Heyo! Played around for a few hours with the new update going for a general feel. Some of this will sound redundant, and again, this is just a random internet rando's opinion, so grain of lurid salt and all that.
Combat:
Regarding melee, pretty much a glorious click fest where the biggest danger is not spamming a healing potion fast enough.
**Dual weapons: **
Remains the sultan (read:king) in terms of ease of use and raw damage, for the most part. The damage can ramp up, and you aren't locked in animations more often than not.
Additionally you have the creative window to use different world and weapon drops (and thus more stats AND style), and while most of the 'special' attacks are still lackluster, you at least can have a variety depending on your weapon types.
**Weapon and shield: **
Works, but the damage progress is slow, and while you are 'tanking' your allies tend to get chewed up regardless. At least you can mostly block with this approach, but the animation and lining up still feels less useful and viable than just spamming roll, dark souls style.
Also as you tend to be swarmed by foes in great number, this quickly negates your advantage of taking less damage 1v1, and you can't block from the back and the front (assuming your block doesn't get broken anyway).
** 2 Handed Weapons:**
A... mixed bag. If you cram enough points into agility you can swing them around fast enough to not die instantly while your back is exposed on the wind up or recovery, but then you are crippling your much needed HP (vitality) or damage dealing potential (Strength).
Additionally anything other than the shield is absolutely useless regarding blocking. You would think a big two handed blade would make blocking at least have some body to it, but for now this isn't the case.
In my not so humble opinion, 2 handers feel floaty, lack impact, and feel inferior to dual wielding (and sometimes single wielding) in most respects.