#Tamaki Amajiki
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Grab -> melee 1 -> melee 2 -> beta is the typical combo you see
If you want I can show you the Tamaki combo list I wrote
Ah ok
Sure
#1397500254080864387 message
Awesome thanks!
Quick question
How would these numbers compare if I have iron fist
Instead of embrittlement
They'd be less
5% less
Iron Fist is a 5% damage increase on the user and Embrittlement is a 10% defense down on the enemy
I mean you can do Iron Fist if you want it's not a bad idea since he can confirm melees
You can make the blue Perception for gamma through walls shenanigans
How can I "dodge" the lock on attack of deku
?
You already responded
It was that earlier
But the speed feels good
Oh do you have Acceleration?
Whenever he's starts flying towards you, not when he flys behind you, is when you roll
Yeah
Ok
How good is it on him?
Well the beta invisible boost plus the tuning makes you very quick
Which is good for running away or chasing
It also allows you to beta after a special action before they can flip
Due to faster animation
Yeah that part of it looks super nice
How do u move the gamma like that
It aims towards the camera so I just moved the left stick lol
Question
anyone know if shinzo tuning special would ruin Tamaki's grab into double melee and beta combo?
Yes it no longer combos with his special tuning
I thought that might be the case ya
Finally got embrittle on himš„¹
i just got amajiki!! any tips like combos and tuning? i'm thinking embrittlement and trance blow?
#1397500254080864387 message Combos
Trance Blow no
Embrittlement yes
Trance Blow kills a consistent high damage combo for him which is the grab -> melee 1 -> melee 2 -> beta
why
Ohhh ok. Why not special action in that?
Makes the beta untrue
Youād have to use a less damaging alpha and Special Action + alpha donāt beat out beta damage
As for tuning give him either Perception or any of the generally good tunings with Embrittlement. Stuff like Crushing PU Charge, Critical Permeation, the Suckers can work if theyāre your thing, and High-Speed Replenishment
Oh and Acceleration too since it can unlock some new combos for him from what Iāve seen
OHHHH ACCELERATION CAN BE REALLY OVERPOWERED
what new combos??
Does Alpha > melee > special action > beta work then
Also what's a good level order? i remember renting amajiki and i couldn't hit an alpha for MY LIFE. maybe i was inexperienced. so i was doing b9 a9. should i try b4 a9??
or does most of my damage come from beta
Probably yeah
YAY! too bad i don't have an amajiki costume š
#1397500254080864387 message
Sorry was doing something
tysm. so my main combo is alpha melee melee beta?
Yeah
When do i do the special action combos? (alpha melee special alpha)
if i'm third partying and wanna like take away one of their teammates?
or if it's a big team fight and i need to do it in the air
When you don't have beta
Also this
When do i use gamma?
To support from afar or finishing off a downed person
tysm for the tips, this is a lot to take in
Just play a few matches and it'll feel more natural
If tamaki had a PUR double blue special tuning costume nobody would be safe from me
It does but they have chances to jump out
what would u put
Perception acceleration probably
Embrittlement and Perception for me
This
Nobody can escape
And even if you do
KAMEHAMEHA
It does sound like a lot of fun
That beta was evil
The beta on that Kendo was evil
what do you mean?
It's not a guaranteed combo, they have a brief amount of time to jump out and get invisibility frames
I don't think with acceleration they do if your execution is good
without though yes for sure
Well acceleration was brought up separately. This was just base combo recommendations and questions
I read it as being acceleration specific but yes without it's not recommended to go for (I think even without there's maybe weird terrain/technique where it might still be true maybe? but I'd just generally don't recommend it without, actually when the game is back on I might wanna try one way of executing it to see if there's any chance that that could possibly make it true. But yeah don't think it'll work and even if it does that combo just takes all your best resources)
?
what does perception help with
but in general what combos should i aim for
Hitting gamma. If someone tries running away you can use your gamma to catch them behind walls
Grab Alpha -> Melee 1 -> Melee 2 -> Beta
Grab alpha -> Melee 1 -> Special Action -> Alpha (non-tipper)
Air grab alpha -> Air melee -> Alpha (non-tipper)
tysm
If timed correctly you can do grab alpha - melee 1 - special action - tipper alpha and air grab alpha - air melee - beta
I can't hit the grab alpha => melee => SA => tipper alpha anymore, I used to land it around 75% of the time
Did they remove it or has the timing changed?
With or without Acceleration?
Have a screenshot of the build?
Just wanted to check it out
Acceleration will power seems quite good for him
I dont have red kiri data š
Lol
Only reason I'm not running trance blow is cuz I really like the grab-melee-melee-beta combo
Best start playing the gacha ultra impact just for the data rewards lol
Without accel
And on GP or HP only?
Yeah because I'm trying to hit it and it's not working
Might have deleted it off my phone its on my switch but im at school
So ill send it in like 5 hours
My personal favorite combo with tamaki tho is jab 1 - special action - grab alpha - beta
Imma grab one give me a sec
YOU CAN DO THAT?
Yea
@boreal knoll @hot bone
I havent practiced the first one in a minute so idk if it works on gp
Sick combos
One of the ones I have in my combo list do two more damage than the second video but yours does look more cinematic
Which one?
Grab alpha -> Melee 1 -> Melee 2 -> Melee 3 3 hits -> Beta
What happens when you try to do it
Usually they'll just get knocked down early
Idk if anyone else is having this issue
But yesterday I had people sinking into the ground
After hitting grab then the 2 melee pretty much making it impossible to hit the beta
Are you pulling in the enemy while they are in the air?
They have to be pulled in while they are in the air for it to work
You can force the enemy into the air by grabbing them when youāre about to touch the ground so they get pulled into the air while you can ground melee them
I think only me and @young compass use this combo Iāve seen no one else use it
Alpha grab >special action> beta works with acceleration active
Because its fast enough to where they cant flip it
Yea ik but he has better combos to the point it's not really worth spending a slot for it
Well its not the only reason to use acceleration
Well yea it makes u faster obv but idk
If he has an accel embritt build i might try it
Unfortunately no
Unfort
The only other costume with it available has a yellow HERO slot
But maybe they'll find an excuse to give tamaki new costumes
I mean you can have iron fist
No vro
Its so bad
š„
Ill just run embritt fixer till new costume comes out most likely
Maybe ill tune casual for accell crushing
Got it down thx
Enjoy le combo 
Itās pretty good. Iād personally run Perception or Acceleration on the blue slot but Crushing PU Charge is always good 
Try acceleration
Percep/accel/wr are much better options than pu turbo
Ok thankss
Yo
If you hate your downs being warped by a kurogiri, run perception and melee your downs
Then beam tf out of them if they get warped
š¤
il just camp the corners and find u
Is Tamaki good rn? Whatās his tuning?
He's like top 10 rn and his tuning makes ability cards last longer
Balanced tracking ngl
im going to cry because of him why he have not got nerf yet plz'
We being fr now
I wouldnāt mind a nerf for sure
I donāt even play him
But I would like to see some characters nerfed first
Tamaki does not needs a nerf, while his beta has auto tracking that does not get you a kill, because after that beta you have to actually aim to confirm a kill
His tentacle grab isnāt as fast as shinsoās grab and he actually needs to enter aim mode to gran someone while shinso doesnāt have to
Tamaki is a more balanced and more skillful version of shinsoā¦
Also tamaki counters the most broken char in the game which is rapid ochaco so nerfing him would be like buffing her again
The meta right now is red kiri, rapid ochaco, red kendo and shinso , and tamaki is below these chars so yeahhhhh heās not broken
Strong yes but not broken
Uh what
a beta can definitely kill
and it still does significant damage regardless
it should not have the tracking it does
Also i forgot to mention his beta does less damage than Shinsoās beta and he has 2 and shinso has 3 ššš
Shinsoās beta can only move so far when in the air and is kinda predictable
But yes Shinsoās beta should be nerfed
But Iām not complaining about tamakiās beta damage
I mean if shinso, red kiri and red kendo and deku ofa didnāt exist i would say tamaki is broken but i just canāt say it when shinso exists šš
Shinso isnāt broken
Heās OP but not broken
He should be nerfed across the board but yeah
Only broken characters right now are ofa Deku and compress
Tamaki is honestly on the same tier as Shinso
But they arenāt on the same tier as compress, strike kendo, strike kiri and ofa deku
but doesnāt mean they donāt need nerfs
Whatās the difference?
(Real question, not sarcasm)
People when a character with one offensive move has a strong offensive move:
holy cope get this fan outta here
all tamaki's attacks do dmg so idk what this means
did you hear a compress fan say this and try apply it to your character too
š
I was talking about compress š„
tamaki and shinso are in the same predicament just shinso being more annyoing]
OP is like stronger than they maybe should be not unbearable
broken is unbearable
like need immediate changes
oh
well compress has his shield deflect
and sorry those trucks are just too good
he's as skilled as shinso cuz all you gotta do is grab and beta to guarbreak then on wakeup just press beta and let it track for you
all shinso does is aplha slam
beta
Bro you should get out of here if you going to have that attitude towards someone giving their own opinion
I donāt agree that compress is broken yet iām not attacking the person who said it
combined with top tier mobility
you can't tell me straight face that tamaki doesnt need nerfs
I should get outta here
Bro idc
i dont gotta main him to know how stupid he is
Not even responding to you
nah tamaki has more depth to him than shinso at least
So bye
yeah the special action combos are unique ig but thats it
but saying he doesnt need nerfs is ludacris
I think his grab definitely needs to be less spammy
yeah and longer cds slightly
and also maybe an alpha ammo downsize cause I remember someone brought up a good point that like
when do you ever run out of alphas as tamaki
7 and lvl 9 is crazy
it's pretty hard
yeah tbh
like idm beta tracking if it got a slight dmg down nerf
beta tracking needs more than a slight nerf
that tracking plays the game for you
dont even have to aim
but it's good that it hardknocks cus you cant have tracking and combo potential
and somehow ofa deku's gamma is easier to dodge than tamaki's beta
that's what im trying to explain to @wet horizon
if we kep saying theres worse
tamaki's beta feels impossible to dodge
we never gonna get anywhere
ofa deku does have nutty melee tracking though
ofa deku is in a league of his own
Tamakiās that beta spam donāt get wins
To actually get downs on him you need to have good aim
But yeah any opinion is valid just donāt come to me with that attitude
that's unique ig
not true his beta can win an interaction very easily
to get downs with shinso you need to have good aim ig š¤·āāļø , when i say they're the same it's cuz they would be more respectable if both thier betas werent stupid in their own ways
the only thing skillful in this entire clip was the last alpha you did except for that you just hit him with an auto combo and caught his wakeup?
you dont play this game if you think compress isnt broken
They gotta be new. Lmao Compress is insanely broken... short cooldowns, AoE trucks with low DP, high damage
Two gammas, one of the best mobilities in the game. Free out of jail free cards.
that's just barrels insane
Throw in accell, get rid of the vampires imo
Also wall runner always good
Does Acceleration give him that good of a boost? Does it unlock any combo routes?
Ik it unlocks alpha jab sa beta true but it the speed boost also helps with juking after landing a beta
Same idea with wall runner and the juking but its just more versatile
Also I reworked his to not include the vamps and moved it to the generally good tunes that will still be included in other character's graphics if they are exceptionally good on them
Crushing hsr and crit perm are always good
Unless u dont wanna include them bc they're in general good tunings
Which is fair enough
I'd rather not include the same generally good tunings in every character's graphic
Alr makes sense
And Wall Runner is good yeah but like it says there I think is redundant. I can make Wall Runner text's orange to show that it's good but not exceptionally good if that works unless I've been missing out on peak Wall Runner on Tamaki or something
Yea id say its good but I think percep/accel is usually better so orange works
also iron fist imo the issue isn't the cd but rather the damage buff amount
but I'm happy to see accel added
True the 5% is wack
I can include that in the Iron Fist part
I'm open to suggestions that's why I'm asking because I want these graphics to be something anyone can send as good tuning advice
also wait aren't space hop, wallrunner and fixer in the generally good as well now, idk making all this make sense is kinda hard imo >.<
gotcha yeah idk tough project you took on imo xD
If they're included in the character's graphic it's especially good/still situational but better than the others
Added the Iron Fist suggestion
Probably gonna get rid of the cooldown part of it
I imagine it'll be worth it in the end and it'll just require maintenance every new character
fairs, haven't tried space hop with him so idk if it's better
The amount of times I wish I could hop over Todoroki ice walls or Kendo shields to grab a teammate further back that she's protecting prompts me to put it there
cooldown is like 3s after it runs out at level 10 I think, just can never be reactivated during it which kinda sucks
Plus makes it easier to grab people like Young For One
fair enough, I'm ngl I only ever lab combos with him and barely ever play him in actual games
kinda like me and shinso >.<
fairs
Me with One For All Deku...
I need to play more with him so I can better learn how to set up situations to land the combos in the first place
I should probably make a graphic for him too
Does anyone here know how to deal with that Auto tracking move OFA deku has?
You can roll it but the funnier counter is to jump and look down and beta. Iām not sure if that actually hits behind him but if it does then there you go
Your sleeping on yafo tuning man š
Never run out of betas
I rarely have the issue of not having enough betas because Iām not spamming it
I combo into it or use it for mobility so I have at least one 99% of the time
I donāt like spamming because it aināt fun and itās counterable
This is true beta needs nerfs
This is why the cd works
If I miss itās already off cd
I prefer having something like Embrittlement/Space Hop on my yellow slots but tuning is supposed to compliment your play style so if it works for you it works for you
Itās in the āSituationally Goodā section for a reason
Got a 7 ko game with it and itās the first time playing him since he dropped
Also I spelled situationally wrong Iāll fix that when I get home I made that last night when I was tired
This character is the best at confirming kills
He is incredibly good at confirming kills as long as they donāt have an Ibara or well positioned frog
Cementoss revive might still screw them over with the walls trapping them inside for gamma
Indeed I wish afo gamma was like that too but it stops after doing a certain amount of damage
If they Cementoss has Reinforced or times the revive a bit after the beam starts so the revived person isnāt taking all the beam damage I think the victim lives
how do you counter the beta
Delay your roll because the hitbox comes out delayed when he betas
If you're quick you can also grab/hit him out of it but that's rare and not advised because the punish is a fat 150+ damage onto you
show clip
I'm not at home but I can record one later
You donāt
Donāt let him deceive you just donāt get too close to tamaki
I've done it once or
so I do believe it's doable
It might either be inconsistent or a timing thing is what I have to test when I get home
you know I was thinking about this, i figured that the only way to counter would be some sort of AOE attack, but Sun Eater has none.
He has one but it has probably the most start up a move can have besides like Denki Special Action and youāre stationary during it
Not to be that guy but
Special action?
Has end lag and also makes you use your vertical mobility tool
what endlag? everytime ive used it comes out really fast and im able to beta right after š¤·
I mean after you use it thereās a period where you canāt do anything else which Space Hop doesnāt have
oh alr
300hp + amajiki combo with NO tuning + fast K.O
My bad I forgot to last night
I can record another one if you want
doesn't happen like that in a real game
Is there a way you want me to test it that's more accurate to a real match then?
Do it in a real match
naturally
dodging his beta is just not that easy
I've done exactly as you did in that clip and still got hit
That might take me a while depending on if I have a Tamaki in the lobby and whether or not he wants to fight me
you're most likely not doing that because the bs i've seen with his beta is when they're above you and ts just tracks all the way down or he does a complete 360 so unless you're expecting it coming the move isn't rollable
or it needs really good timing idk
somehow dodged this one but it seems it ended short
this guy was thirsting me solo with no gp btw ^
annoying af
ended up killing him
I'm pretty sure if you were slightly to the right this roll wldve missed bc I think his hotbox is actually based on the animation
Meaning it comes out in that circle
Yeah I've been meaning to test in actual matches but Tamakis are allergic to me now
I think that is what makes the move so hard to dodge
What a blessing š„¹
I actually don't mind fighting him
Probably because I main him and know what he's looking for the most so I know how to avoid it
I do bc even when I diff tf out of them bro has 350, he gets away
He does not need 350 HP
He needs 300 next patch
Love the guy but I know he needs nerfs
I'm guessing the extra HP is for when he gets stuck in place using the Gamma but like, it's really not that hard to get out of it and most of the time you use it away from danger anyway. 
I'm hitting that button to squad wipe peeps a mile away, not right in my face š®āšØ
If youāre getting attacked in gamma thatās YOUR fault you shouldnāt have extra HP to compensate for poor positioning
Question for you things
Iron fist or trance blow for tamaki
Prior tuning is acceleration
ngl neither but if you must iron fist I suppose, actually it's probably pretty solid so yeah iron fist ig. Trance blow can kinda work but changes his gameplay massively for barely any benefit if any at all. Otherwise all the general use red tunings are good options, extra wind, will power, crushing pu
Trace blow is super strong, iron fist is a barely noticeable increase in damage
More often than not Trance Blow is just removing the character from the fight
If you want max damage on your combos, and you donāt have a good fixer setup, iron fist is probably okay
But the increase is so low itās not gonna change much tbh
I donāt think I would play either, and I understand the appeal of the simplicity of iron fist, you donāt need to do anything differently to get value so thereās that
So Iād say itās probably up to you, I think for convenience Iron Fist is a decent option, but Trance Blow is so strong imo itās worth learning how to abuse it.
really, even though you lose like 100 or so damage in your combo? (I don't know the actual number)
I donāt think youāre losing that much?
To be fair I donāt know
But yeah letās say itās 100.
Then your opponent is basically unable to do anything before you, armor will not beat a grab either, so even those that can sometimes clutch out in Trance Blow state will not work here.
They are basically free to bully
Cannot escape
Will struggle to help their allies
Compared to a 5% damage increase on a pretty long cooldown
I think itās at the very least just as good, if not better.
I mean a grab on a trance blow opponent insta knocks them for 40-60 damage which is fine ig, getting two normal alphas in might be better but even that is kinda slow imo
Beta insta knocks anyway
ig you can use your (2nd?) beta
Youād rather run nothing than trance blow?
idk it just doesn't seem worth losing so much combo damage, combo potential, and skill expression to me
honestly yes xD
Fair enough
but I can agree that running it might be more powerful on paper than not running it, but I wouldn't enjoy playing like that
I hate Trance Blow with a passion, I will never run it in the long term though I have tried it here and there
Might not be optimal for self performance
But if you get hit by it, you will die more often than not
And if not directly by the trance blow, it will still leave you in a pretty bad situation
okay I just checked it's 93 damage in the worst case, I might have gp damage tune I don't remember
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melee chain deals 120, first hit is 27, first hit is all you can get with trance blow so 120-27=93 damage you miss out on
tbf that's probably worst case
but grab melee alpha vs grab melee special action is also 80 damage, plus I think you can hit tipper after special action but can't on the ground
yeah I hate when ofa dekus run it, it's so darn annoying for no reason
I used to run it on denki and kendo before the downpower nerfs, I was part of the problem too don't worry š
Not gonna blame you itās part of the game
Itās still significant for sure
I use to hit it around 80% of the time but this season I just canāt do it anymore so I just go for Beta combos, which I find less fun and less exciting.
Also, having less Beta charges makes Trance Blow less good too.
less beta charges?
Because I go from using 0 in my combo to 1
also ngl I never learned special into tipper I barely even really play this character anymore š
So I have one less Beta for follow-up agression
ooooooooooooh, I was like do you know more about the upcoming balance patch than I do? xD
yup that makes sense
honestly I don't mind combing into alpha either, to save beta for wake up catches/chasing a target that's running from me/mobility
so I'll usually try to use alpha in combos unless I know beta will kill or is expendable like when I have 2 betas lying around so I may as well use one
I only have all the casual wear and just enough to fully make another tuning
Im gonna try out extra wind cz why not š£
I swear my life Iāll not let anyone destroy Nejire 
Out of the variations what else could i use?
Monoma "mains" when people say nerf monoma
"The power of friendship" ahh move
wtf is that gif lmao
bro got the lore accurate stain beating
Bro š
Thatās priceless
I am convinced that you Tamaki mains are just taking advantage of the fact not a lot of people play him just so you can downplay him in hopes that he doesn't get nerfed.
I donāt play him
THEN DON'T SPEAK ABOUT HIM.
I still play the game?
And I mean I still have a lot of games on him
I just play a lot of characters
He's not that strong, but you don't play him!?!?!?!?!?!?!?!?????????
Iām just not a Tamaki main
Go play him, and you'll see why even other Tamaki mains say he's a little busted.
He is strong
But Ochako was a far more pressing issue
I think I said he was top 10 but not top 5 last time I discussed it? Which is still very good
But I can totally accept being wrong
Doesn't matter who is a priority. They already dealt with Ochaco. Now those meta slaves are going to move onto characters like Tamaki and really show how stupid he can be.
I think you took my message out of context
Someone said « why hasnāt he been nerfedĀ Ā»
I said that it wasnāt the priority and right after « i wouldnāt mind a nerfĀ Ā» and « i donāt even play himĀ Ā»
You can disagree and Iām most likely wrong, I donāt really care anyway, but no need to get aggressive x)
I have the right to be wrong and dumb
been saying this
next season people are gonna start complaining abt him
bc once meta slaves pick up your character everyone gonna see how stupid that character can become
Won't they be busy with the next meta characters
Is there any good use of ofa deku tuning for tamaki?
During invisibility + ofa deku you have pretty high speed, but idk of any combos that become true w/ accel
grab into special into beta wasnt true i think so maybe this could work?
air melee into beta same i think
ye I think that one works with accele now
oh nice
but i still see more value on wallrunner or perception
or twice tuning
acceleration might help with gamma too?
but ye perception is pretty nice tho not as good 15s for him now
cause for gammaing someone with perception idk if they'd start healing in that time
am surprised I've only seen like 1 perception tamaki tho
wouldnt think he needs wallrunner
the way i see it he gonna become beta next season idk š¤·
he's been meta since he dropped
just not overly picked
Surprised more people donāt play him he does crazy damage and is easy to play
Just stay mid-range and poke and when you grab someone combo into beta
the type of meta im talking about is like compress
he was always good
not as picked
then the movemnet change happened and he got picked up more
he's been really good but i meant like we might see an increase in tamaki players
He has a grab, heās been meta since his release.
Since Shinso was nerfed, Tamaki is probably more efficient even at lower skill level now? Idk
basically what im tryna say
.
he is kinda hopeless when u deplete your cooldowns more
and his Melee's are pretty dog water when u dont have ur alpha
That's just a cooldown management issue because everyone is bad when you deplete their cooldowns too quick
e
that's the same for everyone tho?
some characters have rly short cooldowns so they are always fighting
so not everyone
but managing your cooldowns is a skill for everyone
and if we're talking about short cooldowns tamaki has short cooldowns on his alphas
Is embrittlement or space hop better for his fancy festival outfit?
Embrittlement
space hop tamaki makes me feel so dirty
Cook
do you remember what combo that was? cause that sounds like embrittlement, plus ultra, or both
Or did they find the sacred Tamaki combo?
bonus points if you have a recording
Highest damage one I could do is 376
is that the double melee chain into beta or is that with alpha grab start?
I forgot the one you found does higher damage
Actually no wait I'm still right I said that I could do
yeah it does but it's situational af lol
The one you found that starts from double melee does more
haha yup xD
it does but even that is less than 400 I think no tuning, so even that would need embrittlement with some red slots/melee damage tuning and/or PU
it might be possible with it plus embrittlement though
did the alpha pull land on you or no alpha pull?
and were you just slightly above ground and he did ground melees or fully in the air (slightly above ground unlocks his highest damaging combos)
also I suppose there's some extra combos he can do if you don't recover immediately against special action as soon as you can, and/or he has acceleration
r is what again?
special right?
and you're sure alpha pull landed right?
cause that would likely make the combo you got hit with alpha grab m1 m2 m3(cancel) special action
unless
there's a way to miss m1
omg I gotta test that
oh he missed beta?
do you know if you got knocked back by his melees? aka fell backwards a little, the jumped up if you had shield or dropped to the floor or also jumped up if you pressed jump if you had hp?
it does unless you exit a roll the exact same moment, sorry phone battery died >.<
hmm, would love to see what you saw š
nws nws, I was checking if you entered knockdown so your down power reset. the same would happen if enough time passed without you taking damage, but I suppose neither of these did maybe
hahahahaha
do you think special action was the last thing that hit you or no?
hahahahaha
gotcha
oh, oh, after the MAYBE, was that alpha unaimed or aimed?
cause if unaimed it likely wouldn't be true, unless accel actually enables that, maybe I need to test accel more
gotcha interesting
noted, everything
it still seems to me like there must have been a downpower reset somewhere
cause alpha grab m1 m2 special action would already knock down
that could help a bit with the damage part
but yeah my best guess rn is that it was actually two combos somehow disguised as one
but without seeing it I have no way of knowing sadly
this discussion gave me a few cool ideas though so ty!
So are you testing Acceleration and melee misses to see if those do anything for him?
yup
if melee miss on an uplift alpha pull is possible, with accel you might be able to do alpha pull m2 m3(c) special action beta, which would be kinda ridiculous damage lol
I actually havenāt tested Acceleration at all on him Iād have to do that as well
also the old special alpha alpha or special alpha beta might be accel viable
ah :\
woulda been cool for real
yup lol
I guess itās sadly lost media
Beta tracking is so strong, I was just using it upwards to get some height but I hit the Bakugo I was chasing lmao
I moved the camera so fast it actually caught him š
Lol yeah. Never understood how some moves have better tracking than others. Or at all. But his beta is up there.
Still wouldn't do 478 so maybe it was a fake combo with an alpha before the beta
yeah I think so too, just that discussion gave me really fun ideas to try out, still haven't managed a usable melee skip though
like you can skip it but the cancel after becomes the issue then\
Ah
Is it just ur missing the cancel or u cant find what to do after the cancel?
nah the issue is alpha pull into m2
for manual cancel you need to delay m2, so you can't turn away from them, then back at them
So they hit the ground before the m2 comes out?
it might be possible with accel already active but even then I don't remember if m2 was true and or if with accel melee cancel into special action worked on grounded enemies, iirc my testing said no but I'm tired af rn so my memory is quite bad
yup pretty sure, with and without accel
Ah
and if you don't have accel active and need to turn away and then back, thern you can't cancel anymore cause cancel requires no movement input up untill the cancel
What if u tried using speed cards?
Maybe with accel plus speed cards u can hit them with m2 before they fall to the ground
thought about it, you might need accel + speed cards for the cancel to special part though
oh or that
maybe yeah
I'm way too tired rn
but if you wanna test be my guest
well I'll be asleep for a while cause I've been up for illegally long
so uh yeah hf if try
you*
What's y'all builds
Casual Wear Villain Embrittlement and Revenge Support
I'm experimenting with Acceleration to see what new combos there are with it and if there's enough cool ones I'm gonna build Casual default
I think beta melee beta might be possible with like a wall
I doubt it his beta has 500 down power
I think I might just run default anyways tho for wall run crushing pu or something
grab special beta become true
He has better combos than that
well im letting you know what is true
It does? Well then no you can't do anything
I would replace it with Crushing PU Charge
oh alr
Yeah
I mean that makes sense but I swore I saw a clip with him doing that
I mean you can try it but I doubt you could do anything after beta
there exists a roll no knockdown bug where when you catch someone at the end of a roll they may not get knocked down. but I think the next hit always knocks down still. I doubt it fully ignores the 500dp
and yeah default and dangerous casual wear are for the blue slot enjoyers, festival fancy for yellow villain slot enjoyers imo
Wish there was an Embrittlement and Acceleration outfit but oh well
yeah giving all characters a blue hero yellow villain fit of sorts would be giga op
wallrunner/accel + qfr/embrittlement in some combination is good on basically every char
Shhh
I'm honestly surprised the beta still caused knockdown there, just not hard knockdown. the only time I saw it happen with tamaki the enemy didn't even enter knockdown, and the way red kendos do it doesn't cause knockdown either iirc
https://www.youtube.com/watch?app=desktop&v=IjgLjf3JWrI&t=495s
Today Iām taking a video suggestion from a viewer and running some matches with Aizawa and Shinso to see which one I like more. Both these characters are incredibly strong in My Hero Ultra Rumble with both being capability of stunning enemies for long periods for combos / team combos. Aizawa has extremely good movement on top of that along wit...
so just shinso?
The bug where it leaves you grounded is evil because then you just take way more damage
That one is rare tho
gotcha lol
Dude, did they get rid of the alpha pull+melee+sa+beta combo? It suddenly doesn't work for me anymore, after I've been doing it with ease for a very long time.
It did start not working around when I tuned him (Perception and trance blow) could trance blow perhaps be the reason??? If so, that's really stupid and the devs should fix that asap because it should not cause invincibility that literally trashes character combos.
- Tranceblow just makes opponents get knockdowned faster for balancing reasons bc combos would be really easy with ur opponent being slowed
- The combo u mentioned isnt true so id reccomend alpha pull+melee 1+melee 2+beta bc people with brains will just get out of the combo
Rightttt
However, it is a real combo.. I do it all the time, its one of his best, imo
thats with tuning off, so yeah the issue was def trace blow. i figured since it makes the victim invincible, not sure why i didn't think about that before putting it on
Gonna have to replace trance blow
Okayyy i have another question
Why TF
Is this not going up despite me KOing people with his gamma constantly
Sometimes it registers, sometimes it doesnt. Does this with other chars too
I punish tamakis going for it all the time
prolly works in anything before ace though, and in ace prolly a little less than half the time
Interesting
im in ace and i pull it off every time
guess it depends on the other player
but yeah trance blow does that and it's very necessary or you'd get one shot by beamers with it all the time
right
tbf I never try so idk what success rate it should have, all I'm saying is if they know to wake up and have a projectile/grab/dash they can punish the beta endlag
yeaa
there are some other true combos you can do instead that even deal more damage but all of them have some condition, like for example you need to know how to manual melee cancel or the enemy has to be pulled in such a way that they hover slightly above the ground for the follow up and such. but as mystic said m1 m2 beta is a good and true alternative and if you can jump before the pull or are pulling in the air, then pull, air melee, alpha/beta is a good and importantly quick alternative too, although the beta variant has some weird timing component to it that I'm not sure if it's different timing vs gp and hp or not.
Yeah, i use all his combos, they're great. I stick with the basic one if I'm in a bind fs
define all, cause me and some others are still testing the limits of what you can do with him
tbf mostly wondering if accel can create some whacky new combos
which btw if you equip acceleration you can keep going for the combo you mentioned cause it makes that combo true when it's active
What do you mean? It works regardless if you have acceleration
IF the opponent doesn't wake up
Personally, I never have that problem
if you want we could go into training mode in a bit so I can show you what happens if the enemy wakes up
I'm just not at my pc rn
but if it works for you and you wanna keep using the combo that's chill too
The basic one, alpha+melee+beta, alpha+melee+sa+beta, alpha+sa+beta, alpha+melee+sa+alpha, alpha+sa+2 alphas (swordfish), full melee+alpha, sa+alpha (pull)+beta, and more smaller ones
Sorry that took so long I had to check my notes
Those are what I'm aware of atm
I don't always use that combo, I usually use the easier ones since things are often too chaotic
We could do that, I don't think its super needed tho!
no worries, and yes those are some, and probably the tamaki combos you'll see used the most. there's some others that might be worth learning with the most useful ones probably being these:
is tne second one playing for you? it isn't for me
Ohh sick
The only thing I don't like is that longish pause in the melee
yes its playing for me
ok awesome
the pause in the melee is necessary for the alpha variant, whereas it's not necessary for the beta version. however for the beta version the enemy can't be in contact with the ground
Rightt
technically this is a combo that's possible but I doubt you'd ever get it in a match
and then there's a few I can't source gifs for
idk if the delayed melee is 100% true vs gp btw but I doubt most characters have a fast enough action to take in the air so this should always be guaranteed
also the gif is doing it more slowly than necessary but only by a little bit
it's really up to you if you wanna. I'm sure I'd have time for it, so it's up to you
It's not, people can tech out before the beta
Maaaaybe acceleration makes it true, no idea
But without taking tunings into consideration, it's never been true
What exactly do y'all mean by a true combo
Because i thought that just meant it being real
Never heard of this term in rumble before
I'd describe a true combo as
a combo for which in a 1v1 scenario, if the first hit lands uninterrupted, all consecutive hits are guaranteed to land as well
so alpha pull melee special action beta is not "true" because the beta is not guaranteed if the enemy presses jump to wake up early from the special action
whereas alpha beta as a simple example is true cause once the alpha lands, beta is guaranteed to land as well
alpha pull melee special action is the true part of that combo, and beta is an untrue continuation, whereas alpha would be a true continuation
Ohhhhhhhh. I totally misunderstood then yeah, I thought you guys were saying that other wasn't a combo at all and I was a little confused
That makes sense
gotcha ^^
yeah it's a combo, just not a "true" one
Normally, a combo is a sequence where every hit is guaranteed after the first one. In games where this is not as cut and clear, like Smash Bros, we use the term "true combo" to mean that it is indeed a combo that is unescapable
Ahh okay
Crushing PU Charge is a good replacement
I think you have to down with his gamma I could be wrong though
Ohh okay I was thinking that. Both down and ko probably
Stop hating on my boy

With all the nerfs all around Tamaki has probably jumped somewhere in the top 3
Y'know I hope Tamaki gets another costume banner soon
I've just been rocking the casual wear which is fine but it's nice having other options 
Lf Tamaki tuning
perception crushing pu on the casual
space hop willpower / crushing on the other skin i forgot
or perception space hop on another
idk the exact skins but you'll find the blue red, yellow red, blue yellow special tunes if you scroll
and u can do acceleration too if u want
ppl like the melee damage tunes (iron fist, embrit) but lowkey spamming air beta is good enough damage imo
Yeeee thatās what i said, i thought he was gonna get cyber hero next season or at least UA track š like monoma got released a season before him and already has like 4 skinsš„¹
I asked this in the Hawks thread as well, but is there anything I can do about getting knocked out of my beta? For example, I had a Froppy chasing me, tried to beta her, and her (I think itās beta, the tongue swipe in an arc) kept knocking me out of my beta. There have been other instances where a dash would clash/counter my dash and knock me down without doing my damage.
Sounds like you're just going for raw beta. Do you know of Tamaki's combos?
Iāve seen some now scrolling through here. Iām a new player so I mightāve explained my question wrong here. I was wondering if there is any standard in terms of who knocks who out of a dash melee. Is it basically whatever hit registers first, meaning most abilities donāt have super armor?
Abilities with super armour are indicated by a yellow glow on the character
Besides that, it does depend on who hits who first but most hits like that just trade
Got it. Thank you
did good for my first time using him
is it possible to hold alpha -> special action -> alpha -> beta consistently?
No. There are better combos you can do after you grab someone
Tamaki Amajiki
Grab alpha -> Melee 1 -> Special Action -> Alpha (non-tipper) = 291 (With Embrittlement active after first Melee. Useful if beta is on cooldown)
Grab alpha -> Melee 1 -> Melee 2 -> Melee 3 3 hits -> Alpha (Melee cancel into the alpha. Better than previous combo damage-wise)
Grab alpha -> Melee 1 -> Melee 2 -> Melee 3 3 hits -> Beta = 376 (With Embrittlement active after first Melee. Combo works more consistently on enemies that were grabbed while they were airborne and not too close to the ground. Can make opponent airborne on command if you grab right before you hit the ground so youāre less reliant on enemies putting themselves in the air and can instead force them to be in the air)
Grab alpha -> Melee 1 -> Melee 2 -> Beta = 304 (With Embrittlement active after first Melee)
Note: Use these combos if you grab someone in the air
Air grab alpha -> Special Action -> Alpha = 233
Note: Use these combos when Special Action isnāt available
Air grab alpha -> beta = 231
Air grab alpha -> Air melee -> Alpha (non-tipper) = 234 (With Embrittlement active after Air Melee)
Ignore damage numbers those are for my build specifically
If you need visuals on any of the combos listed I can record them later
dang tysm
is special action -> grab alpha -> beta also decent if theyre close up?
I'd have to test the damage on that and see if the Special Action and grab alpha combined is too much down power but if that does land it sounds decent if they're up close
i tested it and it seems to work, it doesnt knock until the beta
its kinda hard to pull off tho since u need decent aim
You'll get better at aiming it the more you play
what should i level first as him?
#1397500254080864387 message
He excels at mid-range to punish people stepping out of position and to poke with his own alphas. You want to be looking for chances to grab as that is where most of his combos start from and his combos are his damage
Alpha - Use to poke, hit from afar when beta would be too slow, and chase. Chasing with it is very nice as when spaced right it can do tremendous damage with the tipper. You should be looking to be spaced properly if you want to use alpha since the grab and marlin both have good range and again he is a mid-range fighter so he should be spacing when he can anyway.
Beta - Big burst damage and what you want to end your combos with if possible. The tracking is really stupid as well. I wouldn't suggest spamming beta since people have learned how to deal with it (you shouldn't have been spamming it either way). Hitting beta gives you a chance to reposition which is super important as again he needs to be positioned well to do well. The reposition chance also lets you run away which is always a nice option to have. His beta is also super good at being a mobility tool
Gamma - Long range support tool that should mainly be used to cover for teammates or finish off kills. If you happen to see like an entire team in a building though feel free to shoot a laser in there and see if you can get some surprise damage or even a down. Again I say, position well when you use this or you will get absolutely shredded.
Special Action - Really good vertical mobility. Has niche uses in combos but overall just a good mobility tool
General gameplay will be you standing slightly behind your team looking for chances to pick someone off with a grab and once you grab someone depending on the terrain you have combo options available to you which are linked here #1397500254080864387 message.
If you get jumped he has Special Action and beta to run away with but Tamaki definitely prefers 1v1s if possible. If opponents try to get too close to you he is weaker up close compared to other characters unless you can get chances to melee which can then convert into combos. Problem is other characters have better close-ranged options than him so if possible I'd beta them, reposition, and start slinging alphas again to try and get a grab (this guy really loves his space as you can tell by now). If you're farther away from your team but they need help in a fight try to send a gamma their way.
Those are what I'd consider the absolute basics of Tamaki
Very helpful info here thanks. Are suggested tunings somewhere in the history of this chat?
I think they are but since, for some reason, the character chats are not channels, you cannot search for messages in a specific character discussion, making it super tedious to find
I donāt have this update then
Finally
Casual Wear - Perception/Card Duplication/GP Sucker and Willpower/Crushing PU Charge
This build has a lot of options you can pick from. Perception helps with gamma snipes on people running away, Card Duplication gets him faster levels for him and his team, GP Sucker is a nice survivability increase, and Crushing PU Charge and Willpower are always good Strike tunes on offensive characters
āāāā
Casual Wear (Villain Style) - Embrittlement and Revenge Support/Divine Protection
Embrittlement is just a straight up damage buff since Tamaki is using melee in almost every combo and Revenge Support grants him some nice survivability during a fight. Divine Protection is also good in general for supportive play
āāāā
Casual Wear (Dangerous) - Perception/Card Duplication/GP Sucker and Space Hop
Space Hop provides access to easier alpha grabs over walls and other opponents while also giving him extra height to use Special Action from
āāāā
Festival Outfit (Heat) - Crushing PU Charge/Willpower and Space Hop
Generally good set most characters can run
āāāā
Festival Outfit (Fancy) - Embrittlement and Critical Permeation/High-Speed Replenishment/Fixer
Iād say this is his best outfit because again Embrittlement is a free damage increase and Critical Permeation and High-Speed Replenishment are both tunes that are incredibly good for surviving. This outfit also has good regular tunes on the column with a Technical special slot which means you can run Fixer as well
āāāā
Festival Yukata (Dangerous) - Crushing PU Charge and Willpower
Make sure to slot Willpower on the right column for the 30 seconds shaved off its cooldown
Dear Tamaki players, why are you the worst people on the planet lol
I've seen 3 Tamakis today with slurs in their name, and just be so awful
So that makes me the only one that doesnāt have a slur
There aren't many ppl that play him for his character and thus you get superficial shi like that
Mine isn't a slur if that makes you feel any better my in-game name is the same as my Discord name
Well thats good lol
Yeh. Feels like a lot of people play him to be obnoxious with his grab but less a metaslave than Shinso players.
Does it take a while for matchmaking to settle? I felt like I was doing alright last season and now Iām getting my face kicked in
Wall runner on tamaki is slept onā¦
I usually wait like a week after a season starts
My problem with Wallrunner is that it screws me over more often than not
It can be good but in my opinion a bit redundant. Having the option to perform wall run tech whenever you want is nice though
It's why I had to drop Iida š
Also dude hasn't gotten a new emote since launch, what's up with that
Iāve been using wallrunner on tamaki since he dropped and i never changed it its so helpful in a lot of situations
Especially with tamaki bcs his movement is not that great like the moment u use all of ur betas ur done
Weāve still gotta check out his claws I guess
And eat some more bugs
All of his betas is all I need 99% of the time whenever I play
Or only even one if I hit someone with beta and run away with that
I use the betas to catch people wake up so im always left with no movement what so ever
Beta is too risky of an attack to catch wake ups with
If you miss it you get punished and lose out on a beta
But itās rewarding if u hit it
I prefer using either Special Action so even if I miss I have high ground or being patient and waiting for another grab
True it is a lot of damage and definitely keeps pressure up but it aināt for me. If it works for you it works for you though everyone plays differently
I do it 2 times like a catch his wake up and then he get knocked and the i hit him again and it always work and it does a lot of dmg 2 betas in a row is something
And then u beam him out of the sky or whatever
Are the people youāre fighting mashing on wake up or something I never get betas like that
Sometimes but I always run and like make some space so i can easily catch the wake up
Was talking about Iida there š
Ooooh okay my bad š
It's fair for Tamaki not to get anything new yet since he hasn't been here long
Yeah why hasnāt Iida gotten a new emote
But I donāt always use the betas to I honestly focus on the alpha more I donāt even lvl the beta until i max my alpha which some people say its stupid but i think itās better
Itās not recommended yeah but if it works for you it works for you
It does and I donāt know how itās working
There used to be a some sort of a glitch or something but it allowed u to hit the tip of the alpha with every shot but in season 13 its like itās patched I canāt do anymore and it was busted 130 per alpha was crazy
That bug is so dumb itās so much extra damage
how good is rapid deku's tunning on tamaki ?
It's kinda eh. I was hoping it'd be better and unlock combo routes but it doesn't really do much for him. Faster animations and movement speed is still nice though
I did get to do one new combo route, idk if I can do it again.
I'd put Wall Runner over it honestly
Oh? What was it?
It was likely m1āing like two times and repeating that, then an special action and likely an grab alpha, Iāll try if I can do it again
I was able to do this combo faster with acceleration
If you hit it can you clip it?
@boreal knoll
I removed one extra m1 because that caused the downpower of my combo
Another but replaced grab alpha with beta
The beta thing also downs someone with an assault character tooš
Try 1 2 1 2 beta
Looks sick but I'd have to see how much damage it does
200+ for sure
This mirio was low so idk how much it did
Ima tell how much dmg
First with assault then with no assault
253 in the clip
Thanks
š©·
the special action instead of m2 variant should do around 53 damage more and is acceleration exclusive I think
Yeah, and with an attack card, it does almost all of their hp at max
I tested
For assault btw
Ima test it without assault
yup nice
I didn't think about what the highest damage non cancelable melee start combos would be but it might be these, likely will be
hahaha
Iām gonna try mixing my acceleration with iron fist
also you can test m1 special alpha grab beta. it should do similar damage to the other special action combo while not being accel exclusive
sounds solid
My build for him
yup it's a nice costume that gets good options
if you wanna min max you could swap around some small slots though
I usually play on too high frame rates for gamma to be useful :c
But the good options might be casual wear dangerous and and festival outfit fancy
for sure
for the fancy version of festival outfit, the main tuning I would try is embrittlement and fixer
I was planning to build casual wear default when he came out and perception was unnerfed. I might still go for a blue slot build but casual dangerous getting space hop is looking nice too (I don't have festival outfit)
yup I'd likely do the same
the amount of damage he could do
oh boy
Yeah
I want to see what his damage would be for embrittlement when I finally get monoma
He has a lot of good outfits surprisingly even though he only has two PURs
Yeah
When he gets another PUR, Iāll check if there are any good damage option
I've been running the default budget skin with it and it is nice
Man nothing beats the feeling of landing a Gamma cannon a mile away 
I love landing it in general
Same
I accidentally used it while doing a combo and I still landed it š
Was some point blank shii
Having a true combo into gamma would be the funniest combo in the game
Just imagine special action with an gammaš
That would be evil and I'd love it
U can do all of these combo without acceleration
There look
Makes it faster so u donāt have to worry about them punishing you (I learnt it the hard way)
But yeah
Your right about it without acceleration
What do u mean punishing u like escape it
Yes
Sometimes my controller wanna geek out
I donāt know Iāve been doing this combo since the character dropped and it always worked
does acceleration work on suneater?
It's not as good as other Rapid slot options
my last one was wallrunner
Wall Runner works if you vibe with it
I personally don't think he needs it but a movement buff is never bad
I massively fw Perception
Perception is also good
Makes a nice target for the Gamma
I wanna try Perception on him one day but for now I've got too many characters to build
Okay maybe not too many but a few
SA into beta isnāt true without acceleration
They can wake up
Something bots canāt
The only reason why you hit it is because some players donāt know you can wake up, more experienced will
is suneater gamma even worse using on pc feels so slow and clunky
I was talking about the double melee but yeah the special action isnāt true
on console it just has a faster turn rate itās not that big of an issue
If you're at 60 FPS or lower the gamma turns faster and 120 and above it turns slower
should i cap my fps to 60 when playing him them?
If you donāt mind the FPS loss sure
my monistor maxes at like 74 dont think it would be a big hit my game is prob running a higher fps then my monitor can pick up
even at 90 ish fps it's noticeably slow
Really? Dang they hate his gammaā¦
capping it at 60 with him feels like cheating ngl. a borderline useless ability suddenly becomes kinda op
yeah :c
I capped to 93 to try it for aizawa combos
Does lower FPS make his combos better?
aizawa?
it's complicated
for some lower is better
for some higher is better
apparently 93 lets you do everything most consistently
I still haven't actually tried most of the combos though
gotta see if it makes an actual difference
or rather see if I go back to 240 if my consistency with certain combos will drop
does it change the speed while firing or while aiming?
both
while aiming it's most noticeable but while firing it's more relevant I'd say
I play with high fps and Tamakiās gamma basically doesnāt move at all š¤£
yeah lol. it's just for finishing off bodies basically
Yeah
I try to sway it at a distance typically, like where ever my team mates are being attacked
Usually works out
Yeah with it moving slower than a snail at higher FPS I only use it to finish off bodies or use it on my teammates when I'm far away but want to try helping in their fight
The idea is to buy them some time with giant laser wall
@wary spoke I played bad that game but I thought you woulda helped me with that first fight
never really got to take full advantage of my build till the end
ohh np
yea im looting always
im a solo player in first place
bad habbit sorry xd
i had a lot of level cards for you at the end
wanted to give you but you where fighting every time xd
so i died with 10 level cards
š«
anyone got a good tuning that dosent require casual wear?
#1397500254080864387 message
i know its unranked still learning him atm but a pretty good match i think
Ya think?
idk how people feel on unranked scoreboards
Who cares what they think you still cooked 
Besides unranked isn't that much different from ranked anyway
i appreciate that
The pleasure is all mine 
Honestly unranked can be sweatier than ranked because there's no MMR so you could get John Rumble who's been playing since 12 AM on release day as an enemy and you could be paired with two people who started playing as soon as they got on your team. Getting good results in unranked is still getting good results just like how getting good results in training for a sport is still you getting good results doesn't matter if the medium is competitive or not
Exactly
Tbh I think playing well in Unranked is valued now more than ever with the Present Box existing.
Most peeps are gonna be playing to guaranteed farm for rewards without potentially losing Ranked positions
Sucks that the boxes have gallery pieces
Yeah true, though I will take it over literal mountains of useless Gold.
10 million btw, if this garbage ever gets a use I'll be loaded.
Same
it was all thanks to the build you gave me tbh that and the combos also read a post from you saying you dont use gamma to wakeup catch and use special action its all been a massive help in learning him
I helped you? I'm really surprised by that I'm always worried that my advice/tips are bad š
But yeah I don't see any other Tamaki wake up catch with Special Action I find it helpful because if I hit it then I can a grab alpha into beta and if I miss I still have high ground to either run away or use the swordfish alpha
yea even you describing his character as a zoner helped a lot made me use my alpha un aimed to pepper then try to do big punishes with the grab although i do certainly need to improve and landing the grabs and cooldown mangement.
i think its almost always good the onkly time i dont use it is like against a blue deku who i just know will hit me faster which in that case beta wouldnt help me either so i just keep distance try to punish with gamma after a greedy play or somthing.
your a true inspieration i still have no idea how to do the grab melee melee melee beta combo so i just use two melees its consistant enough
Yeah alpha grabs are definitely something you want to punish people with it is how you're going to do most of your damage on him. If you're fighting someone like Ibara you definitely want to pepper them with the swordfish like you say you do until she misses an alpha then you punish with grab because if you try to only use the grab and you miss you're eating a fat Ibara alpha which definitely does some damage. And what greedy plays are you punishing with gamma?
Geez you're gonna make me blush you give me too much credit...
As for doing the triple melee into beta you have to grab the enemy in a way where you're in the air and about to touch the ground so they get put into the air while you're grounded which buys you enough distance from the ground to land the combo. If you grab someone who's already in the air though you don't need to do that set up. Here's a video to show what I mean https://cdn.discordapp.com/attachments/1404372882519363604/1441524924488351784/MedalTVMYHEROULTRARUMBLE20251121152410462-tr-edit-tr-edit-tr-edit.mp4?ex=692ca834&is=692b56b4&hm=ccbdc24733b30babd5cf9c8adf074d184a63b581da487d3bf93a44a77ea60686&
All I'm doing in that video is a dash jump into the grab. All For One is a taller character which makes the combo more consistent but for shorter characters you should wait a teensy bit longer to grab so you're closer to the floor when you grab which makes hitting it on shorter characters more consistent
sorry i meant punishing with beta not gamma i really just use gamma to air stall, deny revives and or heals or just to peal teamates from far. sometimes if i dont know what to do and im safe i just fire it the change that lets it phase into walls is quite nice.
yea when i first started i was just trying to grab people to do the combo and it did not feel good i kept getting punished, i do still need to learn ranges though of all his moves still iffy on that
are you canceling the melee hit with sprint or can you cancel straight into beta this is helpfull though i didnt know it needed to be done in the air tbh
Dude I LOVE the change to make it phase into walls I used to have to use it in the air so I don't get screwed over by slopes and walls making it aim up. I think punishing with grab alpha is still better than raw beta since combos do more damage but it depends on if his team is about to jump you because if they are just hit the raw beta and dip.
Learning the ranges will definitely help your spacing out a ton and Tamaki LOOOOOOOOOOOVVESS spacing properly learning to space with him is vitally important
No I'm not cancelling the melee hit I'm just doing beta as soon as the third hit from his third melee connects
The third melee has 4 hits to it so just wait until the third one and then beta
trust me when i get in that tipper range and hit someojne like twice with max alpha like say after i embrittle them it feels so good, i just think i miss alot of grabs becuase its shorter then i think it would be, which is very fair any longer and i think hed be even more busted.
im just not comfortable like punishing like in the air with the grab i really need to get better at that is his air shots it feels werid so if im airborn i nornmally just betta to punish otherwise i do try to pull
ill try it tonight when i get one at least a little bit might be some time before i use it practically still trying to understand fundementals.
Aiming with alpha while falling down is tricky that's for sure and in that case unless your aim is giga cracked beta would generally be better yeah
Yeah definitely practice in training! Once you have that combo down I have another combo that also does more damage than the melee 1 -> melee 2 -> beta combo that you're doing now! It does require learning his melee cancel timing though but trust me once you learn it you'll be doing that combo a lot I've been doing it pretty consistently myself!
That's what the melee cancel combo looks like
Oh yeah also if you ever wanna practice together in training we can do that as well
ill lyk it might honestly be helpful even just running 1v1s to see how you play the character and such
Any changes I should make to my amajiki build?
Part of me was debating putting space hop and running yellow shig in the fixer slot for the melee attack power
Also debating swapping overhaul and kurogiri just so melee defense gets the fixer slot
Alrighty if you think it'd help we can do that
Youth afo special tuning is so good on tamaki his beta basically has no cooldown it is so broken
I thought I replied to this oops sorry. This looks really solid the only thing I'd change is One For All Deku for Rapid All Might since the Run Speed+ is bugged and doesn't work
Space Hop is a good tune on him if you want to give up Embrittlement's 10% damage increase for easier alpha usage but if you're wanting to maximize damage I'd keep Embrittlement there as the 10% damage increase is WAY too good for his combo damage
I'd keep Chisaki there personally since there's not many characters who use melee that often while gamma's damage increase you'll be using more often
Sorry if that was too wordy
Fair enough
I honestly love this character
He's so fun I love him in this game and in the show
Also
New Tamaki combo for you guys
First one is on GP second one is on HP
The video isnāt working for me
gut this character i donāt even main him btw
Heās a fun guy
Rats š
Discord is so dumb man why do some videos only work sometimes or on some devices
Try now
https://medal.tv/games/my-hero-ultra-rumble/clips/lCyJKLsuRKtegdskq
https://medal.tv/games/my-hero-ultra-rumble/clips/lCyKVqLToVeV07f3E
Watch Untitled by pneulysta and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
Watch Untitled by pneulysta and millions of other MY HERO ULTRA RUMBLE videos on Medal. #myheroultrarumble
Agreed
fun to play but horrible to fight
Basically yeah
ppl try say this is balanced btwš
He does need nerfs
Bro is not balanced
Love the guy but he should not have 350 HP, 7 alphas at level 9, or insane tracking on the beta
And his cannon needs to be a constant speed no FPS jank
Either everyone gets to move it fast or no one gets to move it fast
he can also be used as a beamer too itās insane
Yeah I suggested lowering the alpha count to 4 at level 9 because having 7 chances to grab someone for 300+ damage is crazy
Or they can keep the 7 but make grab alphas take 2 charges
You donāt get the rage imma cause now I know these actual work

They do :3
Absolute cinema
Do you know how to melee cancel as him though? You're gonna wanna learn how to do that to perform that combo and another one that's good
I donāt
