NOTICE: This Concept Will contain pointers from season 7, so don’t be upset if you don’t walk away now. Also anything that I posted here wasn’t inspired by anything but Season 7 (and maybe my own take) AFO, so I apologize if I reuse anyone else’s ideas
New Type: Assault
Hp: 400
Gp: 250
Alpha: Ruinous Faces
Two massive tendrils extend from AFO’s arm that pursue the closest enemy within their range, snagging them in their jaws.
By inputting direction (up, down, left, or right) by using a movement input, the heads will dive in that direction and slam their opponents going that way. Also by inputting down the enemy will be buried for a set amount of time (dependent on the level of this skill) which allows AFO to be able to do one more attack (like a punch or something with not much knockback.
By holding this move for 1.5s (same as charged alpha) one massive face jets forwards out of his arm at all foes in its path, and with a movement input like before it will perform the same action, although not as powerful a slam as the normal alpha.
This consumes 2 Charges of the clip
By holding this move for the maximum time (3 seconds), the tendrils construct about one another and form a massive cocoon that opens at the front and fires forth a massive ray of golden light that goes through walls.
This consumes all charges of the alpha and cannot be used unless you have at least 3 charges remaining
Numbers for This Move
Lvl 1 - 3 ammo, 110 total damage for normal alpha, 125 for semi charged alpha, 170 for max charged alpha
Lvl 4 - 4 ammo, 125 total damage for normal alpha (tendril amount increases to 3), 140 for semi charged alpha, 190 for max charged alpha
Lvl 7 - (tendril amount increases to 4)
Lvl 9 - 140 damage for normal alpha, 155 for semi charged alpha, 210 for max charged alpha
(No Picture unfortunately)