner/work/geode/geode/build/bindings/bindings/Geode/modify/GameManager.hpp:15)
- 0x1e8051919d9 (hook handler)
- libcocos2d.dll + 0xbe3f4 (cocos2d::CCDirector::drawScene + 0x24)
- 0x1e807fe9439 (hook handler)
- absolllute.megahack.dll + 0x155f39
- 0x1e807fe9439 (hook handler)
- 0x1e807fe9439 (hook handler)
- libcocos2d.dll + 0xbeb0b
- libcocos2d.dll + 0x73800 (cocos2d::CCApplication::run + 0x470)
- GeometryDash.exe + 0x4cfbb2 (WinMain + 0x2e2)
- Geode.dll + 0x17e592 (gdMainHook + 0x52 | /home/runner/work/geode/geode/loader/src/platform/windows/main.cpp:202)
- GeometryDash.exe + 0x4d0fa2 (__scrt_common_main_seh + 0x106)
- KERNEL32.DLL + 0x2e8d7 (BaseThreadInitThunk + 0x17)
- ntdll.dll + 0x8c3fc (RtlUserThreadStart + 0x2c)
== Register States ==
RAX: 0x7ffba54365c0
RBX: 0x7ffb7d63ea20
RCX: 0x7ffba54365c0
RDX: 0x534b17eec8
RBP: 0x534b17ee50