#[Self-Hosted] Authentication error: signature mismatched

1 messages · Page 1 of 1 (latest)

ebon belfry
#

I set up a central + game server, but i'm getting this error after trying to connect to the game server. Everything works until that point, ms nor player count are "???"
Any idea?

I start my game server with:
./globed-game-server-x64 0.0.0.0:4202 https://globed.********.*** ******** &

I use playit.gg (dedicated IP) with a TCP+UDP tunnel for 4202, and 443 TCP for the central server (nginx for reverse proxy)
Does this mean i need to reverse proxy the game server through TLS/SSL or something related to that?

My central configuration is:

    "game_servers": [
        {
            "id": "home-server",
            "name": "Personal",
            "address": "198.xx.xxx.xx:4202",
            "region": "Casa de ELIIIN"
        }
    ],
    "secret_key": "***",
    "secret_key2": "***",
    "game_server_password": "***",
    "cloudflare_protection": true,
    "use_argon": true,
    "argon_url": "https://argon.globed.dev",
#

Also, i don't know when or why it happens but

[2025-06-19 06:47:47.363] [WARN] - client loop error: invalid or missing stream marker at the start of the tcp stream
[2025-06-19 06:48:02.953] [WARN] - client loop error: invalid or missing stream marker at the start of the tcp stream

That.

hard dune
#

meaning you mixed up one of the addresses somewhere

#

your game tries to connect to the game server thinking it's a central server, so it sends invalid data