#a memory leak?
1 messages · Page 1 of 1 (latest)
If the level had players, it does free up the space but not fully, so opening-closing it results in increased memory usage
@low igloo shouldn't it also release players in memory?
1 messages · Page 1 of 1 (latest)
Opening and closing a level (e.g., Stereo Madness) increases RAM (on the screenshot is my RAM after around 15-20 iterations), but if the level has no players, RAM returns to normal after closing. Tested with only Globed + Node ID enabled
If the level had players, it does free up the space but not fully, so opening-closing it results in increased memory usage
@low igloo shouldn't it also release players in memory?