hi, if theres a space for viewing known issues or anything that would be great to know,
ive been testing some mechanics for 2 player mode and ran into one or two issues
for one, from player two's perspective, player one's "position" is determined by player two instead of player one, and as such advanced follow triggers and such will opt to follow an invisible/non-existant player that can be moved by player two via the player one keybinds. i realize this is difficult to fully explain, i can upload a video example to google drive if that would help. for two, though less pressing, theres an extreme degree of lag when it comes to some touch trigger activations where one player can hit a trigger on both screens, and yet the trigger itself can take over 5 seconds to activate on the other players screen. if this is already known, or better yet if theres a workaround any and all info would be greatly appreciated
#2 Player mode works fine for one player, has issues for second
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