#Own server not showing other player in level.

1 messages · Page 1 of 1 (latest)

celest mortar
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I've successfully set up a local server, and my friend can join. I can see what level he is playing and so can I. But when one of us is actually in a level the other player can't see them in the level by clicking on the players tab or actually visually. I've tried finding the packet limit setting as said in the faq, bit I can't find it or it has been removed. Is there another local hosting setting which can influence this?

leaden verge
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idk

stuck mason
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did you set up a game server or just a central server?

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most likely connection to game server is not working

celest mortar
# stuck mason most likely connection to game server is not working

I am sure the game server is running, as I can see the server name in game. I've set up portforwarding for 4340 and 4342, the second one being redundant as both servers are on the same laptop.I've tried using tcp://<mypublicip>:4342 as central_server_url but that didn't connect, even with port forwarding setup. I can't see either my friend or the dummy ghost in a level, but I can see connected friends in the lobby, and what level they're playing.

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also the player tab shows the name but the ping to be ? ms, so it has to be something with the game server prolly

stuck mason
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yeah connections are not reaching your game server

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it should print a log whenever anyone connects to it

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try to change the console_level under [log] to debug in game server config

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and post what it prints

celest mortar
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or ❯ ./game-server-x64 2026-04-03T17:39:34.200015Z DEBUG qunet::server: Server configuration: 2026-04-03T17:39:34.200037Z DEBUG qunet::server: - [::]:4349 (UDP, 1 binds, discovery mode: Both) 2026-04-03T17:39:34.200046Z DEBUG qunet::server: - [::]:4349 (TCP) 2026-04-03T17:39:34.200048Z DEBUG qunet::server: - Estimate buffer pool memory usage: 260352 bytes 2026-04-03T17:39:34.200052Z DEBUG qunet::server::listeners::udp: Binding UDP socket to [::]:4349 (multi: false) 2026-04-03T17:39:34.200186Z DEBUG qunet::server::listeners::tcp: Starting TCP listener on [::]:4349 2026-04-03T17:39:34.200186Z DEBUG qunet::server::listeners::udp: Starting UDP listener on [::]:4349 (sockets: 1) 2026-04-03T17:39:34.200191Z INFO game_server::handler: Globed game server is running! Build date: 2026-03-31T17:00:25 2026-04-03T17:39:34.200195Z INFO game_server::handler: - Server name: change_test (main-server), region: Global 2026-04-03T17:39:34.200197Z INFO game_server::handler: - Accepting connections on: udp://81.206.47.239:4349 2026-04-03T17:39:34.200200Z INFO game_server::handler: - Central server: tcp://localhost:4342 2026-04-03T17:39:34.200239Z DEBUG qunet::client: localhost. (A/AAAA) -> [127.0.0.1:4342, [::1]:4342] 2026-04-03T17:39:34.200260Z DEBUG qunet::client: trying all until connection: [([::1]:4342, Tcp), (127.0.0.1:4342, Tcp)] 2026-04-03T17:39:34.200606Z INFO game_server::bridge::handler: Connected to the central server, logging in 2026-04-03T17:39:34.200620Z DEBUG qunet::client: Entered main loop! 2026-04-03T17:39:34.200794Z INFO game_server::bridge::handler: Received login confirmation from the central server 2026-04-03T17:39:34.200807Z DEBUG game_server::handler: Token issuer initialized

stuck mason
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okay so the game server is listening on 4349

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are you sure you forwarded that port properly

celest mortar
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ill add that one i apparently hadn't yet

stuck mason
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yeah it needs to be

celest mortar
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ive also setup a firewall rule, to no effect, does the port forwarding need to be tcp/udp specific? I've restarted the both and reconnected to no change yet

stuck mason
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maybe your firewall does not like ipv6

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try changing the udp address to 0.0.0.0:4349 inside game server config

celest mortar
stuck mason
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game server is udp

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primarily

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central server prefers tcp

celest mortar
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aight

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I've messed around with some port forwarding settings, and even disabled my firewall, but to no avail. What ports exactly need to be forwarded? And btw thanks so much for replying at all, idk how you're still sane.

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wait the ping diplay is actually working now

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imma call a friend to see if its just the ghost before you reply

stuck mason
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if ping works then gameplay def should work

celest mortar
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it does thanks!!