#Mr. Compress QSS Concept

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final marsh
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Basic Information

Role: Strike

HP: 300-350

Passive Ability: Wild Card

At the start of the game, Mr. Compress' HP value will be randomly selected from numbers between 300-350

T.U.N.I.N.G: +Gamma Damage, +Gamma Reload Speed

Special T.U.N.I.N.G: Wild Card

At the start of the game, the player's' HP value will increase by 25-50 points. Increase the level, for an increased chance of a higher value.

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Base Kit Changes

  • Melee 1 is now faster, and gains stronger tracking
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Mr. Compress summons an object to fall from the sky.

Aim using a hitbox similar to Rapid Ochaco's Gamma, and Assault Endeavor's Beta.

(72-94 damage, and 2-4 charges from levels 1-9)

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Mr. Compress jabs the opponent with his cane, stealing an item in the process.

If the opponent is holding one, this move will always prioritise stealing level up cards. It has a 1% chance to steal a revive card at levels 1-3, 5% chance at levels 4-8, and a 10% chance at level 9.

This move is armoured.

(40 damage, and 1-3 charges from levels 1-9)

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Mr. Compress decompresses stored explosions, and releases them in a straight line.

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Holding down this attack releases them surrounding the front of you. Doing this will blast you backwards, at an upwards angle.

(75-140 damage, and 1-2 charges from levels 1-9)

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[This is my first attempt at doing anything like this, so I apologise if I managed to do anything wrong]

grave ravine
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There, your skill y has the same inspiration as my Beta

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Looking closely at your QSS, I thought it was a cool idea. Alpha is something I wouldn't have thought of.

Beta I thought about using your staff but never found a way and seeing that you used it as an item stealing advancement sounds cool