#Mirio Togata

1 messages · Page 5 of 1

ivory thorn
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When I beta under a building I can look up and see who there?

tropic cedar
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Yup. Some times you might not see due to a bug, but there are times you will!

ivory thorn
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And one other thing how to hit more charged alpha and what does looking down help with for beta?

hardy trench
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It's p simple when seen, I think! Hope it's clear

ivory thorn
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What are you showing me again

hardy trench
# ivory thorn And one other thing how to hit more charged alpha and what does looking down hel...

I think hitting charged Alphas comes mostly from experience, incl.:

  • Knowing the game (ex. how fast someone moves, what responses or mobility they have on/off cooldown)
  • Knowing how far you travel and how long they take to wind up

But if you really want to work on landing more, in a practical/hands on sense, spam them. If you find you're not hitting, start by choosing moments where they're engaged with someone else or they can't see you (ex. throw walls, as you're falling from high up, w/ Perception/Hawks Special Tuning)

fair jolt
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Ran into this monstrosity of a build lol

hardy trench
# ivory thorn What are you showing me again

Aiming a charged Alpha at the ground! Sometimes I find it easier to do that then just try to aim at the person. It's more of a preference if you're newer otherwise you'll be able to aim it well

hardy trench
fair jolt
hardy trench
fair jolt
ivory thorn
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Thx

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For the help

fair jolt
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Was just curious if anyone else tried this and if it was like a good consistent build

hardy trench
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It makes sense though my postive gain matches in Expert are ones where I don't think I'd get away with Electrification 😦 So probably not for me!

tropic cedar
hardy trench
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@tropic cedar Do you usually hit Ace in ranked?

tropic cedar
# fair jolt Ran into this monstrosity of a build lol

It's a pretty cool build indeed, but if you're not a Mirio who's aggressive and knows how to use melee and take advantage of electrification wait a little bit to gain more experience to use this! Not trying to be offensive of course Mirio

tropic cedar
hardy trench
tropic cedar
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I just use only Mirio and since the season starts in 4 days I do it!

hardy trench
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Was wondering what your thoughts were b/c the game changed very quickly after I left Pro

tropic cedar
hardy trench
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Now it's way more lethal off the rip, so been wondering if I should become more of an aggressive Mirio

hardy trench
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Dannng, less than 70 is a GOAL

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I also don't have any costumes on Mirio, and I heard they can make a big difference. I still believe I can get to Ace without it. Thoughts on not having a costume?

tropic cedar
tropic cedar
hardy trench
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Ah, fair! And yeah, seems like surviving is the key to not only placements but damage/KO. Can't do anything dead, esp. if you're experienced enough to be consistent with your output. It's wild that Expert is 900 for ante up when first place placement is only 700 back lol. I'm finding that getting more damage and KOs in are the key to climbing rn

On reviving teams tho

hardy trench
# tropic cedar Well, aggressiveness on a Mirio is appreciated often from your teammates. It's w...

I'm finding that teammates get themselves killed trying to pick each other up even at Expert. When I played Apex at some good tiers, it stopped being an issue, and people just focused on winning fights or retreating to rezz safely instead of picking people up. Part of me, though, feels like I might be missing something since it's a different game.

So here's what I'm thinking, and I'd like your thoughts too since I haven't really ran this by anyone:

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Because so many people stay alive until the final 2 circle sizes, it seems like evacuees dry up pretty fast for rezz cards and it gets harder for most to rotate and safely rezz. I imagine that pressure is probably what has people more often than not trying to pick up knocked teammates or demanding to be picked up*. However, a lot of my team wipes seem to come from a second knock taking place shortly after the first due to the pick up attempt.

Am I crazy or do others see this too?

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oops, typo with picking up knocked teammates vs. rezzing dead ones

tropic cedar
# hardy trench Because so many people stay alive until the final 2 circle sizes, it seems like ...

Hahaha, you wouldn't be crazy. The higher the rank the more 3 stacks you run into and in general people which stay close. Some even wait somewhere close if you don't go there right away AFTER they're KOed waiting for you to get their badge! But that's why Mirio is such a valuable asset, if they knock your teammate and forget to confirm their kills, or they get distracted, you can easily teleport or get to them safely and then revive them! So if your teammate goes down (unless you're not confident on yourself because of low levels/no heals) you have to go and try to revive them! Some times you might have to kick the team off of them but it's fine! I've done it countless times, and most of the times the said team is low so a few hits will make them clear out the area!

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Again, do it when you're certain you yourself no matter what will be able to get out of there alive, no matter what getting you and your teammate killed doesn't do any good!

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Would that answer your question @hardy trench?

hardy trench
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Thanks, chief

tropic cedar
hidden stag
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what are the best characters to rank up quickl;y?

tropic cedar
# hidden stag what are the best characters to rank up quickl;y?

Depends on who you're good with, although the meta might be a lot helpful to some, your playstyle might not match! For example, Mirio is arguably one of the worst characters to use especially in high ranked lobbies (Expert rank and above) but since it matches my playstyle and I've used Mirio a lot, 4 days after the season started I had hit Ace!

ornate quarry
hardy trench
# hidden stag what are the best characters to rank up quickl;y?

I agree with Black Moon about playing what you're good at, and I also recommend playing what you enjoy since it makes the climb easier if you're not tilting.

Though, if you need place to start, the meta can be good to try to see if you vibe. Also, because it can be difficult in this game to unlock a specific character, quirk set, and costume, I would try every character you currently have available instead of hedging your bet on anything else right now.

In some lower ranks, I think you can climb with anyone if you are generally just better than most of your lobby therefore your score will reflect that.

ornate quarry
rugged shadow
ivory thorn
rugged shadow
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honestly all i want for this guy is to be able to do special action at any% and to lower the DP of beta from 375 > 225 and his melee 1 from 150 > 100 (melee 2 being a lower DP like 35 would also be cool but w/e)

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if i could permeate at any percent i wouldn't be as bothered by having 225hp

ivory thorn
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And it takes for ever to comeback

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Same with alpha cooldown you use it all it takes like a minute and some seconds to comeback

rugged shadow
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honestly im only putting that idea on the table now because holding permeation is kinda useless

ivory thorn
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He has the biggest cooldowns

rugged shadow
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third alpha at level 4 would be huge

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i think mirio's in an okay spot rn but there are some tiny things here or there that i think would help

rugged shadow
ivory thorn
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You think him having two gamma would be op

rugged shadow
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the way his gamma works is weird

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idk why they'd design it around a percentage if he loses it entirely after releasing the shield

ivory thorn
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And the maps not designed for mirio to rlly go thought most of it

rugged shadow
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there's only certain ceilings and roofs that are annoying for me

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like the ceiling of the UA tower's first floor on island

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can't pass through that at all

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but you can still see enemy shadows from below

ivory thorn
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You know collapse zone on the og map when all the building break mirio is useless

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Is nowhere to go

wheat cargo
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Yall I found a w mirio build

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It does 50+ melee damage in plus ultra
3 melee and gamma at level 9 guardbreaks and leaves them at basically double charge alpha hp

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That how I got 4000+ damage per game

hardy trench
wheat cargo
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Give me 6 minutes

halcyon radish
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i hope time fluctuates more, long ahh 5 minutes have occurred

ivory thorn
wheat cargo
ivory thorn
wheat cargo
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Here

ivory thorn
# wheat cargo

Do I need the regular festival outfit to unlock villain style?

tropic cedar
hardy trench
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Perception is worth its weight in guild, esp. if you're newer to Mirio or still building up your game sense and knowledge

pine saddle
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Can we all get together and pray that when the Mirio skill set comes out, the costume that accompanies it has a costume with a perfect slot for fixer?

hardy trench
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You had me until you mentioned Fixer

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But I can't complain, I just want a PUR costume for this nerd 😭

pine saddle
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You don’t have any?

pine saddle
hardy trench
ornate quarry
wheat cargo
tropic cedar
wheat cargo
tropic cedar
tropic cedar
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Still be careful with that!

wheat cargo
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That’s why I some times use willpower

tropic cedar
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Why don't we get some games in together? Are you available now?

ivory thorn
pine saddle
wheat cargo
pine saddle
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Still a good build though

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Extra health is always nice

wheat cargo
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I mean I have a build that goes to that

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I finished this

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I don’t have a photo

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Give me a sea

pine saddle
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I run og color casual outfit

grim gazelle
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What do you think would be Mirio's favorite band or artist?

pine saddle
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Dude probably bumps Motley Crue

grim gazelle
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Pantera

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Nickleback

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You mean those

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Five Finger Deathpunch

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The Red Hot Chili Peppers

pine saddle
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For sure

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He also probably bumps diva music too

wheat cargo
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@pine saddle

pine saddle
wheat cargo
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If I max fixer

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And switch kuro to ibara

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It’s at like 241

rugged shadow
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hoping to roll it miraculously when i try for strike kendo

hardy trench
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may luck be on your side

vestal seal
rugged shadow
dusk bay
ancient tiger
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truly invincible

hardy urchin
vestal seal
simple lava
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Most mirios be like

tropic cedar
simple lava
charred oasis
vestal seal
# charred oasis

Mirio aura farms while children die in front of him (not clickbait)

halcyon radish
tropic cedar
# halcyon radish mirio…

Don't tell me not only you learned how to roll out of his beta, but because you're using the meta as well you downed him with 1 move? Congrats!

tropic cedar
halcyon radish
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nah i main mirio i just found it funny

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😭

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i used mirio and monoma to get to elite +

crimson pivot
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firm believer he shouldnt give any indication of where he is while using his beta under ground til he comes up and should allow his special action to be used at any percent not just 100. You guys let literally let every other charcter use theirs as long as their is a precentage at all on the bar. until it hits 0. Literally rob every piece of the identitity that makes mirio the character he is. Either that or as the one of the only pure melee characters in the game should actually have one of the largest standard health pools

tropic cedar
crimson pivot
# tropic cedar Good ideas! But many people disagree on the very fact Mirio should get buffed at...

yeah its all the same idiots that have to play the lowest skill cap characters in the game. Mirio is legitmately the hardest character in the game to play, and there is absolutely no argument that can be made against it. yet he has the smallest shield and the smallest amount of HP. Which really becomes a factor when you reach end of round zones, where his alpha literally always takes him out of the safe area. Its poor game development. Period

tropic cedar
vestal seal
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Mirio beta should have himself as a hitbox when going up in addition to the circle

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It'd be cool

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Also maybe a 4th alpha

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Also his charged alpha shld do more than his half cuz that only makes sense

rugged shadow
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buffing the wrong things imo

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you have to think about what makes mirio so mid in the first place

rugged shadow
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i think it should have the indicator BUT the issue is that the actual hitbox of beta takes too long to come out

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it's inaccurate

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mirio's already the most telegraphed character in the game the second you start focusing him so stuff like this does not help him at all

indigo violet
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Always found that weakness of being bad when focused easy to fix by working with your team (or even enemies in crowded team fights [though I'll admit this one being more risky])

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When talking about beta especially

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Alpha also becomes easier to land just wait until the enemy jumps and shoots or rolls then free punish with alpha. Even better if your teammate has a low knockdown alpha then you stun lock the enemy to a quick grave.

crimson pivot
# rugged shadow the first thing here i semi-agree with

he just needs buffs, period. he is the only character that actually gets penalized late game with recoil. His alpha takes him out of the safe zone 90% of the time. Which results in 20 damage, nearly 1/12th of his HP just because the nature of the ability. Given he has the highest skill requirement to actually pilot. To make him the squishiest champ is just absurd. There are so many levers to actually bring him in line with the more recent characters and quirk sets. They over tune so many characters that you can actually be brain dead and operate. Meanwhile the hardest character is egregiously unfairly punished.

crimson pivot
indigo violet
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For his alpha taking you out the safe zone use tap more and when you need to go more up or down to cancel out the horizontal movement. Aiming down with charge shot is usually effective anyway at close range so it should be a habit to get into

indigo violet
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Most rap mights do not stop firing even after getting hit with beta and a few charge shots

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Strike kiri beta is easily nullified be beta, charge shot, special action

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Assault ochaco is one of mirios better match-ups

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Yeah she hits you once and you are gonna be hurting

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But she's usually slightly in air and always waste I frames to the point you'll kill her in seconds if you punish properly

rugged shadow
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Mirio 【Mirio Togata】Mirio
・Changed HP to 250

・Quirk Skill α "Phantom Threat"
 └ Increased ammo count to 3 from level 4 and up.
 └ Increased reload speed for levels 4 to 9 (3s > 2.5 > 2s).
 └ Decreased down power from levels 1-10 (125 > 75).

・Quirk Skill β "Phantom Dive"
└ Adjusted how Mirio travels across small bumps and hurdles on the map.
 └ Sped up the activation time of the uppercut punch to match the animation.
└ Adjusted so opponents that take a hit fly a shorter distance at all levels.
└ Decreased down power from levels 1-10 (375 > 300).

・Special Action "Permeation"
 └ Changed to allow use even if the gauge is not at 100%
└ Changed to allow use upon beginning a match.

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objectively the changes i want to see for this character

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unfortunately there is nothing they can reasonably do to make him less predictable, so i think strengthening his other aspects would help

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mainly restoring his combo potential and evasiveness without actually changing the reload values of beta or special action

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you wanna be invincible? pass through a wall? dash to a friend? sure, but make sure you manage that meter

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he should feel a little helpless without beta/special action in terms of trying to get away safely but the conditions for him to activate permeation are too specific

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the first beta change is specifically targetting how he traverses over small things like cars or small ledges which can force him out of beta when you aren't intentionally doing so

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i'm sure we're all well familiar with that

violet bone
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3 ammo lvl 4, It's the only thing I miss

rugged shadow
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yea

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i just think his early game would be so much better if he could have 3 at level 4 instead of 7

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its just so miserable only having 2 shots of alpha and no special action at the start

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i'm a firm believer that he doesn't need a 4th alpha but a 3rd sooner

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i would also say make it so that his gamma doesn't go straight to 0 after you release it but i could see that being problematic and he also doesn't need it

violet bone
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also, just these 3 alphas at level 4 would already be incredibly good

if not that, to supply this 3 alpha late... put the 1 melee attack to be able to advance further

rugged shadow
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a melee buff would be nice

violet bone
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It doesn't need to be as much as kendo, but melee could make up for the lack of the third alpha

indigo violet
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His melee is one of the strongest, no?

rugged shadow
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it's one of the fastest

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but that doesn't make it the strongest

indigo violet
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Sorta does. It allows it to combo into itself on gp

rugged shadow
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it isn't bad but its kinda stubby

indigo violet
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Not a lot of other melees have that feature

rugged shadow
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he gets a combo

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cool

violet bone
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I'm talking more about advancing in melee

rugged shadow
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right

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he actually does have a really tiny lunge if he does it next to an opponent

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just not a considerably far distance but it does exist

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so i could see them maybe adjusting that

indigo violet
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You can semi easily catch someone for rolling wrong with the lunge

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While it's range is short the speed at which you can repeat it does make up for that

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Usually

rugged shadow
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it's just not true unless you're fighting the really bad ones on unranked or something

indigo violet
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Though difficult

rugged shadow
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anyone can get ace this season so that isn't really a factor for me this time around

indigo violet
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Dosen't really matter in the first place it never did

rugged shadow
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but assault ochaco kills you for making one mistake and red kiri can literally stand, look up and throw 2 rocks the second mirio tries to do beta on him

violet bone
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The point is that it is still very close.
It's a "normal" melee
But Mirio is one of the characters with the highest skill CD, you can literally run out of skills to use. And there is the early game where the alpha takes a while to have the third ammo
For these reasons I believe he deserves a lot make up for the lack of skills and to make up for the early game elee with more advancement. to make up for the lack of skills and to make up for the early game

indigo violet
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Even then gamma can defend you while you wait for your cooldowns

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If you hold it and don't immediately drop it

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Also good melee bait

indigo violet
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Unless your getting hit by 2 alphas per gamma or something like that

rugged shadow
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same deal

indigo violet
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Using beta on anyone is risky

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Unless you are catching their roll, or you got them stuck mid-air with tap alpha

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Strike kiri can't land two rocks he only gets one

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Even if he's spamming as hard as he can

rugged shadow
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if he guard breaks he can and will

indigo violet
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No? Just recover

rugged shadow
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i've seen and done it plenty of times

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gamma > gamma is a true combo on flesh

indigo violet
violet bone
indigo violet
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The people you hit just don't expect to need to recover

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Or respect strike kiri gamma spam too much that they doom themselves

violet bone
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Alpha spam
Beta spam
Gamma very spam

indigo violet
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I've never been hit by two strike kiri gammas since that one time one missed me then accidentally bounced into me allowing a second. Even then I don't think I was playing Mirio or in end lag

violet bone
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Hahhah

indigo violet
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It is not that bad for me but maybe that's just cause I am used to low level gaming till I can actually get levels

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So it is kinda normal for me

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Though in hindsight mirio is one of the few characters this matters so much for

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And tsu

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But level 4 being her saving grace then lvl 7 so yeah

violet bone
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Oh, you can play it, I have fun with it.
But it still seems like an unnecessary and excessive difficulty.
even more so seeing other character in the game, you know?

indigo violet
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I played ibara, tech dabi, and tsu through season 1, 2, and 3

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Ibara only had two alphas till level 9

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And 1 beta

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Tech dabi has some of the harshest cooldowns

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Especially when gamma got canceled on anything

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Slipped one inch off a ledge

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Bye bye gamma for 14 seconds

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Tsu post nerf got to pay attention to your cooldown but still not as bad as the other two or mirio

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So looking back

violet bone
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There are worse examples than him
kirishima assault I love him, after getting beta 9 and gamma 9 he becomes a MONSTER But before beta 9, it's a joke, a bad one.
It takes so long to level up and become playable that in current goals it even seems unplayable and he doesn't have the mobility to fast loot

indigo violet
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I've always chocked kiri being bad low level (especially beta) to his tracking and inability to actually control it

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No ability to predict or even meet the enemy where they are going

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Only punch in the spot where they once were

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Alpha I've always complained how some characters can constantly run about the same speed (plus the end lag makes it arguably the same or even faster to just run

violet bone
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Low level enemies run away simply by walking, it doesn't matter if you try to go with alpha or beta, you won't get there, it's slow...

indigo violet
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Yup, nothing good old kiri can do

violet bone
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After beta 9 the game changes, I would even say it's op, but it takes a long time to get to that point.
Very

indigo violet
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I'd definitely say he gets good. Op is pushing it too far still abled to be strafed though it is harder to do so

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Also make a half second opening and you can slip bye him and suddenly he has to get ontop of you again

violet bone
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After upgrading beta 9 and gamma 9, he is a war tank
Hahaha

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I still use electrify on him, then breaking the shield you can still follow up with another blow.

violet bone
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Gamma deals 220 damage at lvl 9 and is difficult to dodge

indigo violet
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Got pinned in a corner with alpha then hit with gamma or beta couldn't really see just know I went down

indigo violet
violet bone
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Sometimes with 2 or 3 skills I can kill someone

indigo violet
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Wait

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I just realized

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Rap might gamma does almost the exact same damage as kiri gamma

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While being one direct target and allowing you to ain't the aoe for another target

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I hate making connections

indigo violet
violet bone
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That was just an example

It's even poetic that he's a sack of 💩 until he reaches a high level and turns into a monster.

violet bone
indigo violet
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True

violet bone
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But the point is that new dolls generally don't require this "need" to level up. even though you gain something besides damage, you play perfectly without it

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It has a lot of mobility and range from the beginning

indigo violet
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Yeah, okay I am starting to see your point

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But I've also seen this with a lot of characters on the base roster

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Hence why I kinda just find it normal

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Strike shoto, aizawa, tenya, and ochaco

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Other then alpha for shoto and aizawa

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They start with max bullets on beta and gamma

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Ochaco more so on the alpha part is why she is there

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Oh, yeah also all might assualt

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Some characters also just have better cooldowns compress alpha being a prime example of a better one and mirio being one that takes longer

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The games balance is all over

violet bone
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Yes haha an Iida without the 3 alphas would never work for example

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Red shoto was one that had a lot of buffs in all skills

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Nowadays it's a big doll

tropic cedar
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Mainly the problem with Mirio is that he is unfortunately or not too predictable. It takes literally nothing to roll out of his alpha and due to his beta which

  1. You can hear approaching
  2. The circle appears before the pop-up which gives you even more time to dodge
  3. In certain areas where the ground is round even if the enemy is in the circle it won't land
    Plus all of his moves are way too punishable! Trying to charge your alpha? Some sharp shooter like Shinso, Ibara, Strike Deku and so on can shoot you before you even launch. You missed your alpha/they rolled out of it? You're left kicking the air which is again really punishable. Your opponent rolled out of your beta/you missed it? Well I can't really imagine a more punishable move than that, you've literally just signed up to lose 250+ health. And you can walk through his gamma (some moves go through it anyway). Believe me it's annoying when I see people who I face just standing still because they know that if I try to alpha they'll roll if I try to beta they'll roll before it's activation. I can even do it too and it's just sad, I know no other character who is that predictable. Literally written down, sure with skill, timing and strategy you can get lots out of Mirio, but I'm telling you in an open space, 1v1 for example when it's just you and someone else left? If they are a bit above the average MHUR player, you have to sweat a lot to outplay them. That's not something you can necessarily fix, but for example the suggestions for the beta so it won't be so easy to roll out of (because it's the most punishable move Mirio has and extremely easy to dodge) you just made Mirio easier to play by 70%, because now no one will just stand still waiting for when you'll pop up, they'll actually panic. My opinion? Your suggestions for the beta are good but I'd also add to remove even the sound he makes when he goes underground. It might sound silly but it's supposed to be a suprise attack!
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If your opponent can hear it and has such a large window to roll out of it, with how extremely punishable it is one move for Mirio is just out of the play which just makes you focus on your alpha, and when you do that you're even easier to dodge. Using SA to get close and melee might might work once but after that the SA won't get back until the end of the fight so after that you're a sitting chicken

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Wow I wrote a lot hahahaha

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What do you guys think? Mirio

pulsar abyss
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if he just popped up harmlessly instead of the giant uppercut it would unfortunately be a buff in a lot of situations

tropic cedar
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Pop up harmlessly meaning it's not longer used offensively? Like it's just a move to get out of somewhere?

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That just makes you rely on the easiest of all the moves Mirio has to dodge, his alpha

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That's why I'm saying fix his beta, you can't do something about how easy his alpha is to dodge (neither you should because if you can't dodge that you're just getting hit by a bullet and you can't avoid it) so at least make his beta an actual attack you can rely on to surprise your opponent, landing the beta-gamma alone will make your opponent panic and forced to flee, and then you can chase them and take them down way easier

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With how extremely punishable the beta is and with his SA nerfed, his 225 HP, it shouldn't be easy at all to dodge

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I'd even take a small nerf to the beta damage if they made it harder to dodge

pulsar abyss
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please don't misunderstand, I'm not saying they SHOULD get rid of beta damage, I'm just saying I think at high levels of play the uppercut is a detriment rather than a plus side, since it seems EXCEEDINGLY rare for a player to be hit by it unless its used in conjunction with a teamates attack

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I know it's way too much work to put into the game, but I also think it'd be really cool if Mirio could toggle his SA on and off freely, without needing 100%, and also while in the middle of moves/hitstun

I know it ABSOLUTELY would be miserable to play against, but I think he would be tremendously fun to play if you could try use his S/A as he could in the show, even if his damage were to be gutted as compensation.

probably just the wrong game for the fantasy but I like the idea conceptually of mirio being able to phase in and out of attacks

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mirio being grabbed by shinso and combod for 5 seconds doesn't sit right with me 😭

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or even making his beta give the hawks tracking effect IF it hits, so atleast he could try to alpha through walls on a target he has "wallhacks" on instead of having to charge an alpha in a todorokis face

so many ways to make this character more playable

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also insane that people can walk through his gamma shield if im being so honest

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mirio players walk uphill to school both ways

tropic cedar
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Hahaha, sort of yeah

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Indeed a lore accurate Mirio would be more fun, that's why I'm having high hopes for his skill set. But honestly? I want it to have a high skill ceiling. So that it takes lots of training and skill to use it, like lore accurate Mirio. But should you provide these 2 you're a menace, because now with Rapid Mirio even providing the 2 and much more, you can still be taken out and underestimated 9/10 times

ornate quarry
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I just did a new Mirio combo! I canceled the POWA hit and i did the shield instead! 🔥

tropic cedar
ornate quarry
tropic cedar
ornate quarry
#

It s because before the last alpha hit i was too far away from the target so i barely hit him
It s like when you do alpha on someone but it s just barely in the range so you cant continue

tropic cedar
#

Yeah, that's why I said it'll happen randomly.. also quick question, am I the only one who at times in a match despite landing the alpha combo nice and normally at some people, there could be 1-2 specific people who manage to roll out of it?

#

Like I land the first and as I'm about to land the second, they roll. What's with that? I don't have ping so that's not the case

ornate quarry
tropic cedar
#

And it usually happens against cross platform uses

tropic cedar
ornate quarry
#

Like if they have 2 rapids and shield i think they can dodge it

tropic cedar
ornate quarry
#

Maybe he had rapid cards activated or ochaco special tuning

tropic cedar
#

Like when during his 3rd alpha the opponent can try and land a sharp-shooting move

#

Such as Ibara beta

ornate quarry
#

And also if someone has a hyperarmor move they can use it in between your alpha if they still have shield

#

Also not hyperarmor moves

#

Like yellow deku can hit you with alphas when you are doing your alpha on him

#

If he still has shield

hardy trench
#

We should try to clip it to seeee

#

Maybe check the profile of those who do it too

ornate quarry
#

I am pretty sure that in my channel there are some games in which they dodge it but i guess because of the reasons above or because i was a little bit laggy

vestal seal
rugged shadow
#

would bring back strings like beta > tap alpha > charge alpha/gamma

#

mirio's few combos were fun asl i want those back

vestal seal
#

I never got to play him with those

dusk marsh
#

@tropic cedar didn’t realise you were EU think I just fought against you lol

tropic cedar
dusk marsh
tropic cedar
#

But sure, roll with anything you want!

dusk marsh
#

Why would I let someone res in ranked? 🤣

#

Ppl get upset saying they’re being targeted but you’re on ranked

tropic cedar
#

I didn't try to res the entire time? You were chasing me long before that!

dusk marsh
#

You just said I couldn’t heal or res

tropic cedar
#

If you don't want to talk about it just finish it here

tropic cedar
#

How come you'd know wether I'd res or not?

#

I didn't try it anytime soon!

#

Even when I was healed up you'd just come back to attack me!

#

I'm flattered hahaha

dusk marsh
#

I didn’t lol, I just knew you were low & one of your teammates had gone

#

You know what

#

Forget about it

tropic cedar
#

I wasn't low but anyways let's call it

dusk marsh
#

If you wanna be upset that I’m playing ranked it’s whatever

tropic cedar
#

Mhm.. yeah I'm upset

#

Sure let's call it that if it makes you feel better!

dusk marsh
#

It’s the first thing you mentioned lol

tropic cedar
#

I said I'm upset?

dusk marsh
#

About targeting

#

But let’s just drop it

tropic cedar
#

Because you did

dusk marsh
#

I doubt we’ll come to agreement

tropic cedar
#

Anyways I'm in a match

dusk marsh
#

Have a good say

#

Day*

vestal seal
#

The aizawa mirio matchup is so 🥀

hardy trench
#

@tropic cedar You're EU?? Is there cross-regional matching or b/c I'm in NA, I'm default only in queue with other NA?

rugged shadow
#

W crashout

hardy urchin
#

rp as mirio while being passive aggressive

#

#TheRedditorWolfCameOut

tropic cedar
tropic cedar
# rugged shadow W crashout

Well, it was a little annoying trying to heal or fight someone else and then someone would pop up every time and spoil you

#

And then deny it as well!

#

But it's okay it's not the first or the last time, next time I'll just say yeah gg I saw you amazing match!

tropic cedar
# vestal seal The aizawa mirio matchup is so 🥀

Yeah, it can get essentially tricky especially with the new buff he received which makes you tap out of permeation. So be careful with one and just use for the most part SA if you're confronting one directly and try to melee combo or alpha. Dealing their shield will usually make them run but don't get careless! One alpha-gamma combo and you'll also need to heal, so be careful there. If you can avoid direct confrontation and try to catch him off guard/third party him. Best thing you can do Mirio

#

My opinion ofc

hardy trench
tropic cedar
#

Hahaha, thanks a lot. It's no big deal really, like I said it happens often, I'll just learn to say ggs good to see you and walk away. It's just not worth arguing about!

dusk bay
dusk marsh
#

Maybe it will be busted with the skillset, we’ll see I guess

tropic cedar
dusk marsh
zinc apex
#

how do i do the alpha + permeation tech?

dusk marsh
#

I'll try and help

zinc apex
dusk marsh
#

Ohh okay no worries

ivory thorn
hardy trench
dusk marsh
hardy trench
dusk marsh
hardy trench
#

if so,

dusk marsh
#

Dang yeah you're right

#

I forgot lol, in that case it is just more damage

hardy trench
#

Huh

dusk marsh
#

I guess the perk for charged Alpha is Permeation, distance & Knockback rather than damage

rugged shadow
#

tap alpha is a much larger commitment in a team fight vs charge shot

tropic cedar
#

Despite the better damage the alpha combo may give, especially if you combo it with melee and gamma, in big fights you don't really wanna do it too much! Because someone can attack you while you're at it, for example a Rapid All Might whose gamma deals your entire hp! So be considerate with it, you'll see that with charged alpha when there are big crowds hitting multiple opponents at once and then changing to another one or beta, or whatever you like is more suitable! My opinion? Try landing it when you chase someone or when you want to hit someone mid-air. Alpha-alpha-beta when you're close to the ground, or alpha-alpha-charged alpha will do way better than a one-shot charged alpha! Mirio

ivory thorn
#

Mirio techs?

tropic cedar
ivory thorn
tropic cedar
# ivory thorn For movement and combat

For movement you can try doing your charged alpha from the ground. That way the cooldown starts immediately without having to land! For combat, you might wanna try when you are underneath a building with beta, to look up! Some times you'll be able to see who is up there!

#

Anything else?

ivory thorn
#

Is there a special action tech

tropic cedar
tropic cedar
#

Hm?

ivory thorn
tropic cedar
# ivory thorn Look at what I relied to

I think it is just the charged alpha! I don't think there is a SA+alpha tech. Unless they are referring to the usual, when you use SA to approach your opponent and alpha. Or SA and then alpha to escape somewhere!

#

I don't know anything else they could possibly mean!

hardy trench
#

Mmm, maybe map knowledge? Just like there's tricky spots that you'd be able to Beta into like the dome of that fire zone and that typhoon zone, you can Beta around the surface of the weird tunnel near the really tall helipad in the map with the school in it.

This also means you can use Special to drop through roofs or floors or bait someone to follow you around a big corner only to Special through the wall to shake them. There's a number of spots I like to reset through by running around a corner only to Special into a building then charge Alpha through the ceiling with maybe, time/position/resource depending, Target Special back to my team.

rugged shadow
#

sounds more like a tip than tech

rugged shadow
#

when i think of tech i think of stuff like alpha gliding for kendo/red kiri or cancelling red shiggy's air beta startup

dusk marsh
rugged shadow
#

while airborne if you time your landing perfectly while pressing beta you'll skip the jumping animation entirely and just make the pool instantly

#

not relevant to mirio at all but i'll just leave this here

tropic cedar
# ivory thorn Ok any SA tips

Well, you certainly don't want to use it mindlessly! With that I mean for too much time, with the magazine getting an.. admitedly big nerf it is not optional, it is kind of required to be careful with it! That said, don't be shy about it either! When you want to escape or approach a beam character directly, SA helps a lot! Just don't overdo it! Be quick and efficient with it. Also, since with his recent buff it is easier to use, his teleports are extremely viable as well! To get back into the zone after chasing someone, to relocate, to escape or help your teammates quicker! It can be used anytime as long as 25% is provided so go crazy with it hahahaha. That's most of it from me, I can show you more if you want which I can't exactly transmit through text

ivory thorn
tropic cedar
ivory thorn
#

Will you teach me then?

tropic cedar
#

Let me see if I am available at that time, I am not good with time zones..!

#

Yeeeah it is a little past midnight for me so I am afraid no.. sorry! Time zones always get in the way..!

hardy trench
# ivory thorn Ok any SA tips

Besides what's already mentioned, I like to use the Special when I'm in a dead fall just asking to get hit. To practice, you can try to chain it after finishing a Beta or after an air recover. Though if you're feeling squeamish about the possibility of hard punish in live matches, I would recommend drilling it against bots set to fight and/or against a friend while y'all lab or warm-up.

Also, Special while sprinting b/c you're on long Alpha and Beta cooldown is a lifesaver too.

BMoon already mentioned a defensive dash back to your team to reset or hit a differnet angle, but you can also use it aggressively if you zone someone important: stop the chase, 180 degree turn, Special to a teammate who's fighting, and 2v1 that target for a quick down. That down should apply some significant pressure, hopefully netting y'all a 3v2 where at least one enemy is zoned and you're guarding the downed target--just don't thirst 'em so the enemy feels it/more likely to panic and make another mistake.

All in all, my hope is that most Mirio's don't get downed without having at least Special, Alpha, and Beta on long cooldown. If you think about it, 3 Alpha charges with 4 Aimed Special charges makes 7 crazy ahh dashes. 👀

dusk marsh
zinc apex
# ivory thorn ^

i mean i saw mirio users using the other special action variant but instead of flying to your teammates they fly to your banner or run after enemies got chased by one just yesterday

#

so i was confused so i asked

zinc apex
ivory thorn
#

How

zinc apex
#

THAT'S WHY AM SO CONFUSEDDDDDDDD

ivory thorn
#

You didn’t try to ask him

#

Yo you sold we could’ve learned a new tech

zinc apex
#

and on pc

#

so couldn't do a ps chat

ivory thorn
#

You still could’ve got his user

zinc apex
#

oh...

zinc apex
ivory thorn
#

You sold

zinc apex
#

but he was an ace

#

straight aces

ivory thorn
#

What mirio skin

zinc apex
#

since season 3

#

and gold at first two

ivory thorn
#

You ace?

zinc apex
zinc apex
ivory thorn
#

Help me get ace

#

I should’ve been ace

zinc apex
#

when am home ig

zinc apex
ivory thorn
#

Rapid bakugo

zinc apex
#

i used to main all might before his nerf....

ivory thorn
#

And mirio

zinc apex
zinc apex
ivory thorn
zinc apex
ivory thorn
#

And I main tysu and red kiri

zinc apex
zinc apex
#

but niceeee

#

i now main momo most the time

ivory thorn
#

Did they nerf her jump

zinc apex
#

snd purple todoroki

zinc apex
ivory thorn
zinc apex
ivory thorn
#

You spam the explosion move

zinc apex
#

i get 8 kills per game w him easily...

ivory thorn
#

Ik you do in end game circle

#

Yep

zinc apex
#

not always yk

ivory thorn
#

All tech shoto do that

ivory thorn
#

But I can play at 5pm central

zinc apex
#

like maybe 1 or 2 hours from now?

ivory thorn
zinc apex
ivory thorn
#

It would be 11cet for you

zinc apex
hardy trench
indigo violet
#

So your teammate can be dead but their model is still next to their badge allowing you to use sa to effectively dash to their badge

#

Unless their corpse is at the bottom of a buidling and their badge at the top

#

And so forth

zinc apex
#

DON'T ASK ME HOW BECAUSE AM ALSO CONFUSED

tropic cedar
#

If the first one was true, then you have to tell me he was
First of all certainly using his teleport, and that you aren't just confusing it with his charged alpha perhaps?
Second if you are sure, his pose and speed are different from the normal alpha! He is WAY faster when doing the teleport, and instead of being into a kicking position, he has his left hand raised and dashes. Plus there is a way bigger noticeable white trace he leaves, much bigger than his alpha does!

#

Plus when it stops Mirio is a little.. staggered you know? When you for example use your charged alpha on a rock and you get thrown back? He hits that pose at the end of his teleport! Which he doesn't at the end of his alpha

zinc apex
#

so much typing.....

#

but ye you're pretty right

#

he's prob cheatin ig

#

@ivory thorn wanna play now???

ivory thorn
zinc apex
ivory thorn
#

Let me walk in the house

#

lol

ivory thorn
#

Wait nvm

zinc apex
#

5 teams left almost done icl

ivory thorn
#

I gotta do something

zinc apex
#

done

zinc apex
zinc apex
ivory thorn
hardy trench
#

Does Alpha or Beta stun if you have the Electrification special tuning? 🤔

I asked in General, and it seems like yes. Can probably guard break with melee or normal Alpha and then get an easy Beta. If you need to ollie out, Special dash a teammate 😮

indigo violet
#

More then likely yes

#

Your touching them and knowing the devs they didn't program permeation to turn off the shock hitbox

charred tendon
#

i'm so confused do you not get the miro outfit from this event?!

dusk marsh
slow path
#

Guys, I use Kirishima's extra life tuning and when it hits it has Hawks' tracking

#

Is this a good tuning? I mean... I'm not bad just because I use this extra life, right?

vestal seal
hardy trench
#

We all know that feel of a single mistake seemingly setting you up for a ToD even though you were playing tight af prior to

slow path
#

I always spend this extra life usually in beta

#

If I use the beta and dodge there is always a funny guy who gives you an especially high hit

tropic cedar
# slow path Is this a good tuning? I mean... I'm not bad just because I use this extra life,...

Hahaha, in fact it's one of his best tunings! There are many characters nowadays which can one-shot Mirio unexpectedly. Willpower is a must-have especially in highly ranked lobbies. You'll see that there will be matches you won't even use it! Personally I run it all the time, and Perception is a great combo for it because it lets you chase a lot better, paired up with Willpower so you won't be worried about getting downed! Mirio

halcyon radish
tropic cedar
burnt pier
burnt pier
tropic cedar
vestal seal
tropic cedar
dusk marsh
final charm
#

Mirios what’s the best tuning

tropic cedar
# final charm Mirios what’s the best tuning

Probably Willpower or Perception! Both are great for Mirio, although personally I think the best is Willpower due to how effectively he can take advantage of it by getting out of a situation, even with 1 HP. It's a life saviour

rugged shadow
#

i’ll roll his festival outfit someday

vestal seal
burnt pier
vestal seal
burnt pier
#

Aren't there any usable support villain tuning?

vestal seal
burnt pier
vestal seal
#

In terms of non pur I use the hero costume one that can go revenge support willpower

tropic cedar
hardy trench
#

But I'll try it o7

#

Like I know it's good, so I'll just have to get used to it. Sometimes I'm so shocked that I'm still alive that I fumble the Willpower use lmao

tropic cedar
#

Hahaha, yeah it happens. The build you mentioned is also really good for Mirio, but Willpower just comes in handy many times. Especially when your team doesn't back you up, so you have to pull to victory by yourself

elder wraith
#

Okay so I main Mirio and im really trying to get all his badges and get consistent crazy damage games with him

#

But I don’t have any good skins for tuining so im running him with base

#

I only know how to do the alpha spam combo is there any other combos i could use

elder wraith
#

Im getting the outfit🥹

tropic cedar
# elder wraith I only know how to do the alpha spam combo is there any other combos i could use

Of course, and I'm glad you're taking that journey on Mirio! Have fun during that!

Alpha-alpha-get close, melee-gamma. A really good and easy combo! Lands easier when your opponent has no shield

Alpha-alpha-beta. Another pretty easy combo, usually done when your opponent is slightly above the ground so they won't be able to roll out of it!

Melee-melee-melee-gamma. What better combo to kick someone off of you or to just deal some nice close-up damage!

These are the basic ones you can use pretty easily. All of them involve the risk of the opponent rolling out of them, so train hard to be able to do them with ease and quickly! If you want anything else, me and the community will help Mirio

tropic cedar
hardy trench
hardy trench
#

@tropic cedar Think you'd be down to do a VOD review at some point?

tropic cedar
ornate quarry
tropic cedar
ornate quarry
#

🤣

slow path
#

I just loaded an entire game lol

#

I would kill anyone who appeared in front of me, I'm very happy lol

#

I don't think I've ever reached lv9 so fast and I don't use card multipliers or anything lol

hardy trench
tropic cedar
tropic cedar
hardy trench
# tropic cedar Some times being aggressive with Mirio from the beginning of the match is a real...

I think if you get a good feel for your team b/c they're a normal stack for you or just in general (ex. you can see them trying to take fights), it's better to loot players in Battle Royales, esp. early and late. I can understand taking a slower approach in mid-game tho like if you get rewarded more for placement than dmg, knocks, etc.

This is all assuming normal stuff like you know how to push, when to push vs. when to quit (incl. you haven't knocked any fast enough, team's feeling unstable/falling apart), have good micro so you're confident going into fights as Mirio, etc. But it was my favorite way to solo queue grind ranked every split in Apex Legends

tropic cedar
hardy trench
tropic cedar
slow path
#

But to make up for it in the next match I was brutally molested.

summer burrow
#

Are there any cool mirio combos?

tropic cedar
# summer burrow Are there any cool mirio combos?

Well, there is alpha-alpha-beta which you can land when you've started the combo and your opponent isn't on the ground, they're mid-air. That way they can't roll it, it's a big damage dealer and pretty cool or so to speak hahaha. Another one could be (on HP only!) charged alpha-melee-gamma. Or some times just gamma, no one really expects it! And most don't even know it but you can do that some times

hardy trench
# summer burrow Are there any cool mirio combos?

I like to repeat Mirio’s first melee three times, then finish with Gamma. The trick is to hold forward and manually time the first hit of his melee string — don’t let it auto-chain into the full 3-hit combo which causes them to fly into I frames vs. getting some room to throw in the Gamma. Just keep chaining single-hit confirm 5Ls.

There’s a lot of hitstun forgiveness, and you travel surprisingly far: it’s great for staying on someone or setting up for your team to collapse. It buys time similarly to the confirmed uncharged Alpha combo, for example

What’s wild is you can adjust the tempo — speed it up if you're at risk of getting third-partied, or slow it down to catch your breath, check surroundings, or stall for cooldowns. In 1v1s especially, it's super versatile and helps me reset my tempo to check if I commit to the fight or special dash to my team to add to their flights

elder wraith
tropic cedar
slow path
#

How do you guys upgrade Mirio? It depends on the will but I put Alpha 7 beta 9 and Alpha 9. The shield already comes in the boxes so I don't need to worry

tropic cedar
#

Well, although this isn't a bad way to go for his level up path, I'd suggest maxing the alpha before anything. Mainly for the bigger range/hit-box the level 9 provides. Beta level 9 although really good movement and offensive, against players who can dodge it, it's hard to land. That's why maxing out the alpha before anything matters!

hardy trench
# slow path How do you guys upgrade Mirio? It depends on the will but I put Alpha 7 beta 9 a...

Max Alpha and then Beta 4!

I think I get way more damage consistently by charging Alpha while keeping one ammo to avoid long reload. Getting 3 ammo allows for more than just damage as it's also insane mobility through objects and vertical. The bigger hitbox is also really nice for safer combo starters or hitting multiple in those more crowded fights with multiple teams

From there, it depends on how I feel! Lately it's been more Beta for the time underground so I can shake some more mobile chasers. I used to do Gamma instead for: the damage, the odd protection for teammates, buying time for reload, mixing up with a longer hold

But man, longer Beta to reset has helped way more

tropic cedar
hardy trench
tropic cedar
slow path
#

I use his combo with melee but only with the tuning to mark the guy

#

Sometimes I imagine the reaction, once I was fighting a very mady and I did the melee combo with Gamma

#

I thought; wow, he must have been really mad, man, lol.
This combo is really nice because the guy has nothing to do but accept it.

#

It's like Tsuyu's aerial combo (I'm main Tsuyu and trying to become Mirio, always improving)

#

Oh, for those who don't know, Tsuyu's combo is just jumping and hitting the area, which if done at the right time, you trap the guy and don't let him move anymore.

hardy trench
#

Big shoutout to this thread for keeping my dream alive, of getting Ace in my first ranked season

#

Wish me the best in S12 lmao

slow path
#

My bio is "ochaco hunter"

#

I play Tsuyu a lot and I love fighting Ochaco because everyone says Ochaco is better than Tsuyu, Ochaco has more health, hit kill.... Tsuyu, Ochaco is better than Tsuyu

#

And Mirio is also soloing everyone, it's only a matter of time until I'm as fierce with Mirio as I am with Tsuyu.

#

Who was previously known as the best Tsuyu BR will also be Mirio! But in Mirio's case it will take a while...

tropic cedar
hardy trench
tropic cedar
hardy trench
#

You go it, Mirio

hardy trench
tropic cedar
#

Specifically about 2 hours

hardy trench
#

otherwise have a good one

rugged shadow
#

finally hit a 10k game w/ mirio

#

teammates kept taking turns dying

#

i spawned in and found 2 beta cards and 1 level up, these two dudes were in the chest room and i hit a double

dusk marsh
slow path
#

I never understood this but I kill 7 but I also end up with 7 or 8k damage

#

How do I do so much damage and can't kill 10?!

hardy trench
hardy trench
#

Also, the point blank alpha to pop them towards their team was clean af. Was it intentional?

dusk marsh
hardy trench
slow path
#

And yes, when they are shot down, they have a fixed 400 GP or 415 with tuning but...

#

Dude...why do I always stop especially at 7?

#

Sometimes I can even fight with two but then I don't have enough life for the third because I'm very attacking with a character with little life lol

rugged shadow
rugged shadow
#

i usually jump just to cover a bit more ground horizontally

rugged shadow
#

by the time dabi was downed all might was getting close to standing up again

#

so knocking them in the same corner lets me full kill dabi and get shields off all might Mirio

#

this character is awesome until i make a single mistake

rugged shadow
#

so in ranges like that everything counts

#

hence why i tend to jump before shots like that

hardy trench
rugged shadow
#

forward jump > alpha vs stationary grounded alpha

#

what’s not for there to understand

hardy trench
# rugged shadow what’s not for there to understand

not sure if you think i'm trying to be shiddy to you, but i was trying to figure out if i misunderstood how the skill works. i'm pretty sure no matter the height, your dash distance is the same.

i was talking about jumping vs. say rolling or sprinting or walking

#

like i can undrstand why you'd want more distance between if you feel like you don't space well for charged alpha

#

that's not what i'm talking about, but i see your point lol

tropic cedar
#

Eliminating more than half the lobby with Mirio, quite scary! Hahaha

gleaming glacier
vestal seal
slow path
#

It's just that I sometimes get frustrated. I've already finished Tsuyu, I have all her medallions and I want to finish Mirio too, but I can't get the 10ko.

#

I always get 7 and stop

pulsar abyss
#

what tunings we using on mirio? electrification seems cool but I'd have to test exactly how it works first

hardy trench
pulsar abyss
#

perception GOTTA be flames

hardy trench
hardy trench
pulsar abyss
#

im curious on how reliable/what the interaction is like between his SA and Electro, and between hiding im gamma while electro is up, and if that makes it a "foolproof" protection

pulsar abyss
#

landing his melee would be my worry

hardy trench
# pulsar abyss landing his melee would be my worry

No fear, you get big travel, a lil bit of tracking (think Yeku kick), and you can chain the first hit faster than the combo. Chain 5L Get the first hit of his melee off three times >> gamma for the good-good damage and knock up >> reset >> watch them for a bit unless you've been wearing your reading glasses

#

I feel like no one respects the 5L opener from Mirio, and it's so clean. Speed it up the chain or slow it down, the world's your oyster lmao

pulsar abyss
#

when you say 5L, what does that mean? forgive me

#

cant tell if that's 5 of his first melee or something else

hardy trench
#

i just mean what he does when you hit his melee while on the ground

burnt pier
# elder wraith

Man how you hit the 4 combo so easily? Mine don't even go to the third

rugged shadow
#

numpad notations dont really transfer that well into mhur

rugged shadow
pulsar abyss
#

im familiar with numpad notation, but the L threw me off, and I didn't expect someone to use numpad notation when there's no really directional input in the combos

;w;

not tryna be defensive or nothing but just didn't ever think to see it that way LOL

#

also we love a fellow ram player

hardy trench
burnt pier
hardy trench
burnt pier
#

It at most go to the third one

hardy trench
#

even if you spam the overloving life out of alpha?

#

hrrmm..

rugged shadow
#

this is unrelated to the current discussion but i was looking back at old mirio combos

burnt pier
#

Yes

rugged shadow
#

old alpha’s down power was lowkey nonexistent

pulsar abyss
#

wonder if it's because the person you're hitting has already been hit by something and their knockdown is increased, or maybe it dependso n how close you are when you alpha for their recovery time

burnt pier
#

I even risk breaking my joysticks trigger

rugged shadow
#

i didn’t realize you could chain 6 and still not have them be knocked down

hardy trench
burnt pier
#

Yea a second please in match

hardy trench
#

i didn't play at the time, i'll have to look up a clip. that's actually insane

rugged shadow
#

this is an afo clip cuz i can’t find the other one

#

but yeah

#

his old combos may have been a little too strong tbh

#

id be down for a compromise buff

dusk marsh
dusk marsh
#

But of course the nerfs came rapidly after this as people complained

burnt pier
#

This is happening I couldn't send the full one because of nitro

dusk marsh
#

Due to ping

#

It won’t connect if the ping is too high

burnt pier
dusk marsh
vestal seal
burnt pier
dusk marsh
dusk marsh
#

So may not necessarily be due to ping

burnt pier
warm moon
#

Anyone think this would be something you could pull off in a real match?

#

You have to hit them near the end of the charged alpha- but pointing it down at the ground seems to make it so you can do it from closer- still some distances you just can't do it from though

violet bone
#

In this case, it's worth trying to melee, it resets the count and you can hit again.

tropic cedar
hardy trench
hardy trench
#

Anyone find any signficaint benefit from canceling the rest of the third melee animation? I figure it might be cool to drill so that I get a bit more safety in a chaotic fight, but other than that, not sure if it comes up enough. I tend to opt for chain melee instead of the combo, so maybe it'll be enough to put full melee combo back in rotation??

warm moon
# hardy trench Hmm, this is an interesting way to try to make it more consistent 😮 Lemme know ...

It was the one thing that made it consistent for me- anything else and I ended up way too far.

Granted, it's more like... Angle your Alpha so that when it reaches them you're about to stop? I'm not skilled whatsoever, and I don't think I feel confident in my competency in Mirio when I only found out cause I was trying to get his melee values, and went, "Hm- a lot of things don't have a KV of 500! I wonder what'll happen if I do it" and- well. It worked.

Also- depending on the Alpha's KV (I assume Melee has a KV of 125), Alpha>Melee>Gamma might be a thing- though I never thought of doing a SECOND charged alpha

hardy trench
#

If you got the ammo to second charge, we cook here 👀

tropic cedar
vernal sand
tropic cedar
maiden frost
tropic cedar
winter patio
#

Mirio birthday gave me his another costume and with that I got both costumes so
I wanna ask

Which one is the best for him

Festival one or casual?

fleet trench
winter patio
rugged shadow
#

festival default is probably his best one

#

it's the one i want

#

willpower/perception with all the sub tunings you'd want

#

or iron fist but i've yet to try it on mirio

winter patio
#

Thinking of this for space hop and gp sucker

#

Heat also work huh

rugged shadow
#

not sure why you'd run space hop on mirio

tropic cedar
winter patio
#

Why perception btw (I’ve never saw someone use it)

ruby pier
#

Perception is wall hacks and works perfect for Mirio

#

Just because he can alpha through walls

#

max level you get wall hacks for 30 seconds

tropic cedar
# winter patio Why perception btw (I’ve never saw someone use it)

It allows you to chase way better, Mirio can make the most out of it with his mobility, making short-cuts by going through buildings or catching them off guard by popping up from a wall. It really is great for him! And with Willpower paired up, you can chase without the fear of losing

winter patio
#

Interesting

I never knew of it
Usually a Mirio I face is a sisterly one
Thx for info

vestal seal
#

I hope mirio gets a pur for ranked next szn or it's on rolls bc I need itt

ruby pier
#

I’d love a new PUR. i also need his festival so I can run that perception and will power

hardy trench
#

I love this for you though. I'm a big fan of the Festival b/c of the specials I tend to run

hardy trench
tropic cedar
# winter patio Thinking of this for space hop and gp sucker

It would be better if you actually wanted to run GP Sucker and Sisterly, or Indestructible so when you get a KO (especially in the last zones) you will be able to get GP back, and be able to heal HP a little more confidently and/or attacking without the fear of getting shot down from beamers!

ornate quarry
dusk marsh
#

Dang the game looks so much better on PC than console

tropic cedar
#

Yup, a Mirio main can peform better in PC rather than console

ornate quarry
tropic cedar
ornate quarry
#

Melee, air melee and air melee

ornate quarry
#

Also he was too high up in the air so i could have just done a shield after the first melee i think

#

And double air melee does more dmg than the shield

hardy trench
#

On HP while dropping, people are still free, right? Or is there still a point where you can get damaged enough to be put into iframes while falling?

#

Otherwise trying to get an air melee from ground to keep it moving is so clean hahaha gj

ornate quarry
hardy trench
ornate quarry
#

I never done this before🤣

tropic cedar
#

The shield from at least level 3-4 I think can do more damage than the air melee. Try to tab it in whenever as a finisher, or a charged alpha/beta if you're more experienced for even better damage!

hardy trench
ornate quarry
#

I wouldnt suggest of using beta because it s easily dodgable and it s essential for getting you out of bad situations

hardy trench
#

Ye, that's my vibe

#

I like the confident option, even if it's rare

#

I only confidently hit the beta on like a down dabi to clean so i can get to my team faster

#

The rest is just hoping i got on my reading glasses lmao

summer burrow
#

Is Air Melee really that pitiful?

#

Or do I just suck?

#

Also, you can laugh at me for going into melee range of an ibara

vestal seal
summer burrow
#

Does his hit box not stay out?

vestal seal
summer burrow
#

Even an air melee?

vestal seal
summer burrow
#

Jeez…

#

you guys really have it rough…

vestal seal
#

But like instant hiboxes aren't really a bad thing it's fun really

summer burrow
#

I’m not used to it

hardy trench
hardy trench
#

It's like they're not used to it? My assumption b/c if I stay in close, I feel like they make more mistakes. Depends on the Ibara tho, their conditioning can be strong and deadly with that HP dmg

summer burrow
#

I need to see what you’re talking about

summer burrow
#

it was on cool down so I forgot I had it this round

#

And I tried being cheeky with it and failed miserably

#

(In hindsight i should’ve gamma’ed there)

hardy trench
summer burrow
#

I want to get better at both characters

#

And the best way to learn is seeing for myself

tropic cedar
ornate quarry
tropic cedar
#

He could have reacted at any part of the combo, recover mid-air and shoot down an alpha to stop you. That doesn't change anything! (Needless to say any character could've done this combo using their own melee, or even develop it using their kit like I suggested you could've done with Mirio!)

ornate quarry
tropic cedar
ornate quarry
tropic cedar
#

The second melee?

#

But I'm suggesting both the charged alpha and the beta or gamma for finisher! Back when you landed the last air melee

ornate quarry
#

oooh

tropic cedar
#

Mhm, guess I wasn't clear? My bad!

ornate quarry
#

No worries! I am just dumb XD

hardy trench
summer burrow
#

My aim has been off recently, but I can still fight

hardy trench
#

Or wanna plan for like an hour or two from now?

summer burrow
hardy trench
summer burrow
hardy trench
summer burrow
#

I forgot willpower existed

#

See what I mean by an off aim day

hardy trench
#

For what it's worth, you're catching the conditioning

#

You caught my left roll in back to back sets

summer burrow
#

That first match was a warm-up round. I haven’t played any matches before this.

hardy trench
#

fsfs!

summer burrow
#

All right, that was saucy. I’m not gonna lie.

#

Gamma only w

hardy trench
#

Help me out, how many for ammo on your grab?

summer burrow
#

about that…

hardy trench
#

I dunno how many I should be tracking 😮

summer burrow
#

so the thing about her grab…

hardy trench
#

😮

summer burrow
#

Is that it has infinite ammo until it hits…

hardy trench
#

OH!

#

The more you know, holy

summer burrow
#

And if the full grab finishes and connect by the time you get up, it’s back

hardy trench
#

Animation starts before sound, so is the grab on animation?

hardy trench
summer burrow
summer burrow
#

All of ibaras moves have armor

hardy trench
#

mm that explains some of these hahaha

summer burrow
#

Downside is that it locks her in place

#

It’s easily punishable

hardy trench
#

right, the punish has saved me

#

okok

#

So I'll see if I can get a hold of how that grab works

#

Appreciate the info 😄

#

holy fug

summer burrow
#

Wanna switch places?

hardy trench
#

Ye, please never ran Ibara

summer burrow
#

So if you grab me once I’m dead

hardy trench
#

Ahh, okok

#

I'm just glad you know how to play Mirio

#

You understand our pain lmao

summer burrow
hardy trench
#

That Gamma was way cheeky wtf

summer burrow
#

Oh my gosh

hardy trench
#

You're pressure p fkn good lol

#

I'm getting way less confident as we go holeee

summer burrow
#

He has the same problem as assault deku

hardy trench
#

Oh like it's hard to trade through the armor?

summer burrow
#

when I run out of cool downs there’s not much I can do

hardy trench
#

Oh fs

summer burrow
#

I can’t go for uncharged alpha’s, or I’ll die

hardy trench
#

Takes way too much patience to play Mirio when sometimes it feels like you get more on a diff hero with less effort lmao

summer burrow
#

Slowly, but surely

hardy trench
#

That full combo alpha paid off holy

summer burrow
#

I’m getting more and more health each time

hardy trench
#

?

#

From what?

summer burrow
#

I’m talking about from you

hardy trench
#

OH

#

Ye, mayn, gjgj 😄

summer burrow
#

Almost got the kill

hardy trench
#

Your pressure is great

summer burrow
#

I forgot this isn’t a thing he can do

hardy trench
#

Hm?

summer burrow
#

B line it towards the enemy

#

That’s only for teammates

hardy trench
#

ye, the approach on flat ground is tough. wanna change to the door?

#

err dome*

summer burrow
#

No, it’s all right

hardy trench
#

Hahaha, I can see why Ibara is hard

summer burrow
#

I think I got it now

hardy trench
#

I don't understand when I'll do damage and not

#

Feeling good??

summer burrow
#

Other characters it’s obvious most of the time

hardy trench
#

Fair fair!

summer burrow
#

Whether they’re at a certain range, you kinda know what’s gonna happen

#

By the way, are you aiming in when you shoot?

hardy trench
#

Wanna swap and see how it goes now that you got the hang of it?

#

No

#

OH does it change when I aim in?

summer burrow
hardy trench
#

!

summer burrow
#

The alpha

hardy trench
#

There's a range limit on no ADS Alpha??

#

dang okok

summer burrow
hardy trench
#

ye hit me

#

is that full gp?

summer burrow
#

bingo

hardy trench
#

...

#

Insulting, I love it lmao

summer burrow
#

This is a bug

hardy trench
#

She really out here just?

#

OH!

summer burrow
#

I do not do this bug

hardy trench
#

It's not suppoed to do that??

summer burrow
#

It is literally shooting out both alphas at once

#

There is a ghost non-aimed in alpha

#

Dang, I keep losing the timing

hardy trench
#

Oh okok!

#

yeah, take your time

summer burrow
#

I shoot you, but the projectile didn’t hit you at all

hardy trench
#

hahahaha

summer burrow
#

Mb

hardy trench
#

So in ADS Alpha, there's a bug where depending on how you do it, it'll still splinter into a cone a bit?

summer burrow
#

Typo

hardy trench
#

figured, npnp!

summer burrow
#

I should not be doing 300 a shot

hardy trench
#

ye, from what I saw on the website for values

#

doesn't seem like it should be max shield hahaha

summer burrow
#

I’ll explain how to do it if you really want to know

#

But I am not saying it in the server

hardy trench
#

No you're good!

summer burrow
#

I do not want another fake Ibara main

hardy trench
#

nwnw, i understand

#

So I do 80 and an additional like 40 with Alpha

#

Is it always two ticks of damage?

#

Or can someone fall into the second tick?

#

Or if you touch it whenever, it's ALWAYS 120?

summer burrow
summer burrow
hardy trench
#

😮

summer burrow
#

Amed in its 2

#

You wanna do ibara 1 v 1s or are you gonna try again with mirio?

hardy trench
#

I did 127 + ~30...so like 150, but you had a max bar of ~250, that's so bizaare. What a glitch

#

I actually gotta dip for dinner

#

If you wanan run more match-ups later, hmu

#

This has been super helpful

#

Turns out I played way too messy against Ibaras, so I'll have to see how much I can pull back and still win lol

#

Eventually an Ibara main gonna make me pack it up 😵‍💫 ggs, ttyl!