#can't connect to globed

1 messages · Page 1 of 1 (latest)

short steppe
lament prawn
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no wifi

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ig

short steppe
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bro.

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what does that error even mean

lament prawn
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you cant connect to globed

short steppe
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how do i fix it

lament prawn
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ask someone who knows what they're doing

short steppe
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its stuck at DNS Resolving

wraith hearth
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then try again

young phoenix
wraith hearth
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"could not resolve the requested hostname"

short steppe
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didnt that get removed after 1.8.6

wraith hearth
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no

young phoenix
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I fixed it

short steppe
young phoenix
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I was connected to data no internet

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Then I connected to the Internet

short steppe
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i still cant connect

short steppe
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dont override dns didnt do anything

wraith hearth
short steppe
wraith hearth
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to 1.1.1.1 and 1.0.0.1

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you can look up how to do it

short steppe
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didnt work

wraith hearth
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well it's a dns problem in your system

upbeat zealot
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Same error here, DNS doesn't resolve

23:51:06 INFO  [Main] [Misc Bugfixes]: Checking if v5.6.1 is older than v5.3.0
23:51:07 INFO  [arc-worker-1] [Globed]: central connection state: DnsResolving
23:51:09 INFO  [arc-worker-2] [Globed]: central connection state: Pinging
23:51:09 ERROR [arc-worker-1] [Globed]: [Qunet] Failed to send ping to [2a01:4f8:171:2c68::2]:5340: Network is unreachable
23:51:09 INFO  [arc-worker-1] [Globed]: central connection state: Connecting
23:51:10 INFO  [arc-worker-3] [Globed]: central connection state: Connected
23:51:33 INFO  [arc-worker-2] [Globed]: game connection state: DnsResolving
23:51:33 INFO  [Main] [Globed]: PreloadManager: available system memory: 17369 MB
23:51:33 WARN  [Main] [Geode]: CCSprite::create - Using fallback texture for `play_loading_outer.png`
23:51:33 WARN  [Main] [Geode]: CCSprite::create - Using fallback texture for `play_loading_center.png`
23:51:33 WARN  [Main] [Geode]: CCSprite::create - Using fallback texture for `play_loading_inner.png`
23:51:33 WARN  [Main] [Geode]: CCSprite::create - Using fallback texture for `play_loading_progress.png`
23:51:42 WARN  [arc-worker-1] [Globed]: [Qunet] Failed to resolve AAAA record for scorpius.globed.dev: Temporary failure in name resolution
23:51:42 INFO  [arc-worker-1] [Globed]: game connection state: Connecting
23:51:47 INFO  [arc-worker-3] [Globed]: [Qunet] Failed to connect to 85.239.239.187:5401 (udp): Qunet handshake timed out
23:51:47 WARN  [arc-worker-3] [Globed]: [Qunet] Tried all IP and connection type combinations, could not establish a connection.
23:51:47 WARN  [arc-worker-3] [Globed]: [Qunet] Attempted addresses:
23:51:47 WARN  [arc-worker-3] [Globed]: [Qunet]  - 85.239.239.187:5401 (udp)
23:51:47 ERROR [arc-worker-3] [Globed]: [Qunet] Fatal connection error: Failed to connect to 85.239.239.187:5401 (udp): Qunet handshake timed out
23:51:47 INFO  [arc-worker-3] [Globed]: game connection state: Disconnected
23:51:47 WARN  [Main] [Globed]: Connection to game server failed: Failed to connect to 85.239.239.187:5401 (udp): Qunet handshake timed out
23:52:03 INFO  [arc-worker-1] [Globed]: central connection state: Closing
23:52:03 INFO  [arc-worker-3] [Globed]: central connection state: Disconnected
23:52:03 INFO  [arc-worker-0] [Globed]: connection to central server lost: Failed to connect to the server: <cy>client initiated disconnect</c>
23:52:04 INFO  [arc-worker-0] [Globed]: central connection state: DnsResolving
23:52:04 INFO  [arc-worker-0] [Globed]: central connection state: Pinging
23:52:04 ERROR [arc-worker-2] [Globed]: [Qunet] Failed to send ping to [2a01:4f8:171:2c68::2]:5340: Network is unreachable
23:52:04 INFO  [arc-worker-1] [Globed]: central connection state: Connecting
23:52:04 INFO  [arc-worker-1] [Globed]: central connection state: Connected
23:52:18 INFO  [Main] [Geode]: Saving mod data...
23:52:18 INFO  [M>] [Texture Lo>]: Saving texture packs
23:52:18 INFO  [Main] [Geode]:   Took 0.073s
23:52:21 INFO  [Main] [Geode]: Shutting down logger and async runtime..
23:52:21 INFO  [Main] [Globed]: goodbye from networkmanager!```
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Like it works but it doesn't connect?

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I see everyone but I can't connect

upbeat zealot
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I fixed mine, it was because UDP doesn't work, but TCP does