#Tamaki Amajiki

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boreal knoll
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Well for the last clip here you can fit in another melee then

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Grab -> melee 1 -> melee 2 -> beta is the typical combo you see

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If you want I can show you the Tamaki combo list I wrote

boreal knoll
hot bone
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Quick question

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How would these numbers compare if I have iron fist

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Instead of embrittlement

boreal knoll
hot bone
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To what extent

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@stark turret

boreal knoll
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5% less

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Iron Fist is a 5% damage increase on the user and Embrittlement is a 10% defense down on the enemy

hot bone
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Ok

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Ty

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Running a red slot blue slot build so

boreal knoll
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I mean you can do Iron Fist if you want it's not a bad idea since he can confirm melees

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You can make the blue Perception for gamma through walls shenanigans

young compass
boreal knoll
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Okay so that much less

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Not 5% smh video game for having math

hot bone
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How can I "dodge" the lock on attack of deku

stark turret
hot bone
hot bone
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But the speed feels good

boreal knoll
boreal knoll
hot bone
boreal knoll
hot bone
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Which is good for running away or chasing

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It also allows you to beta after a special action before they can flip

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Due to faster animation

boreal knoll
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Yeah that part of it looks super nice

turbid scarab
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How do u move the gamma like that

stark turret
vivid portal
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Question

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anyone know if shinzo tuning special would ruin Tamaki's grab into double melee and beta combo?

nova spear
vivid portal
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I thought that might be the case ya

worthy seal
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Finally got embrittle on him🄹

granite inlet
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i just got amajiki!! any tips like combos and tuning? i'm thinking embrittlement and trance blow?

boreal knoll
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Trance Blow no

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Embrittlement yes

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Trance Blow kills a consistent high damage combo for him which is the grab -> melee 1 -> melee 2 -> beta

granite inlet
granite inlet
boreal knoll
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Makes the beta untrue

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You’d have to use a less damaging alpha and Special Action + alpha don’t beat out beta damage

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As for tuning give him either Perception or any of the generally good tunings with Embrittlement. Stuff like Crushing PU Charge, Critical Permeation, the Suckers can work if they’re your thing, and High-Speed Replenishment

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Oh and Acceleration too since it can unlock some new combos for him from what I’ve seen

granite inlet
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what new combos??

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Does Alpha > melee > special action > beta work then

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Also what's a good level order? i remember renting amajiki and i couldn't hit an alpha for MY LIFE. maybe i was inexperienced. so i was doing b9 a9. should i try b4 a9??

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or does most of my damage come from beta

boreal knoll
granite inlet
boreal knoll
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Sorry was doing something

granite inlet
boreal knoll
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Yeah

granite inlet
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When do i do the special action combos? (alpha melee special alpha)

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if i'm third partying and wanna like take away one of their teammates?

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or if it's a big team fight and i need to do it in the air

boreal knoll
granite inlet
boreal knoll
granite inlet
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tysm for the tips, this is a lot to take in

boreal knoll
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Just play a few matches and it'll feel more natural

hot bone
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If tamaki had a PUR double blue special tuning costume nobody would be safe from me

worthy seal
worthy seal
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Perception acceleration probably

boreal knoll
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Embrittlement and Perception for me

hot bone
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Nobody can escape

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And even if you do

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KAMEHAMEHA

worthy seal
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It does sound like a lot of fun

hot bone
boreal knoll
vivid portal
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god having willpower

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has been game changing for me

young compass
worthy seal
young compass
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without though yes for sure

worthy seal
young compass
# worthy seal Well acceleration was brought up separately. This was just base combo recommenda...

I read it as being acceleration specific but yes without it's not recommended to go for (I think even without there's maybe weird terrain/technique where it might still be true maybe? but I'd just generally don't recommend it without, actually when the game is back on I might wanna try one way of executing it to see if there's any chance that that could possibly make it true. But yeah don't think it'll work and even if it does that combo just takes all your best resources)

modest ibex
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?

granite inlet
granite inlet
boreal knoll
boreal knoll
granite inlet
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tysm

sonic loom
dawn wasp
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I can't hit the grab alpha => melee => SA => tipper alpha anymore, I used to land it around 75% of the time

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Did they remove it or has the timing changed?

boreal knoll
modern hollow
hot bone
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I'm not home rn either

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Why?

modern hollow
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Acceleration will power seems quite good for him

hot bone
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I dont have red kiri data 😭

modern hollow
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Oh that’s PU charge

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My bad

hot bone
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Lol

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Only reason I'm not running trance blow is cuz I really like the grab-melee-melee-beta combo

vivid portal
sonic loom
boreal knoll
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And on GP or HP only?

sonic loom
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Pretty sure it worked on gp

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I got a clip lemme go find it

boreal knoll
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Yeah because I'm trying to hit it and it's not working

sonic loom
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Might have deleted it off my phone its on my switch but im at school

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So ill send it in like 5 hours

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My personal favorite combo with tamaki tho is jab 1 - special action - grab alpha - beta

hot bone
sonic loom
sonic loom
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I havent practiced the first one in a minute so idk if it works on gp

hot bone
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The first one works on GP

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Just gotta hit the alpha

stark turret
boreal knoll
boreal knoll
sonic loom
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Ah

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I never figured out how to cancel his multi jab into the beta

boreal knoll
sonic loom
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Usually they'll just get knocked down early

vivid portal
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Idk if anyone else is having this issue

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But yesterday I had people sinking into the ground

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After hitting grab then the 2 melee pretty much making it impossible to hit the beta

boreal knoll
boreal knoll
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They have to be pulled in while they are in the air for it to work

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You can force the enemy into the air by grabbing them when you’re about to touch the ground so they get pulled into the air while you can ground melee them

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I think only me and @young compass use this combo I’ve seen no one else use it

hot bone
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Because its fast enough to where they cant flip it

sonic loom
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Yea ik but he has better combos to the point it's not really worth spending a slot for it

hot bone
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Well its not the only reason to use acceleration

sonic loom
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Well yea it makes u faster obv but idk

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If he has an accel embritt build i might try it

hot bone
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Unfortunately no

sonic loom
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Unfort

hot bone
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The only other costume with it available has a yellow HERO slot

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But maybe they'll find an excuse to give tamaki new costumes

hot bone
sonic loom
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No vro

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Its so bad

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šŸ„€

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Ill just run embritt fixer till new costume comes out most likely

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Maybe ill tune casual for accell crushing

boreal knoll
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Enjoy le combo Amajiki

latent knot
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this good tuning for my boy?

boreal knoll
# latent knot

It’s pretty good. I’d personally run Perception or Acceleration on the blue slot but Crushing PU Charge is always good Amajiki

hot bone
sonic loom
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Percep/accel/wr are much better options than pu turbo

latent knot
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Ok thankss

shrewd grove
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Yo

hot bone
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If you hate your downs being warped by a kurogiri, run perception and melee your downs

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Then beam tf out of them if they get warped

ashen nebula
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good luck with that

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I’m always on the corner of the map

latent knot
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il just camp the corners and find u

lyric mantle
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Is Tamaki good rn? What’s his tuning?

deep stag
rancid island
silver warren
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im going to cry because of him why he have not got nerf yet plz'

dawn wasp
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Because he’s not THAT strong

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I think there are way more pressing issues than Tamaki

ashen nebula
dawn wasp
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I wouldn’t mind a nerf for sure

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I don’t even play him

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But I would like to see some characters nerfed first

wet horizon
# silver warren im going to cry because of him why he have not got nerf yet plz'

Tamaki does not needs a nerf, while his beta has auto tracking that does not get you a kill, because after that beta you have to actually aim to confirm a kill

His tentacle grab isn’t as fast as shinso’s grab and he actually needs to enter aim mode to gran someone while shinso doesn’t have to
Tamaki is a more balanced and more skillful version of shinso…
Also tamaki counters the most broken char in the game which is rapid ochaco so nerfing him would be like buffing her again

The meta right now is red kiri, rapid ochaco, red kendo and shinso , and tamaki is below these chars so yeahhhhh he’s not broken

Strong yes but not broken

ashen nebula
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a beta can definitely kill

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and it still does significant damage regardless

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it should not have the tracking it does

wet horizon
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Also i forgot to mention his beta does less damage than Shinso’s beta and he has 2 and shinso has 3 😭😭😭

ashen nebula
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Shinso’s beta can only move so far when in the air and is kinda predictable

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But yes Shinso’s beta should be nerfed

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But I’m not complaining about tamaki’s beta damage

wet horizon
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I mean if shinso, red kiri and red kendo and deku ofa didn’t exist i would say tamaki is broken but i just can’t say it when shinso exists 😭😭

ashen nebula
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Shinso isn’t broken

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He’s OP but not broken

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He should be nerfed across the board but yeah

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Only broken characters right now are ofa Deku and compress

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Tamaki is honestly on the same tier as Shinso

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But they aren’t on the same tier as compress, strike kendo, strike kiri and ofa deku

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but doesn’t mean they don’t need nerfs

dawn wasp
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(Real question, not sarcasm)

hot bone
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People when a character with one offensive move has a strong offensive move:

zenith vector
ashen nebula
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did you hear a compress fan say this and try apply it to your character too

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😭

hot bone
zenith vector
ashen nebula
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broken is unbearable

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like need immediate changes

ashen nebula
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well compress has his shield deflect

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and sorry those trucks are just too good

zenith vector
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all shinso does is aplha slam

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beta

wet horizon
ashen nebula
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combined with top tier mobility

wet horizon
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You are not even a tamaki main if you saying ā€œall you doā€ so gtfoh

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: )

zenith vector
hot bone
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I should get outta here

wet horizon
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Bro idc

zenith vector
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i dont gotta main him to know how stupid he is

wet horizon
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Not even responding to you

ashen nebula
wet horizon
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So bye

ashen nebula
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i'll grant him that much

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shinso is bottom of the barrel low skill floor trash

zenith vector
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but saying he doesnt need nerfs is ludacris

ashen nebula
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I think his grab definitely needs to be less spammy

zenith vector
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yeah and longer cds slightly

ashen nebula
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and also maybe an alpha ammo downsize cause I remember someone brought up a good point that like

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when do you ever run out of alphas as tamaki

zenith vector
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7 and lvl 9 is crazy

ashen nebula
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it's pretty hard

zenith vector
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like idm beta tracking if it got a slight dmg down nerf

ashen nebula
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beta tracking needs more than a slight nerf

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that tracking plays the game for you

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dont even have to aim

zenith vector
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but it's good that it hardknocks cus you cant have tracking and combo potential

hot bone
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There's worse

ashen nebula
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and somehow ofa deku's gamma is easier to dodge than tamaki's beta

zenith vector
zenith vector
ashen nebula
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tamaki's beta feels impossible to dodge

zenith vector
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we never gonna get anywhere

ashen nebula
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ofa deku does have nutty melee tracking though

wet horizon
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This is how i play tamaki and if you think this does not require skill then u nuts

zenith vector
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ofa deku is in a league of his own

wet horizon
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Tamaki’s that beta spam don’t get wins

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To actually get downs on him you need to have good aim

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But yeah any opinion is valid just don’t come to me with that attitude

zenith vector
zenith vector
zenith vector
zenith vector
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i got his festival outfit after complaining abt him

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great pull session

deep stag
ashen nebula
lost blade
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They gotta be new. Lmao Compress is insanely broken... short cooldowns, AoE trucks with low DP, high damage

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Two gammas, one of the best mobilities in the game. Free out of jail free cards.

zenith vector
boreal knoll
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Is there anything I'm missing/should be changed?

sonic loom
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Also wall runner always good

boreal knoll
sonic loom
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Ik it unlocks alpha jab sa beta true but it the speed boost also helps with juking after landing a beta

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Same idea with wall runner and the juking but its just more versatile

boreal knoll
sonic loom
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Crushing hsr and crit perm are always good

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Unless u dont wanna include them bc they're in general good tunings

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Which is fair enough

boreal knoll
sonic loom
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Alr makes sense

boreal knoll
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And Wall Runner is good yeah but like it says there I think is redundant. I can make Wall Runner text's orange to show that it's good but not exceptionally good if that works unless I've been missing out on peak Wall Runner on Tamaki or something

sonic loom
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Yea id say its good but I think percep/accel is usually better so orange works

boreal knoll
young compass
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also iron fist imo the issue isn't the cd but rather the damage buff amount

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but I'm happy to see accel added

boreal knoll
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I can include that in the Iron Fist part

boreal knoll
young compass
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also wait aren't space hop, wallrunner and fixer in the generally good as well now, idk making all this make sense is kinda hard imo >.<

young compass
boreal knoll
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Added the Iron Fist suggestion

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Probably gonna get rid of the cooldown part of it

boreal knoll
young compass
boreal knoll
young compass
boreal knoll
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Plus makes it easier to grab people like Young For One

young compass
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kinda like me and shinso >.<

boreal knoll
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I need to play more with him so I can better learn how to set up situations to land the combos in the first place

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I should probably make a graphic for him too

quartz trout
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Does anyone here know how to deal with that Auto tracking move OFA deku has?

boreal knoll
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You can roll it but the funnier counter is to jump and look down and beta. I’m not sure if that actually hits behind him but if it does then there you go

dense shadow
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Never run out of betas

boreal knoll
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I rarely have the issue of not having enough betas because I’m not spamming it

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I combo into it or use it for mobility so I have at least one 99% of the time

dense shadow
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Nah

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I just spam it

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Busted for no reason

boreal knoll
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I don’t like spamming because it ain’t fun and it’s counterable

boreal knoll
dense shadow
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If I miss it’s already off cd

boreal knoll
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I prefer having something like Embrittlement/Space Hop on my yellow slots but tuning is supposed to compliment your play style so if it works for you it works for you

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It’s in the ā€œSituationally Goodā€ section for a reason

dense shadow
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Got a 7 ko game with it and it’s the first time playing him since he dropped

boreal knoll
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Also I spelled situationally wrong I’ll fix that when I get home I made that last night when I was tired

dense shadow
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This character is the best at confirming kills

boreal knoll
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He is incredibly good at confirming kills as long as they don’t have an Ibara or well positioned frog

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Cementoss revive might still screw them over with the walls trapping them inside for gamma

dense shadow
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Indeed I wish afo gamma was like that too but it stops after doing a certain amount of damage

boreal knoll
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If they Cementoss has Reinforced or times the revive a bit after the beam starts so the revived person isn’t taking all the beam damage I think the victim lives

ashen nebula
boreal knoll
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If you're quick you can also grab/hit him out of it but that's rare and not advised because the punish is a fat 150+ damage onto you

boreal knoll
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I'm not at home but I can record one later

dense shadow
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Don’t let him deceive you just don’t get too close to tamaki

boreal knoll
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I've done it once or Twice so I do believe it's doable

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It might either be inconsistent or a timing thing is what I have to test when I get home

quartz trout
boreal knoll
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He has one but it has probably the most start up a move can have besides like Denki Special Action and you’re stationary during it

hot bone
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Special action?

boreal knoll
zenith vector
boreal knoll
zenith vector
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oh alr

deep harness
boreal knoll
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I can record another one if you want

ashen nebula
boreal knoll
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Is there a way you want me to test it that's more accurate to a real match then?

ashen nebula
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Do it in a real match

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naturally

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dodging his beta is just not that easy

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I've done exactly as you did in that clip and still got hit

boreal knoll
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That might take me a while depending on if I have a Tamaki in the lobby and whether or not he wants to fight me

zenith vector
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you're most likely not doing that because the bs i've seen with his beta is when they're above you and ts just tracks all the way down or he does a complete 360 so unless you're expecting it coming the move isn't rollable

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or it needs really good timing idk

ashen nebula
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somehow dodged this one but it seems it ended short

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this guy was thirsting me solo with no gp btw ^

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annoying af

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ended up killing him

desert sundial
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Meaning it comes out in that circle

boreal knoll
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Yeah I've been meaning to test in actual matches but Tamakis are allergic to me now

desert sundial
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I think that is what makes the move so hard to dodge

boreal knoll
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I actually don't mind fighting him

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Probably because I main him and know what he's looking for the most so I know how to avoid it

desert sundial
boreal knoll
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He does not need 350 HP

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He needs 300 next patch

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Love the guy but I know he needs nerfs

livid pawn
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I'm guessing the extra HP is for when he gets stuck in place using the Gamma but like, it's really not that hard to get out of it and most of the time you use it away from danger anyway. Amajiki

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I'm hitting that button to squad wipe peeps a mile away, not right in my face šŸ˜®ā€šŸ’Ø

boreal knoll
wanton ore
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Question for you things

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Iron fist or trance blow for tamaki

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Prior tuning is acceleration

young compass
# wanton ore Iron fist or trance blow for tamaki

ngl neither but if you must iron fist I suppose, actually it's probably pretty solid so yeah iron fist ig. Trance blow can kinda work but changes his gameplay massively for barely any benefit if any at all. Otherwise all the general use red tunings are good options, extra wind, will power, crushing pu

dawn wasp
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Trace blow is super strong, iron fist is a barely noticeable increase in damage

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More often than not Trance Blow is just removing the character from the fight

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If you want max damage on your combos, and you don’t have a good fixer setup, iron fist is probably okay

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But the increase is so low it’s not gonna change much tbh

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I don’t think I would play either, and I understand the appeal of the simplicity of iron fist, you don’t need to do anything differently to get value so there’s that

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So I’d say it’s probably up to you, I think for convenience Iron Fist is a decent option, but Trance Blow is so strong imo it’s worth learning how to abuse it.

young compass
dawn wasp
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I don’t think you’re losing that much?

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To be fair I don’t know

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But yeah let’s say it’s 100.

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Then your opponent is basically unable to do anything before you, armor will not beat a grab either, so even those that can sometimes clutch out in Trance Blow state will not work here.

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They are basically free to bully

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Cannot escape

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Will struggle to help their allies

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Compared to a 5% damage increase on a pretty long cooldown

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I think it’s at the very least just as good, if not better.

young compass
dawn wasp
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Beta insta knocks anyway

young compass
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ig you can use your (2nd?) beta

dawn wasp
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You’d rather run nothing than trance blow?

young compass
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idk it just doesn't seem worth losing so much combo damage, combo potential, and skill expression to me

young compass
dawn wasp
young compass
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but I can agree that running it might be more powerful on paper than not running it, but I wouldn't enjoy playing like that

dawn wasp
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I hate Trance Blow with a passion, I will never run it in the long term though I have tried it here and there

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Might not be optimal for self performance

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But if you get hit by it, you will die more often than not

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And if not directly by the trance blow, it will still leave you in a pretty bad situation

young compass
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okay I just checked it's 93 damage in the worst case, I might have gp damage tune I don't remember

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melee chain deals 120, first hit is 27, first hit is all you can get with trance blow so 120-27=93 damage you miss out on

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tbf that's probably worst case

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but grab melee alpha vs grab melee special action is also 80 damage, plus I think you can hit tipper after special action but can't on the ground

young compass
young compass
dawn wasp
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Not gonna blame you it’s part of the game

dawn wasp
dawn wasp
dawn wasp
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Because I go from using 0 in my combo to 1

young compass
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also ngl I never learned special into tipper I barely even really play this character anymore 😭

dawn wasp
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So I have one less Beta for follow-up agression

young compass
young compass
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honestly I don't mind combing into alpha either, to save beta for wake up catches/chasing a target that's running from me/mobility

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so I'll usually try to use alpha in combos unless I know beta will kill or is expendable like when I have 2 betas lying around so I may as well use one

wanton ore
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I only have all the casual wear and just enough to fully make another tuning

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Im gonna try out extra wind cz why not šŸ—£

hollow lance
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I swear my life I’ll not let anyone destroy Nejire Amajiki

wanton ore
wanton ore
hot bone
ashen nebula
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bro got the lore accurate stain beating

hollow lance
hushed stone
dawn wasp
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I don’t play him

hushed stone
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THEN DON'T SPEAK ABOUT HIM.

dawn wasp
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I still play the game?

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And I mean I still have a lot of games on him

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I just play a lot of characters

hushed stone
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He's not that strong, but you don't play him!?!?!?!?!?!?!?!?????????

dawn wasp
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I’m just not a Tamaki main

hushed stone
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Go play him, and you'll see why even other Tamaki mains say he's a little busted.

dawn wasp
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He is strong

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But Ochako was a far more pressing issue

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I think I said he was top 10 but not top 5 last time I discussed it? Which is still very good

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But I can totally accept being wrong

hushed stone
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Doesn't matter who is a priority. They already dealt with Ochaco. Now those meta slaves are going to move onto characters like Tamaki and really show how stupid he can be.

dawn wasp
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I think you took my message out of context

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Someone said « why hasn’t he been nerfedĀ Ā»
I said that it wasn’t the priority and right after «  i wouldn’t mind a nerfĀ Ā» and « i don’t even play himĀ Ā»

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You can disagree and I’m most likely wrong, I don’t really care anyway, but no need to get aggressive x)

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I have the right to be wrong and dumb

zenith vector
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next season people are gonna start complaining abt him

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bc once meta slaves pick up your character everyone gonna see how stupid that character can become

hot bone
wary spoke
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Is there any good use of ofa deku tuning for tamaki?

dawn wasp
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During invisibility + ofa deku you have pretty high speed, but idk of any combos that become true w/ accel

wary spoke
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grab into special into beta wasnt true i think so maybe this could work?

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air melee into beta same i think

ashen nebula
wary spoke
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but i still see more value on wallrunner or perception

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or twice tuning

ashen nebula
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acceleration might help with gamma too?

wary spoke
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oh yeah

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need to see it

ashen nebula
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but ye perception is pretty nice tho not as good 15s for him now

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cause for gammaing someone with perception idk if they'd start healing in that time

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am surprised I've only seen like 1 perception tamaki tho

wary spoke
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i switch to perception if im 3 stack

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in solo wallrunner or something else

ashen nebula
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wouldnt think he needs wallrunner

wary spoke
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its fine

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currently i think spacehop better

zenith vector
ashen nebula
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just not overly picked

boreal knoll
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Just stay mid-range and poke and when you grab someone combo into beta

zenith vector
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he was always good

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not as picked

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then the movemnet change happened and he got picked up more

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he's been really good but i meant like we might see an increase in tamaki players

dawn wasp
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He has a grab, he’s been meta since his release.

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Since Shinso was nerfed, Tamaki is probably more efficient even at lower skill level now? Idk

zenith vector
latent knot
latent knot
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and his Melee's are pretty dog water when u dont have ur alpha

boreal knoll
latent knot
#

e

zenith vector
latent knot
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so not everyone

zenith vector
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and if we're talking about short cooldowns tamaki has short cooldowns on his alphas

modern hollow
#

Is embrittlement or space hop better for his fancy festival outfit?

sage crest
#

space hop tamaki makes me feel so dirty

sage crest
#

clean sequences

stark turret
young compass
#

do you remember what combo that was? cause that sounds like embrittlement, plus ultra, or both

boreal knoll
#

Or did they find the sacred Tamaki combo?

young compass
#

bonus points if you have a recording

boreal knoll
#

Highest damage one I could do is 376

young compass
boreal knoll
#

Actually no wait I'm still right I said that I could do

young compass
#

yeah it does but it's situational af lol

boreal knoll
#

The one you found that starts from double melee does more

young compass
young compass
#

it might be possible with it plus embrittlement though

#

did the alpha pull land on you or no alpha pull?

#

and were you just slightly above ground and he did ground melees or fully in the air (slightly above ground unlocks his highest damaging combos)

#

also I suppose there's some extra combos he can do if you don't recover immediately against special action as soon as you can, and/or he has acceleration

#

r is what again?

#

special right?

#

and you're sure alpha pull landed right?

#

cause that would likely make the combo you got hit with alpha grab m1 m2 m3(cancel) special action

#

unless

#

there's a way to miss m1

#

omg I gotta test that

#

oh he missed beta?

#

do you know if you got knocked back by his melees? aka fell backwards a little, the jumped up if you had shield or dropped to the floor or also jumped up if you pressed jump if you had hp?

#

it does unless you exit a roll the exact same moment, sorry phone battery died >.<

#

hmm, would love to see what you saw šŸ˜‚

#

nws nws, I was checking if you entered knockdown so your down power reset. the same would happen if enough time passed without you taking damage, but I suppose neither of these did maybe

#

hahahahaha

#

do you think special action was the last thing that hit you or no?

#

hahahahaha

#

gotcha

#

oh, oh, after the MAYBE, was that alpha unaimed or aimed?

#

cause if unaimed it likely wouldn't be true, unless accel actually enables that, maybe I need to test accel more

#

gotcha interesting

#

noted, everything

#

it still seems to me like there must have been a downpower reset somewhere

#

cause alpha grab m1 m2 special action would already knock down

#

that could help a bit with the damage part

#

but yeah my best guess rn is that it was actually two combos somehow disguised as one

#

but without seeing it I have no way of knowing sadly

#

this discussion gave me a few cool ideas though so ty!

boreal knoll
young compass
#

if melee miss on an uplift alpha pull is possible, with accel you might be able to do alpha pull m2 m3(c) special action beta, which would be kinda ridiculous damage lol

boreal knoll
#

I actually haven’t tested Acceleration at all on him I’d have to do that as well

young compass
#

also the old special alpha alpha or special alpha beta might be accel viable

#

ah :\

#

woulda been cool for real

#

yup lol

boreal knoll
#

I guess it’s sadly lost media

livid pawn
#

Beta tracking is so strong, I was just using it upwards to get some height but I hit the Bakugo I was chasing lmao

#

I moved the camera so fast it actually caught him 😭

lost blade
#

Lol yeah. Never understood how some moves have better tracking than others. Or at all. But his beta is up there.

sonic loom
young compass
#

like you can skip it but the cancel after becomes the issue then\

sonic loom
#

Ah

sonic loom
young compass
#

for manual cancel you need to delay m2, so you can't turn away from them, then back at them

sonic loom
#

So they hit the ground before the m2 comes out?

young compass
#

it might be possible with accel already active but even then I don't remember if m2 was true and or if with accel melee cancel into special action worked on grounded enemies, iirc my testing said no but I'm tired af rn so my memory is quite bad

young compass
sonic loom
#

Ah

young compass
#

and if you don't have accel active and need to turn away and then back, thern you can't cancel anymore cause cancel requires no movement input up untill the cancel

sonic loom
#

What if u tried using speed cards?

#

Maybe with accel plus speed cards u can hit them with m2 before they fall to the ground

young compass
#

thought about it, you might need accel + speed cards for the cancel to special part though

young compass
#

maybe yeah

#

I'm way too tired rn

#

but if you wanna test be my guest

sonic loom
#

At school rn so not available

#

Maybe when I get home

young compass
#

well I'll be asleep for a while cause I've been up for illegally long

#

so uh yeah hf if try

#

you*

desert sundial
#

What's y'all builds

boreal knoll
#

I'm experimenting with Acceleration to see what new combos there are with it and if there's enough cool ones I'm gonna build Casual default

desert sundial
boreal knoll
#

I doubt it his beta has 500 down power

desert sundial
#

I think I might just run default anyways tho for wall run crushing pu or something

zenith vector
boreal knoll
zenith vector
desert sundial
zenith vector
#

do i take off iron fist?

#

idk wht to replace it with

boreal knoll
#

I would replace it with Crushing PU Charge

zenith vector
#

oh alr

desert sundial
boreal knoll
#

I mean you can try it but I doubt you could do anything after beta

desert sundial
#

Im most likely mis rememberinf

#

But I'll try it later

young compass
#

and yeah default and dangerous casual wear are for the blue slot enjoyers, festival fancy for yellow villain slot enjoyers imo

boreal knoll
#

Wish there was an Embrittlement and Acceleration outfit but oh well

young compass
#

yeah giving all characters a blue hero yellow villain fit of sorts would be giga op

#

wallrunner/accel + qfr/embrittlement in some combination is good on basically every char

young compass
# sage crest

I'm honestly surprised the beta still caused knockdown there, just not hard knockdown. the only time I saw it happen with tamaki the enemy didn't even enter knockdown, and the way red kendos do it doesn't cause knockdown either iirc
https://www.youtube.com/watch?app=desktop&v=IjgLjf3JWrI&t=495s

Today I’m taking a video suggestion from a viewer and running some matches with Aizawa and Shinso to see which one I like more. Both these characters are incredibly strong in My Hero Ultra Rumble with both being capability of stunning enemies for long periods for combos / team combos. Aizawa has extremely good movement on top of that along wit...

ā–¶ Play video
zenith vector
sage crest
#

That one is rare tho

young spruce
#

Dude, did they get rid of the alpha pull+melee+sa+beta combo? It suddenly doesn't work for me anymore, after I've been doing it with ease for a very long time.
It did start not working around when I tuned him (Perception and trance blow) could trance blow perhaps be the reason??? If so, that's really stupid and the devs should fix that asap because it should not cause invincibility that literally trashes character combos.

sonic loom
young spruce
#

Rightttt
However, it is a real combo.. I do it all the time, its one of his best, imo

#

thats with tuning off, so yeah the issue was def trace blow. i figured since it makes the victim invincible, not sure why i didn't think about that before putting it on
Gonna have to replace trance blow

young spruce
#

Okayyy i have another question

#

Why TF

#

Is this not going up despite me KOing people with his gamma constantly

#

Sometimes it registers, sometimes it doesnt. Does this with other chars too

young compass
#

prolly works in anything before ace though, and in ace prolly a little less than half the time

young spruce
#

Interesting
im in ace and i pull it off every time

#

guess it depends on the other player

young compass
young spruce
#

right

young compass
young spruce
#

yeaa

young compass
# young spruce yeaa

there are some other true combos you can do instead that even deal more damage but all of them have some condition, like for example you need to know how to manual melee cancel or the enemy has to be pulled in such a way that they hover slightly above the ground for the follow up and such. but as mystic said m1 m2 beta is a good and true alternative and if you can jump before the pull or are pulling in the air, then pull, air melee, alpha/beta is a good and importantly quick alternative too, although the beta variant has some weird timing component to it that I'm not sure if it's different timing vs gp and hp or not.

young spruce
#

Yeah, i use all his combos, they're great. I stick with the basic one if I'm in a bind fs

young compass
#

define all, cause me and some others are still testing the limits of what you can do with him

#

tbf mostly wondering if accel can create some whacky new combos

#

which btw if you equip acceleration you can keep going for the combo you mentioned cause it makes that combo true when it's active

young spruce
young compass
young spruce
#

Personally, I never have that problem

young compass
#

if you want we could go into training mode in a bit so I can show you what happens if the enemy wakes up

#

I'm just not at my pc rn

#

but if it works for you and you wanna keep using the combo that's chill too

young spruce
young spruce
young compass
#

is tne second one playing for you? it isn't for me

young spruce
#

Ohh sick
The only thing I don't like is that longish pause in the melee

#

yes its playing for me

young compass
young spruce
#

Discord glitch I think, gifs I send sometimes dont play for me

#

Until later

young compass
young spruce
#

Rightt

young compass
#

technically this is a combo that's possible but I doubt you'd ever get it in a match

#

and then there's a few I can't source gifs for

young compass
#

also the gif is doing it more slowly than necessary but only by a little bit

young compass
dawn wasp
#

Maaaaybe acceleration makes it true, no idea

#

But without taking tunings into consideration, it's never been true

young spruce
#

What exactly do y'all mean by a true combo

#

Because i thought that just meant it being real

#

Never heard of this term in rumble before

young compass
#

so alpha pull melee special action beta is not "true" because the beta is not guaranteed if the enemy presses jump to wake up early from the special action

#

whereas alpha beta as a simple example is true cause once the alpha lands, beta is guaranteed to land as well

young compass
young spruce
#

That makes sense

young compass
dawn wasp
#

Normally, a combo is a sequence where every hit is guaranteed after the first one. In games where this is not as cut and clear, like Smash Bros, we use the term "true combo" to mean that it is indeed a combo that is unescapable

young spruce
#

Ahh okay

boreal knoll
boreal knoll
# young spruce

I think you have to down with his gamma I could be wrong though

young spruce
sage crest
#

With all the nerfs all around Tamaki has probably jumped somewhere in the top 3

livid pawn
#

Y'know I hope Tamaki gets another costume banner soon

#

I've just been rocking the casual wear which is fine but it's nice having other options AllMight

pulsar blade
#

Lf Tamaki tuning

sage crest
#

perception crushing pu on the casual

#

space hop willpower / crushing on the other skin i forgot

#

or perception space hop on another

#

idk the exact skins but you'll find the blue red, yellow red, blue yellow special tunes if you scroll

#

and u can do acceleration too if u want

#

ppl like the melee damage tunes (iron fist, embrit) but lowkey spamming air beta is good enough damage imo

wet horizon
heavy wasp
#

I asked this in the Hawks thread as well, but is there anything I can do about getting knocked out of my beta? For example, I had a Froppy chasing me, tried to beta her, and her (I think it’s beta, the tongue swipe in an arc) kept knocking me out of my beta. There have been other instances where a dash would clash/counter my dash and knock me down without doing my damage.

boreal knoll
heavy wasp
#

I’ve seen some now scrolling through here. I’m a new player so I might’ve explained my question wrong here. I was wondering if there is any standard in terms of who knocks who out of a dash melee. Is it basically whatever hit registers first, meaning most abilities don’t have super armor?

desert sundial
#

Besides that, it does depend on who hits who first but most hits like that just trade

heavy wasp
#

Got it. Thank you

loud niche
#

did good for my first time using him

royal canopy
#

is it possible to hold alpha -> special action -> alpha -> beta consistently?

boreal knoll
royal canopy
#

what are they?

#

im new to him

boreal knoll
# royal canopy what are they?

Tamaki Amajiki

Grab alpha -> Melee 1 -> Special Action -> Alpha (non-tipper) = 291 (With Embrittlement active after first Melee. Useful if beta is on cooldown)

Grab alpha -> Melee 1 -> Melee 2 -> Melee 3 3 hits -> Alpha (Melee cancel into the alpha. Better than previous combo damage-wise)

Grab alpha -> Melee 1 -> Melee 2 -> Melee 3 3 hits -> Beta = 376 (With Embrittlement active after first Melee. Combo works more consistently on enemies that were grabbed while they were airborne and not too close to the ground. Can make opponent airborne on command if you grab right before you hit the ground so you’re less reliant on enemies putting themselves in the air and can instead force them to be in the air)

Grab alpha -> Melee 1 -> Melee 2 -> Beta = 304 (With Embrittlement active after first Melee)

Note: Use these combos if you grab someone in the air

Air grab alpha -> Special Action -> Alpha = 233

Note: Use these combos when Special Action isn’t available

Air grab alpha -> beta = 231

Air grab alpha -> Air melee -> Alpha (non-tipper) = 234 (With Embrittlement active after Air Melee)

#

Ignore damage numbers those are for my build specifically

#

If you need visuals on any of the combos listed I can record them later

royal canopy
#

dang tysm

royal canopy
boreal knoll
#

I'd have to test the damage on that and see if the Special Action and grab alpha combined is too much down power but if that does land it sounds decent if they're up close

royal canopy
#

i tested it and it seems to work, it doesnt knock until the beta

#

its kinda hard to pull off tho since u need decent aim

boreal knoll
#

You'll get better at aiming it the more you play

royal canopy
#

what should i level first as him?

boreal knoll
#

He excels at mid-range to punish people stepping out of position and to poke with his own alphas. You want to be looking for chances to grab as that is where most of his combos start from and his combos are his damage

Alpha - Use to poke, hit from afar when beta would be too slow, and chase. Chasing with it is very nice as when spaced right it can do tremendous damage with the tipper. You should be looking to be spaced properly if you want to use alpha since the grab and marlin both have good range and again he is a mid-range fighter so he should be spacing when he can anyway.

Beta - Big burst damage and what you want to end your combos with if possible. The tracking is really stupid as well. I wouldn't suggest spamming beta since people have learned how to deal with it (you shouldn't have been spamming it either way). Hitting beta gives you a chance to reposition which is super important as again he needs to be positioned well to do well. The reposition chance also lets you run away which is always a nice option to have. His beta is also super good at being a mobility tool

Gamma - Long range support tool that should mainly be used to cover for teammates or finish off kills. If you happen to see like an entire team in a building though feel free to shoot a laser in there and see if you can get some surprise damage or even a down. Again I say, position well when you use this or you will get absolutely shredded.

Special Action - Really good vertical mobility. Has niche uses in combos but overall just a good mobility tool

General gameplay will be you standing slightly behind your team looking for chances to pick someone off with a grab and once you grab someone depending on the terrain you have combo options available to you which are linked here #1397500254080864387 message.

#

If you get jumped he has Special Action and beta to run away with but Tamaki definitely prefers 1v1s if possible. If opponents try to get too close to you he is weaker up close compared to other characters unless you can get chances to melee which can then convert into combos. Problem is other characters have better close-ranged options than him so if possible I'd beta them, reposition, and start slinging alphas again to try and get a grab (this guy really loves his space as you can tell by now). If you're farther away from your team but they need help in a fight try to send a gamma their way.

#

Those are what I'd consider the absolute basics of Tamaki

heavy wasp
#

Very helpful info here thanks. Are suggested tunings somewhere in the history of this chat?

dawn wasp
#

I think they are but since, for some reason, the character chats are not channels, you cannot search for messages in a specific character discussion, making it super tedious to find

ashen nebula
#

Uh you can

#

Was changed a while ago

dawn wasp
#

I don’t have this update then

desert sundial
boreal knoll
# heavy wasp Very helpful info here thanks. Are suggested tunings somewhere in the history of...

Casual Wear - Perception/Card Duplication/GP Sucker and Willpower/Crushing PU Charge

This build has a lot of options you can pick from. Perception helps with gamma snipes on people running away, Card Duplication gets him faster levels for him and his team, GP Sucker is a nice survivability increase, and Crushing PU Charge and Willpower are always good Strike tunes on offensive characters
————
Casual Wear (Villain Style) - Embrittlement and Revenge Support/Divine Protection

Embrittlement is just a straight up damage buff since Tamaki is using melee in almost every combo and Revenge Support grants him some nice survivability during a fight. Divine Protection is also good in general for supportive play
————

Casual Wear (Dangerous) - Perception/Card Duplication/GP Sucker and Space Hop

Space Hop provides access to easier alpha grabs over walls and other opponents while also giving him extra height to use Special Action from
————

Festival Outfit (Heat) - Crushing PU Charge/Willpower and Space Hop

Generally good set most characters can run
————

Festival Outfit (Fancy) - Embrittlement and Critical Permeation/High-Speed Replenishment/Fixer

I’d say this is his best outfit because again Embrittlement is a free damage increase and Critical Permeation and High-Speed Replenishment are both tunes that are incredibly good for surviving. This outfit also has good regular tunes on the column with a Technical special slot which means you can run Fixer as well
————

Festival Yukata (Dangerous) - Crushing PU Charge and Willpower

Make sure to slot Willpower on the right column for the 30 seconds shaved off its cooldown

hollow kiln
#

Dear Tamaki players, why are you the worst people on the planet lol

#

I've seen 3 Tamakis today with slurs in their name, and just be so awful

storm notch
desert sundial
boreal knoll
hollow kiln
heavy wasp
#

Does it take a while for matchmaking to settle? I felt like I was doing alright last season and now I’m getting my face kicked in

last bison
#

Wall runner on tamaki is slept on…

boreal knoll
livid pawn
#

My problem with Wallrunner is that it screws me over more often than not

boreal knoll
livid pawn
#

It's why I had to drop Iida šŸ˜”

#

Also dude hasn't gotten a new emote since launch, what's up with that

last bison
#

I’ve been using wallrunner on tamaki since he dropped and i never changed it its so helpful in a lot of situations

#

Especially with tamaki bcs his movement is not that great like the moment u use all of ur betas ur done

boreal knoll
#

And eat some more bugs

boreal knoll
#

Or only even one if I hit someone with beta and run away with that

last bison
#

I use the betas to catch people wake up so im always left with no movement what so ever

boreal knoll
#

Beta is too risky of an attack to catch wake ups with

#

If you miss it you get punished and lose out on a beta

last bison
#

But it’s rewarding if u hit it

boreal knoll
#

I prefer using either Special Action so even if I miss I have high ground or being patient and waiting for another grab

boreal knoll
last bison
#

I do it 2 times like a catch his wake up and then he get knocked and the i hit him again and it always work and it does a lot of dmg 2 betas in a row is something

#

And then u beam him out of the sky or whatever

boreal knoll
last bison
#

Sometimes but I always run and like make some space so i can easily catch the wake up

livid pawn
boreal knoll
livid pawn
#

It's fair for Tamaki not to get anything new yet since he hasn't been here long

boreal knoll
#

Yeah why hasn’t Iida gotten a new emote

last bison
#

But I don’t always use the betas to I honestly focus on the alpha more I don’t even lvl the beta until i max my alpha which some people say its stupid but i think it’s better

boreal knoll
last bison
#

It does and I don’t know how it’s working

#

There used to be a some sort of a glitch or something but it allowed u to hit the tip of the alpha with every shot but in season 13 its like it’s patched I can’t do anymore and it was busted 130 per alpha was crazy

boreal knoll
final yoke
#

how good is rapid deku's tunning on tamaki ?

boreal knoll
final yoke
#

okkk

#

should i equip it instead of iida's tuning ?

storm notch
boreal knoll
boreal knoll
storm notch
# boreal knoll Oh? What was it?

It was likely m1’ing like two times and repeating that, then an special action and likely an grab alpha, I’ll try if I can do it again

#

I was able to do this combo faster with acceleration

storm notch
#

Ok

#

I got the clip of it, I’m gonna share it soon

storm notch
#

I removed one extra m1 because that caused the downpower of my combo

#

The beta thing also downs someone with an assault character toošŸ’”

boreal knoll
storm notch
#

I did that

boreal knoll
#

200+ for sure

storm notch
#

This mirio was low so idk how much it did

#

Ima tell how much dmg

#

First with assault then with no assault

young compass
#

253 in the clip

storm notch
young compass
#

🩷

#

the special action instead of m2 variant should do around 53 damage more and is acceleration exclusive I think

storm notch
#

Yeah, and with an attack card, it does almost all of their hp at max

#

I tested

#

For assault btw

#

Ima test it without assault

young compass
#

yup nice

storm notch
#

And it does almost ALL their hp too without strike card

#

now with strike card

young compass
#

I didn't think about what the highest damage non cancelable melee start combos would be but it might be these, likely will be

storm notch
#

THATS ENOUGH TO DOWN SOMEONE

#

I just tried it

young compass
#

hahaha

storm notch
#

I’m gonna try mixing my acceleration with iron fist

young compass
#

also you can test m1 special alpha grab beta. it should do similar damage to the other special action combo while not being accel exclusive

storm notch
#

Alright

#

I’ll see about it

young compass
storm notch
young compass
#

if you wanna min max you could swap around some small slots though

storm notch
#

If it had more damage slots, I’d focus on either my beta damage

#

And gamma

young compass
#

I usually play on too high frame rates for gamma to be useful :c

storm notch
#

But the good options might be casual wear dangerous and and festival outfit fancy

storm notch
#

for the fancy version of festival outfit, the main tuning I would try is embrittlement and fixer

young compass
#

I was planning to build casual wear default when he came out and perception was unnerfed. I might still go for a blue slot build but casual dangerous getting space hop is looking nice too (I don't have festival outfit)

young compass
#

the amount of damage he could do

#

oh boy

storm notch
#

I want to see what his damage would be for embrittlement when I finally get monoma

boreal knoll
storm notch
#

When he gets another PUR, I’ll check if there are any good damage option

young compass
livid pawn
#

Man nothing beats the feeling of landing a Gamma cannon a mile away Amajiki

boreal knoll
#

I love landing it in general

storm notch
#

Same

livid pawn
#

I accidentally used it while doing a combo and I still landed it 😭

#

Was some point blank shii

boreal knoll
storm notch
boreal knoll
last bison
storm notch
#

But yeah

#

Your right about it without acceleration

last bison
storm notch
#

Sometimes my controller wanna geek out

last bison
#

Its all true

#

They can’t escape

storm notch
#

I’ll check it out

#

My beta either just goes down the floor, or I mispress an move

last bison
#

I don’t know I’ve been doing this combo since the character dropped and it always worked

mossy dagger
#

does acceleration work on suneater?

boreal knoll
mossy dagger
#

my last one was wallrunner

boreal knoll
#

Wall Runner works if you vibe with it

#

I personally don't think he needs it but a movement buff is never bad

livid pawn
#

I massively fw Perception

boreal knoll
#

Perception is also good

livid pawn
#

Makes a nice target for the Gamma

boreal knoll
#

I wanna try Perception on him one day but for now I've got too many characters to build

#

Okay maybe not too many but a few

ashen nebula
#

They can wake up

#

Something bots can’t

#

The only reason why you hit it is because some players don’t know you can wake up, more experienced will

glass marsh
#

is suneater gamma even worse using on pc feels so slow and clunky

last bison
mild prawn
boreal knoll
glass marsh
boreal knoll
#

If you don’t mind the FPS loss sure

glass marsh
#

my monistor maxes at like 74 dont think it would be a big hit my game is prob running a higher fps then my monitor can pick up

young compass
boreal knoll
young compass
#

capping it at 60 with him feels like cheating ngl. a borderline useless ability suddenly becomes kinda op

young compass
#

I capped to 93 to try it for aizawa combos

boreal knoll
#

Does lower FPS make his combos better?

young compass
#

it's complicated

#

for some lower is better

#

for some higher is better

#

apparently 93 lets you do everything most consistently

#

I still haven't actually tried most of the combos though

#

gotta see if it makes an actual difference

#

or rather see if I go back to 240 if my consistency with certain combos will drop

glass marsh
young compass
#

while aiming it's most noticeable but while firing it's more relevant I'd say

dawn wasp
#

I play with high fps and Tamaki’s gamma basically doesn’t move at all 🤣

young compass
dawn wasp
#

Yeah

livid pawn
#

I try to sway it at a distance typically, like where ever my team mates are being attacked

#

Usually works out

boreal knoll
#

Yeah with it moving slower than a snail at higher FPS I only use it to finish off bodies or use it on my teammates when I'm far away but want to try helping in their fight

#

The idea is to buy them some time with giant laser wall

ashen nebula
#

@wary spoke I played bad that game but I thought you woulda helped me with that first fight

#

never really got to take full advantage of my build till the end

wary spoke
#

yea im looting always

#

im a solo player in first place
bad habbit sorry xd

#

i had a lot of level cards for you at the end

#

wanted to give you but you where fighting every time xd

#

so i died with 10 level cards

#

🫠

ashen nebula
#

rip

#

I got enough to get pu in the end anyway

#

the cards did help

pallid ingot
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anyone got a good tuning that dosent require casual wear?

boreal knoll
glass marsh
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i know its unranked still learning him atm but a pretty good match i think

stark turret
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Ya think?

glass marsh
stark turret
stark turret
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The pleasure is all mine Yaoyorozu

viscid hornet
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which tamaki ability should i tune the most

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im thinking beta

boreal knoll
# glass marsh i appreciate that

Honestly unranked can be sweatier than ranked because there's no MMR so you could get John Rumble who's been playing since 12 AM on release day as an enemy and you could be paired with two people who started playing as soon as they got on your team. Getting good results in unranked is still getting good results just like how getting good results in training for a sport is still you getting good results doesn't matter if the medium is competitive or not

stark turret
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Exactly

livid pawn
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Tbh I think playing well in Unranked is valued now more than ever with the Present Box existing.

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Most peeps are gonna be playing to guaranteed farm for rewards without potentially losing Ranked positions

boreal knoll
livid pawn
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Yeah true, though I will take it over literal mountains of useless Gold.

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10 million btw, if this garbage ever gets a use I'll be loaded.

stark turret
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Same

glass marsh
boreal knoll
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I helped you? I'm really surprised by that I'm always worried that my advice/tips are bad šŸ˜…

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But yeah I don't see any other Tamaki wake up catch with Special Action I find it helpful because if I hit it then I can a grab alpha into beta and if I miss I still have high ground to either run away or use the swordfish alpha

glass marsh
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yea even you describing his character as a zoner helped a lot made me use my alpha un aimed to pepper then try to do big punishes with the grab although i do certainly need to improve and landing the grabs and cooldown mangement.

i think its almost always good the onkly time i dont use it is like against a blue deku who i just know will hit me faster which in that case beta wouldnt help me either so i just keep distance try to punish with gamma after a greedy play or somthing.

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your a true inspieration i still have no idea how to do the grab melee melee melee beta combo so i just use two melees its consistant enough

boreal knoll
# glass marsh yea even you describing his character as a zoner helped a lot made me use my alp...

Yeah alpha grabs are definitely something you want to punish people with it is how you're going to do most of your damage on him. If you're fighting someone like Ibara you definitely want to pepper them with the swordfish like you say you do until she misses an alpha then you punish with grab because if you try to only use the grab and you miss you're eating a fat Ibara alpha which definitely does some damage. And what greedy plays are you punishing with gamma?

boreal knoll
# glass marsh your a true inspieration i still have no idea how to do the grab melee melee mel...

Geez you're gonna make me blush you give me too much credit...

As for doing the triple melee into beta you have to grab the enemy in a way where you're in the air and about to touch the ground so they get put into the air while you're grounded which buys you enough distance from the ground to land the combo. If you grab someone who's already in the air though you don't need to do that set up. Here's a video to show what I mean https://cdn.discordapp.com/attachments/1404372882519363604/1441524924488351784/MedalTVMYHEROULTRARUMBLE20251121152410462-tr-edit-tr-edit-tr-edit.mp4?ex=692ca834&is=692b56b4&hm=ccbdc24733b30babd5cf9c8adf074d184a63b581da487d3bf93a44a77ea60686&

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All I'm doing in that video is a dash jump into the grab. All For One is a taller character which makes the combo more consistent but for shorter characters you should wait a teensy bit longer to grab so you're closer to the floor when you grab which makes hitting it on shorter characters more consistent

glass marsh
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sorry i meant punishing with beta not gamma i really just use gamma to air stall, deny revives and or heals or just to peal teamates from far. sometimes if i dont know what to do and im safe i just fire it the change that lets it phase into walls is quite nice.

yea when i first started i was just trying to grab people to do the combo and it did not feel good i kept getting punished, i do still need to learn ranges though of all his moves still iffy on that

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are you canceling the melee hit with sprint or can you cancel straight into beta this is helpfull though i didnt know it needed to be done in the air tbh

boreal knoll
# glass marsh sorry i meant punishing with beta not gamma i really just use gamma to air stall...

Dude I LOVE the change to make it phase into walls I used to have to use it in the air so I don't get screwed over by slopes and walls making it aim up. I think punishing with grab alpha is still better than raw beta since combos do more damage but it depends on if his team is about to jump you because if they are just hit the raw beta and dip.

Learning the ranges will definitely help your spacing out a ton and Tamaki LOOOOOOOOOOOVVESS spacing properly learning to space with him is vitally important

boreal knoll
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The third melee has 4 hits to it so just wait until the third one and then beta

glass marsh
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trust me when i get in that tipper range and hit someojne like twice with max alpha like say after i embrittle them it feels so good, i just think i miss alot of grabs becuase its shorter then i think it would be, which is very fair any longer and i think hed be even more busted.

im just not comfortable like punishing like in the air with the grab i really need to get better at that is his air shots it feels werid so if im airborn i nornmally just betta to punish otherwise i do try to pull

glass marsh
boreal knoll
boreal knoll
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That's what the melee cancel combo looks like

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Oh yeah also if you ever wanna practice together in training we can do that as well

glass marsh
modern hollow
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Any changes I should make to my amajiki build?

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Part of me was debating putting space hop and running yellow shig in the fixer slot for the melee attack power

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Also debating swapping overhaul and kurogiri just so melee defense gets the fixer slot

boreal knoll
misty yew
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Youth afo special tuning is so good on tamaki his beta basically has no cooldown it is so broken

boreal knoll
# modern hollow

I thought I replied to this oops sorry. This looks really solid the only thing I'd change is One For All Deku for Rapid All Might since the Run Speed+ is bugged and doesn't work

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Space Hop is a good tune on him if you want to give up Embrittlement's 10% damage increase for easier alpha usage but if you're wanting to maximize damage I'd keep Embrittlement there as the 10% damage increase is WAY too good for his combo damage

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I'd keep Chisaki there personally since there's not many characters who use melee that often while gamma's damage increase you'll be using more often

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Sorry if that was too wordy

modern hollow
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I honestly love this character

boreal knoll
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Also

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New Tamaki combo for you guys

modern hollow
mild prawn
boreal knoll
boreal knoll
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Discord is so dumb man why do some videos only work sometimes or on some devices

stark turret
mild prawn
boreal knoll
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Basically yeah

mild prawn
boreal knoll
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He does need nerfs

boreal knoll
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Love the guy but he should not have 350 HP, 7 alphas at level 9, or insane tracking on the beta

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And his cannon needs to be a constant speed no FPS jank

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Either everyone gets to move it fast or no one gets to move it fast

mild prawn
boreal knoll
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Or they can keep the 7 but make grab alphas take 2 charges

modern hollow
modern hollow
boreal knoll
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Do you know how to melee cancel as him though? You're gonna wanna learn how to do that to perform that combo and another one that's good