#im having a problem using move triggers that move using player y and x

1 messages · Page 1 of 1 (latest)

warm loom
#

yall is there a way to stop the following problem:
i have a 2p platformer level, where one player is a big ship with a block around it, and the other player is a small robot, and they have to cooperate to get to the end, with the robot being able to sit on the block around the ship.

the problem is whenever i try to use globed 2p mode to play with my friend, each one of us has a different version of that block around the ship (that i will call the ship block). my friend is able to control his version of the ship block as though there were a ship inside it, but there is none, and he also cant see or interact with/sit on my version of the ship block.

is there a way to fix this so that we both have the same ship block and it is around my big ship?

wooden shale
#

I assume you’re looking for collision?

warm loom
#

well

#

the problem with collision is that it would break the level for players that want to play with both the robot and the ship at once using 2p mode