#Caravanserai cheesing + random possible softlock

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river galleon
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Basically some things i found in the caravanserai mission might be of interest for the developers, i do not know if is a issue already know, but verticality of the map do not work weel with pathfinding of mobs.
Like any other mission, you can cheese the AI with jumping and standing on any sufficient high map item, but in this map is specially easy due to the abundance of them.
Also the doors make a great way to farm enemy waves with the charged bow attack when are closed, just trigger the wave, then close the dors and profit.
Lastly, if you escape the boss + 2 npcs and reenter the arena while closing the door, you can softlock inside with no escape (to fix just run outside bounds and you will be teleported to the start and the boss will charge from the other side of the map, so you will have many free shot with bow in meantime) but it may be not a so immediate solution for a random player

river galleon
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Edit, i just saw someone posted early the same issue for the boss, they managed to kill the boss, but in my test it never get close enought to the door to farm it, anyway that player not find the fixes to go 'out of bound' so my point still stands