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#Rapid Mirko Concept! (Using her Moveset from All's Justice)
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HP: 250 - 300, probably 250.
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Melee Grounded: Basic 4 hit combo (Right Roundhouse kick - Jump Left Axe Kick - Drop Right Sweep Kick - Left Side Kick)
Knockback: Low, Low, Low, Medium.
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Melee Aerial: Basic 4 hit combo (Right Heel Kick - Right Front Kick - Left Back Kick - Spinning Side Kick)
Knockback: Low, Medium, Medium, Medium.
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Melee Stats:
Damage: 40 + 50 + 30 + 40
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Alpha: Luna Drive (Dash forward dealing small damage and low knockback to anyone hit.)
Damage: Lv 1. 45, Lv 2. 46, Lv 3. 47, Lv 4. 49, Lv 5. 50, Lv 6. 51, Lv 7. 52, Lv 8. 53, Lv 9. 56
Alpha Held: Luna Drive + Follow Up (Dash forward dealing small damage and low knockback to anyone hit. If held, she will do a crescent kick as she jumps into the air, doing more damage and knockback.)
Damage: Lv 1.(45 + 50), Lv 2.(46 + 52), Lv 3.(47 + 54), Lv 4.(49 + 58), Lv 5.(50 + 60), Lv 6.(51 + 62), Lv 7.(52 + 64), Lv 8.(53 + 66), Lv 9.(56 + 72)
Range: Medium Forward, Medium Up
Alpha Stats:
+1 Reload Speed/+All Reload Speed: Lv 1 - 3. 4.5s/7s, Lv 4 - 8. 4s/6.5s, Lv 9. 3.5s/6s
Charge: Lv 1 - 8. 2, Lv 9. 3
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Beta Grounded: Luna Lunge (Dash forward with a Jumping Front Kick.)
Damage: Lv 1. 88, Lv 2. 92, Lv 3. 96, Lv 4. 100, Lv 5. 104, Lv 6. 108, Lv 7. 112, Lv 8. 116, Lv 9. 120
Beta Aerial: Luna Fall (An Overhead kick which then slams into the ground with a small AOE. The AOE itself does little damage and knockback. If under Mirko or caught in mid-air, opponent takes extra damage and extra knockback.)
Damage/AOE Damage: Lv 1. 120/54, Lv 2. 125/56, Lv 3. 130/58, Lv 4. 135/60, Lv 5. 140/62, Lv 6. 145/64, Lv 7. 150/66, Lv 8. 155/68, Lv 9. 160/70
Range/AOE Range: Small (Air-Grab)/Medium (Circular)
Kockback/AOE Knockback: Far/Low
End-Lag/AOE End-Lag: 2s/2s
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Beta Stats:
+1 Reload Speed/+All Reload Speed: Lv 1 - 8. 5s/8s, Lv 9. 4s/6s
Charge: Lv 1 - 3. 1, Lv 4 - 8. 2, Lv 9. 3
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Gamma: Luna Tijeras (Jumps forward in a rush of circular flips. If someone is hit, she wraps her legs around their head and flips over them, slamming them into the ground. If she hits no-one, she has a small bit of extra end-lag.)
Damage: Lv 1. 88, Lv 2. 92, Lv 3. 96, Lv 4. 100, Lv 5. 104, Lv 6. 108, Lv 7. 112, Lv 8. 116, Lv 9. 120
Range: Lv 1 - 3. Medium, Lv 4 - 9. Long
Knockback: Low (Throws them mainly down)
End-Lag/Miss End-Lag: 1s/2s
+1 Reload Speed/+All Reload Speed: Lv 1 - 3. 8s/8s, Lv 4 - 8. 6.5s/6.5s, Lv 9. 3s/5s
Charge: Lv 1 - 8. 1, Lv 9. 2
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Special Action: Bunny Hop (Allows her to hold and aim, launching where she aims, if she collides with a wall or building, she clings to it. Dash to run up the wall/building, or SA again to launch again. If no action is taken in 0.5s, she will let go of the wall/building.
+1 Reload Speed/+All Reload Speed: 6s/15s
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Special Tuning Skill (Concept 1): Luna Deadly; When you break an opponent's guard, gain flinch resistance as well as increased Melee damage.
Level up to decrease cooldown
Cooldown: lv 1. 180s, lv 2. 168s, lv 3. 156s, lv 4. 144s, lv 5. 132s, lv 6. 120s, lv 7. 108s, lv 8. 96s, lv 9. 84s, lv 10. 72s, lv 11. 60s
Effect Time: Lv 1 - 11. 10s
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Normal Tuning Skill (Concept 1): Run Speed+, Jump Height+
Run Speed: Lv 1. 1.01, Lv 2. 1.02, Lv 3. 1.03, Lv 4. 1.04
Jump Height: Lv 1. 5, Lv 2. 10, Lv 3. 15, Lv 4. 20
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Special Tuning Skill (Concept 2): Swift as a Rabbit; When not hit for 30 seconds, increase movement speed, jump height, and climb speed.
Level up to increase Effect Time
Cooldown: Lv 1 - 11. 120s
Effect Time: Lv 1. 15s, Lv 2. 17s, Lv 3. 19s, Lv 4. 21s, Lv 5. 23s, Lv 6. 25s, Lv 7. 27s, Lv 8. 29s, Lv 9. 31s, Lv 10. 33s, Lv 11. 35s
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Normal Tuning Skill (Concept 2): Quirk Skill b Defense, Quirk Skill y Reload
Quirk b Def: Lv 1. 0.99, Lv 2. 0.985, Lv 3. 0.98, Lv 4. 0.975
Quirk y Reload: Lv 1. 1.01, Lv 2. 1.015, Lv 3. 1.02, Lv 4. 0.125
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