im trying to host a client server and a game server of globed, i downloaded the latest files on the github and follow every step and it everything works except for one thing, when setting up the tpc/udp adress in the config.toml and launch the program it seems to ignore my preference and just use default one (im using radmin vpn), so when i enter a level (in 2 devices) in both we see a empty player list and the game server latency says "? ms" even tho we can still see the name and region updated correctly
#(posibly) bug on the game server host config file
1 messages · Page 1 of 1 (latest)
probably because its from github and not geode
the docs probably should mention this, but server_address must be set in the config
you want it to be udp://<public address>:port
by default it just fetches your public ipv4 and uses that because you don't have it set
it must be set separately since it's what actually tells people how to connect, meanwhile udp/tcp address typically is just [::] or 0.0.0.0
ohhh, i thought the config file was generated with every single command
