#a memory leak?

1 messages · Page 1 of 1 (latest)

sharp sparrow
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Opening and closing a level (e.g., Stereo Madness) increases RAM (on the screenshot is my RAM after around 15-20 iterations), but if the level has no players, RAM returns to normal after closing. Tested with only Globed + Node ID enabled

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If the level had players, it does free up the space but not fully, so opening-closing it results in increased memory usage

sharp sparrow
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@low igloo shouldn't it also release players in memory?

low igloo
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lemme see if i can reproduce

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hm

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you might be right

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ok confirmed the cause i think

low igloo
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fixed

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my memory still goes up by like 1mb each 5 rejoins but i feel like that's within margin of error

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might even be gd