#Mirio Togata
1 messages · Page 5 of 1
Yup. Some times you might not see due to a bug, but there are times you will!
And one other thing how to hit more charged alpha and what does looking down help with for beta?
Apologies for the background noise!
It's p simple when seen, I think! Hope it's clear
What are you showing me again
I think hitting charged Alphas comes mostly from experience, incl.:
- Knowing the game (ex. how fast someone moves, what responses or mobility they have on/off cooldown)
- Knowing how far you travel and how long they take to wind up
But if you really want to work on landing more, in a practical/hands on sense, spam them. If you find you're not hitting, start by choosing moments where they're engaged with someone else or they can't see you (ex. throw walls, as you're falling from high up, w/ Perception/Hawks Special Tuning)
Ran into this monstrosity of a build lol
Aiming a charged Alpha at the ground! Sometimes I find it easier to do that then just try to aim at the person. It's more of a preference if you're newer otherwise you'll be able to aim it well
Electrification is cruel and unsual 😂
This consistent enough to recommend to others?
Oh ok
Usually Beta will move you in the direction you're facing, no matter what. However, if you look straight down before Beta, you'll move so slowly forward that you barely move
lol I was all might so he got me a few times with it was just a blur of permeation and Gatling punches so idek what was going on
Was just curious if anyone else tried this and if it was like a good consistent build
It looks solid! Never tried electrification, but it seems to be more and more popular ever since a recent build popped off on social media
It makes sense though my postive gain matches in Expert are ones where I don't think I'd get away with Electrification 😦 So probably not for me!
To hit more charged alphas you simply need more practice! Go into training, put the bots in the evasive mode and try to hit them. Do it a lot, you'll be surprised by how many times you'll miss! And looking down when you do the beta, straight down without moving when you do the beta, makes you stay completely still underground!
@tropic cedar Do you usually hit Ace in ranked?
It's a pretty cool build indeed, but if you're not a Mirio who's aggressive and knows how to use melee and take advantage of electrification wait a little bit to gain more experience to use this! Not trying to be offensive of course 
Within 4 days yeah!
Bless, okay!
I just use only Mirio and since the season starts in 4 days I do it!
Oh wow, so the final 4 days of a season is when you decide to climb to Ace? Do you just play unranked until then?
I hit Expert I in around 120 matches, and I'm trying to feel out how to get to Ace as Mirio.
Was wondering what your thoughts were b/c the game changed very quickly after I left Pro
Oh no I mean when the season starts, I just need 4 days, meaning less than 70 matches using only Mirio, and I hit Ace!
Now it's way more lethal off the rip, so been wondering if I should become more of an aggressive Mirio
Oooooh!! Okok, that makes sense
Dannng, less than 70 is a GOAL
I also don't have any costumes on Mirio, and I heard they can make a big difference. I still believe I can get to Ace without it. Thoughts on not having a costume?
Well, aggressiveness on a Mirio is appreciated often from your teammates. It's what they believe that makes a Mirio better than usual, survivability though is more than important! Just staying alive some times and getting your teammates back after they get KOed is appreciated as well. Aggressiveness is more for your own shake so you can start getting more KOs and damage in!
Hahaha, of course you can hit Ace without a costume. Tuning can help out a lot winning certain matches, but that doesn't make it impossible to hit Ace! Down to the core it's your skill that matters! Even with the world's most OP tuning if you're not hitting his charged alphas for example, you're not gonna get a single KO, much less a win!
Ah, fair! And yeah, seems like surviving is the key to not only placements but damage/KO. Can't do anything dead, esp. if you're experienced enough to be consistent with your output. It's wild that Expert is 900 for ante up when first place placement is only 700 back lol. I'm finding that getting more damage and KOs in are the key to climbing rn
On reviving teams tho
I'm finding that teammates get themselves killed trying to pick each other up even at Expert. When I played Apex at some good tiers, it stopped being an issue, and people just focused on winning fights or retreating to rezz safely instead of picking people up. Part of me, though, feels like I might be missing something since it's a different game.
So here's what I'm thinking, and I'd like your thoughts too since I haven't really ran this by anyone:
Because so many people stay alive until the final 2 circle sizes, it seems like evacuees dry up pretty fast for rezz cards and it gets harder for most to rotate and safely rezz. I imagine that pressure is probably what has people more often than not trying to pick up knocked teammates or demanding to be picked up*. However, a lot of my team wipes seem to come from a second knock taking place shortly after the first due to the pick up attempt.
Am I crazy or do others see this too?
oops, typo with picking up knocked teammates vs. rezzing dead ones
Hahaha, you wouldn't be crazy. The higher the rank the more 3 stacks you run into and in general people which stay close. Some even wait somewhere close if you don't go there right away AFTER they're KOed waiting for you to get their badge! But that's why Mirio is such a valuable asset, if they knock your teammate and forget to confirm their kills, or they get distracted, you can easily teleport or get to them safely and then revive them! So if your teammate goes down (unless you're not confident on yourself because of low levels/no heals) you have to go and try to revive them! Some times you might have to kick the team off of them but it's fine! I've done it countless times, and most of the times the said team is low so a few hits will make them clear out the area!
Again, do it when you're certain you yourself no matter what will be able to get out of there alive, no matter what getting you and your teammate killed doesn't do any good!
Would that answer your question @hardy trench?
It does thank you! I'm gonna try to pick people up more, esp because you mentioned that the enemy is most likely weak from getting that knock anyways. That's a good point, and I'm sure with Mirio being more slippery than most, I can do more than I think 🙏🏾
Thanks, chief
Hahaha, my pleasure! Whenever you want to ask something, tag me and I'll be on my way 
what are the best characters to rank up quickl;y?
Depends on who you're good with, although the meta might be a lot helpful to some, your playstyle might not match! For example, Mirio is arguably one of the worst characters to use especially in high ranked lobbies (Expert rank and above) but since it matches my playstyle and I've used Mirio a lot, 4 days after the season started I had hit Ace!
In my opinion these are the best characters for ranking up fast: strike Deku, assault All Might, assault Ochaco, Monoma (depends on your teammates).
They have insane dmg output to get kos and confirm them and good mobility too.
I agree with Black Moon about playing what you're good at, and I also recommend playing what you enjoy since it makes the climb easier if you're not tilting.
Though, if you need place to start, the meta can be good to try to see if you vibe. Also, because it can be difficult in this game to unlock a specific character, quirk set, and costume, I would try every character you currently have available instead of hedging your bet on anything else right now.
In some lower ranks, I think you can climb with anyone if you are generally just better than most of your lobby therefore your score will reflect that.
is this for pc?
Yes but i guess for everyone
permeation dash being 25% is such a good buff
W movement
honestly all i want for this guy is to be able to do special action at any% and to lower the DP of beta from 375 > 225 and his melee 1 from 150 > 100 (melee 2 being a lower DP like 35 would also be cool but w/e)
if i could permeate at any percent i wouldn't be as bothered by having 225hp
Same
And it takes for ever to comeback
Same with alpha cooldown you use it all it takes like a minute and some seconds to comeback
honestly im only putting that idea on the table now because holding permeation is kinda useless
He has the biggest cooldowns
third alpha at level 4 would be huge
i think mirio's in an okay spot rn but there are some tiny things here or there that i think would help
lowering the down power on beta would allow for beta > alpha (2) > gamma/charged alpha to be a combo again
You think him having two gamma would be op
the way his gamma works is weird
idk why they'd design it around a percentage if he loses it entirely after releasing the shield
Yes that’s dumb
And the maps not designed for mirio to rlly go thought most of it
there's only certain ceilings and roofs that are annoying for me
like the ceiling of the UA tower's first floor on island
can't pass through that at all
but you can still see enemy shadows from below
You know collapse zone on the og map when all the building break mirio is useless
Is nowhere to go
Yall I found a w mirio build
It does 50+ melee damage in plus ultra
3 melee and gamma at level 9 guardbreaks and leaves them at basically double charge alpha hp
That how I got 4000+ damage per game
You gonna share it or nah? lol
i hope time fluctuates more, long ahh 5 minutes have occurred
Share the build?
Oh mb
You gonna send it?
Do I need the regular festival outfit to unlock villain style?
If you actually need such an aggressive build, although the one you found is pretty good, the one with the most red slots is from his casual fit the heat style with 5 red slots! Give it a shot, you might see it's better offensively
gj with this!
Perception is worth its weight in guild, esp. if you're newer to Mirio or still building up your game sense and knowledge
Yes
Can we all get together and pray that when the Mirio skill set comes out, the costume that accompanies it has a costume with a perfect slot for fixer?
You had me until you mentioned Fixer
But I can't complain, I just want a PUR costume for this nerd 😭
You don’t have any?
Bro if there’s enough green slots u can take him back to 250 hp it’s possible
This is my first season, and I feel like I barely have anything 😭 This gacha is _rough _
I would like to have a costume with Kota and Ibara and a costume with Shinso and Kendo or Shiggy
I’m probably one of the most aggressive people in the game
Hahaha, you and the other hundreds of people!
I say this because every time I watch a recording of myself I’m always low hp still giving it my all.
Well that isn't always good, especially if you do it the whole time that makes you an easy KO!
You already can I think
Not all the time
Still be careful with that!
That’s why I some times use willpower
Why don't we get some games in together? Are you available now?
Same I’m very aggressive
Nah only up to 241
Dang
I mean I have a build that goes to that
I finished this
I don’t have a photo
Give me a sea
I run og color casual outfit
What do you think would be Mirio's favorite band or artist?
Old head rock
Dude probably bumps Motley Crue
Pantera
Nickleback
You mean those
Five Finger Deathpunch
The Red Hot Chili Peppers
Makes sense
hoping to roll it miraculously when i try for strike kendo
gl
may luck be on your side
shut your reddit ahjs up
Most reasonable crashout???
i farm you
First time being here
I do love the extra tp charges from last patch
truly invincible
🙄

Most mirios be like
Hahahaha

Mirio aura farms while children die in front of him (not clickbait)
mirio…
Don't tell me not only you learned how to roll out of his beta, but because you're using the meta as well you downed him with 1 move? Congrats!
it really made my day
Because otherwise you struggle with him..? Poor you the rest who learned how to roll are still a league above
nah i main mirio i just found it funny
😭
i used mirio and monoma to get to elite +
firm believer he shouldnt give any indication of where he is while using his beta under ground til he comes up and should allow his special action to be used at any percent not just 100. You guys let literally let every other charcter use theirs as long as their is a precentage at all on the bar. until it hits 0. Literally rob every piece of the identitity that makes mirio the character he is. Either that or as the one of the only pure melee characters in the game should actually have one of the largest standard health pools
Good ideas! But many people disagree on the very fact Mirio should get buffed at all, so I don't think they'll happen. No offense to you ofc I'd like these!
yeah its all the same idiots that have to play the lowest skill cap characters in the game. Mirio is legitmately the hardest character in the game to play, and there is absolutely no argument that can be made against it. yet he has the smallest shield and the smallest amount of HP. Which really becomes a factor when you reach end of round zones, where his alpha literally always takes him out of the safe area. Its poor game development. Period
Mhm, I agree with some of these. At least next season there's a 90% chance Mirio gets his skill set!
Mirio beta should have himself as a hitbox when going up in addition to the circle
It'd be cool
Also maybe a 4th alpha
Also his charged alpha shld do more than his half cuz that only makes sense
buffing the wrong things imo
you have to think about what makes mirio so mid in the first place
the first thing here i semi-agree with
i think it should have the indicator BUT the issue is that the actual hitbox of beta takes too long to come out
it's inaccurate
since there's an actual delay to when the hitbox becomes active it only gives them MORE time to react and dodge
mirio's already the most telegraphed character in the game the second you start focusing him so stuff like this does not help him at all
Always found that weakness of being bad when focused easy to fix by working with your team (or even enemies in crowded team fights [though I'll admit this one being more risky])
When talking about beta especially
Alpha also becomes easier to land just wait until the enemy jumps and shoots or rolls then free punish with alpha. Even better if your teammate has a low knockdown alpha then you stun lock the enemy to a quick grave.
he just needs buffs, period. he is the only character that actually gets penalized late game with recoil. His alpha takes him out of the safe zone 90% of the time. Which results in 20 damage, nearly 1/12th of his HP just because the nature of the ability. Given he has the highest skill requirement to actually pilot. To make him the squishiest champ is just absurd. There are so many levers to actually bring him in line with the more recent characters and quirk sets. They over tune so many characters that you can actually be brain dead and operate. Meanwhile the hardest character is egregiously unfairly punished.
lol the very concept of you have to rely on your team to do anything just means he is severely undertuned. Meanwhile the new characters due more damage with massive aoe abiliies that dont require any commitment andout damage his abilites where you have to cmmit your whole self into a play, and do twice the amount of damage
For his alpha taking you out the safe zone use tap more and when you need to go more up or down to cancel out the horizontal movement. Aiming down with charge shot is usually effective anyway at close range so it should be a habit to get into
im cooking rn hold on
Relying on your team in a team game is normal. But he doesn't need to rely on his team. It is just his biggest strength because it allows him to basically mark someone for execution. Yeah, a lot of characters do a lot of damage quickly but mirio can easily string together punish after punish on an enemy for simple mistakes. Also a lot of the newer characters struggle against mirio
Most rap mights do not stop firing even after getting hit with beta and a few charge shots
Strike kiri beta is easily nullified be beta, charge shot, special action
Assault ochaco is one of mirios better match-ups
Yeah she hits you once and you are gonna be hurting
But she's usually slightly in air and always waste I frames to the point you'll kill her in seconds if you punish properly
【Mirio Togata】
・Changed HP to 250
・Quirk Skill α "Phantom Threat"
└ Increased ammo count to 3 from level 4 and up.
└ Increased reload speed for levels 4 to 9 (3s > 2.5 > 2s).
└ Decreased down power from levels 1-10 (125 > 75).
・Quirk Skill β "Phantom Dive"
└ Adjusted how Mirio travels across small bumps and hurdles on the map.
└ Sped up the activation time of the uppercut punch to match the animation.
└ Adjusted so opponents that take a hit fly a shorter distance at all levels.
└ Decreased down power from levels 1-10 (375 > 300).
・Special Action "Permeation"
└ Changed to allow use even if the gauge is not at 100%
└ Changed to allow use upon beginning a match.
objectively the changes i want to see for this character
unfortunately there is nothing they can reasonably do to make him less predictable, so i think strengthening his other aspects would help
mainly restoring his combo potential and evasiveness without actually changing the reload values of beta or special action
you wanna be invincible? pass through a wall? dash to a friend? sure, but make sure you manage that meter
he should feel a little helpless without beta/special action in terms of trying to get away safely but the conditions for him to activate permeation are too specific
the first beta change is specifically targetting how he traverses over small things like cars or small ledges which can force him out of beta when you aren't intentionally doing so
the conditions for how it gets activated on small objects is weird
i'm sure we're all well familiar with that
3 ammo lvl 4, It's the only thing I miss
yea
i just think his early game would be so much better if he could have 3 at level 4 instead of 7
its just so miserable only having 2 shots of alpha and no special action at the start
i'm a firm believer that he doesn't need a 4th alpha but a 3rd sooner
i would also say make it so that his gamma doesn't go straight to 0 after you release it but i could see that being problematic and he also doesn't need it
also, just these 3 alphas at level 4 would already be incredibly good
if not that, to supply this 3 alpha late... put the 1 melee attack to be able to advance further
a melee buff would be nice
It doesn't need to be as much as kendo, but melee could make up for the lack of the third alpha
His melee is one of the strongest, no?
Sorta does. It allows it to combo into itself on gp
it isn't bad but its kinda stubby
Not a lot of other melees have that feature
I'm talking more about advancing in melee
right
he actually does have a really tiny lunge if he does it next to an opponent
just not a considerably far distance but it does exist
so i could see them maybe adjusting that
You can semi easily catch someone for rolling wrong with the lunge
While it's range is short the speed at which you can repeat it does make up for that
Usually
also while the first part of this statement is true i hard HARD disagree with you saying the new characters struggle with mirio
it's just not true unless you're fighting the really bad ones on unranked or something
Ranked. The only place I use mirio. Yes, I am ace. A load of them don't use their brain and panic even when they do their end lag can easily be punished
Though difficult
anyone can get ace this season so that isn't really a factor for me this time around
Dosen't really matter in the first place it never did
but assault ochaco kills you for making one mistake and red kiri can literally stand, look up and throw 2 rocks the second mirio tries to do beta on him
The point is that it is still very close.
It's a "normal" melee
But Mirio is one of the characters with the highest skill CD, you can literally run out of skills to use. And there is the early game where the alpha takes a while to have the third ammo
For these reasons I believe he deserves a lot make up for the lack of skills and to make up for the early game elee with more advancement. to make up for the lack of skills and to make up for the early game
Running out of everything shouldn't really happen even low level. Yeah you only have 2 alphas, 1 beta and 1 gamma. But you should rarely if ever use both alphas unless needed or for a kill.
Even then gamma can defend you while you wait for your cooldowns
If you hold it and don't immediately drop it
Also good melee bait
Two she needs two
Unless your getting hit by 2 alphas per gamma or something like that
same deal
Using beta on anyone is risky
Unless you are catching their roll, or you got them stuck mid-air with tap alpha
Strike kiri can't land two rocks he only gets one
Even if he's spamming as hard as he can
if he guard breaks he can and will
No? Just recover
No, it is only true if the first rock bounces and takes extra time to hit the target
Beta and gamma low lvl is a bit questionable to hit opponents, gamma I would say only after beta or melee
and the alpha doesn't even need to be mentioned, you tried to use 1x to hit the guy, you already have 1 choice:
Try using the second alpha to get it right? That will leave you at zero for a long time. or wait for the CD to come back, that will let the guy get away
The people you hit just don't expect to need to recover
Or respect strike kiri gamma spam too much that they doom themselves
Alpha spam
Beta spam
Gamma very spam
I've never been hit by two strike kiri gammas since that one time one missed me then accidentally bounced into me allowing a second. Even then I don't think I was playing Mirio or in end lag
Hahhah
Beta questionable for offense. Still a good repositioning tool even with its short duration. Gamma is definitely still good at low level just really lackluster damage. It's more of a get off me space maker and usually sets up for catching someones wake-up. Though I'll not deny that yeah it is a pain having to wait and manage that alpha cooldown early on
It is not that bad for me but maybe that's just cause I am used to low level gaming till I can actually get levels
So it is kinda normal for me
Though in hindsight mirio is one of the few characters this matters so much for
And tsu
But level 4 being her saving grace then lvl 7 so yeah
Oh, you can play it, I have fun with it.
But it still seems like an unnecessary and excessive difficulty.
even more so seeing other character in the game, you know?
I played ibara, tech dabi, and tsu through season 1, 2, and 3
Ibara only had two alphas till level 9
And 1 beta
Tech dabi has some of the harshest cooldowns
Especially when gamma got canceled on anything
Slipped one inch off a ledge
Bye bye gamma for 14 seconds
Tsu post nerf got to pay attention to your cooldown but still not as bad as the other two or mirio
So looking back
There are worse examples than him
kirishima assault I love him, after getting beta 9 and gamma 9 he becomes a MONSTER But before beta 9, it's a joke, a bad one.
It takes so long to level up and become playable that in current goals it even seems unplayable and he doesn't have the mobility to fast loot
I've always chocked kiri being bad low level (especially beta) to his tracking and inability to actually control it
No ability to predict or even meet the enemy where they are going
Only punch in the spot where they once were
Alpha I've always complained how some characters can constantly run about the same speed (plus the end lag makes it arguably the same or even faster to just run
Low level enemies run away simply by walking, it doesn't matter if you try to go with alpha or beta, you won't get there, it's slow...
Yup, nothing good old kiri can do
After beta 9 the game changes, I would even say it's op, but it takes a long time to get to that point.
Very
I'd definitely say he gets good. Op is pushing it too far still abled to be strafed though it is harder to do so
Also make a half second opening and you can slip bye him and suddenly he has to get ontop of you again
After upgrading beta 9 and gamma 9, he is a war tank
Hahaha
I still use electrify on him, then breaking the shield you can still follow up with another blow.
Now that one I've felt
Gamma deals 220 damage at lvl 9 and is difficult to dodge
Got pinned in a corner with alpha then hit with gamma or beta couldn't really see just know I went down
I am guessing with tunning
Sometimes with 2 or 3 skills I can kill someone
Wait
I just realized
Rap might gamma does almost the exact same damage as kiri gamma
While being one direct target and allowing you to ain't the aoe for another target
I hate making connections
Sounds about right most of his moves can do upwards of 130 gamma being the highest and second highest i am actually thinking it is alpha if you hit the full start to end
That was just an example
It's even poetic that he's a sack of 💩 until he reaches a high level and turns into a monster.
Alpha does a lot of damage if you drag him, but most characters don't stay on the ground haha
True
But the point is that new dolls generally don't require this "need" to level up. even though you gain something besides damage, you play perfectly without it
It has a lot of mobility and range from the beginning
Yeah, okay I am starting to see your point
But I've also seen this with a lot of characters on the base roster
Hence why I kinda just find it normal
Strike shoto, aizawa, tenya, and ochaco
Other then alpha for shoto and aizawa
They start with max bullets on beta and gamma
Ochaco more so on the alpha part is why she is there
Oh, yeah also all might assualt
Some characters also just have better cooldowns compress alpha being a prime example of a better one and mirio being one that takes longer
The games balance is all over
Yes haha an Iida without the 3 alphas would never work for example
Red shoto was one that had a lot of buffs in all skills
Nowadays it's a big doll
Wow someone's actually putting in work hahaha. These sound like great changes, not even buffs most of these are simple fixes which will make his gameplay smoother and less hardcore. Awesome suggestions keep it up 
Mainly the problem with Mirio is that he is unfortunately or not too predictable. It takes literally nothing to roll out of his alpha and due to his beta which
- You can hear approaching
- The circle appears before the pop-up which gives you even more time to dodge
- In certain areas where the ground is round even if the enemy is in the circle it won't land
Plus all of his moves are way too punishable! Trying to charge your alpha? Some sharp shooter like Shinso, Ibara, Strike Deku and so on can shoot you before you even launch. You missed your alpha/they rolled out of it? You're left kicking the air which is again really punishable. Your opponent rolled out of your beta/you missed it? Well I can't really imagine a more punishable move than that, you've literally just signed up to lose 250+ health. And you can walk through his gamma (some moves go through it anyway). Believe me it's annoying when I see people who I face just standing still because they know that if I try to alpha they'll roll if I try to beta they'll roll before it's activation. I can even do it too and it's just sad, I know no other character who is that predictable. Literally written down, sure with skill, timing and strategy you can get lots out of Mirio, but I'm telling you in an open space, 1v1 for example when it's just you and someone else left? If they are a bit above the average MHUR player, you have to sweat a lot to outplay them. That's not something you can necessarily fix, but for example the suggestions for the beta so it won't be so easy to roll out of (because it's the most punishable move Mirio has and extremely easy to dodge) you just made Mirio easier to play by 70%, because now no one will just stand still waiting for when you'll pop up, they'll actually panic. My opinion? Your suggestions for the beta are good but I'd also add to remove even the sound he makes when he goes underground. It might sound silly but it's supposed to be a suprise attack!
If your opponent can hear it and has such a large window to roll out of it, with how extremely punishable it is one move for Mirio is just out of the play which just makes you focus on your alpha, and when you do that you're even easier to dodge. Using SA to get close and melee might might work once but after that the SA won't get back until the end of the fight so after that you're a sitting chicken
Wow I wrote a lot hahahaha
What do you guys think? 
definitely think his beta shouldn't make a sound, it's easily his worst ability and from my experience, is better as an escape than as a surprise attack like it seems to be meant for
if he just popped up harmlessly instead of the giant uppercut it would unfortunately be a buff in a lot of situations
Pop up harmlessly meaning it's not longer used offensively? Like it's just a move to get out of somewhere?
That just makes you rely on the easiest of all the moves Mirio has to dodge, his alpha
That's why I'm saying fix his beta, you can't do something about how easy his alpha is to dodge (neither you should because if you can't dodge that you're just getting hit by a bullet and you can't avoid it) so at least make his beta an actual attack you can rely on to surprise your opponent, landing the beta-gamma alone will make your opponent panic and forced to flee, and then you can chase them and take them down way easier
With how extremely punishable the beta is and with his SA nerfed, his 225 HP, it shouldn't be easy at all to dodge
I'd even take a small nerf to the beta damage if they made it harder to dodge
please don't misunderstand, I'm not saying they SHOULD get rid of beta damage, I'm just saying I think at high levels of play the uppercut is a detriment rather than a plus side, since it seems EXCEEDINGLY rare for a player to be hit by it unless its used in conjunction with a teamates attack
I know it's way too much work to put into the game, but I also think it'd be really cool if Mirio could toggle his SA on and off freely, without needing 100%, and also while in the middle of moves/hitstun
I know it ABSOLUTELY would be miserable to play against, but I think he would be tremendously fun to play if you could try use his S/A as he could in the show, even if his damage were to be gutted as compensation.
probably just the wrong game for the fantasy but I like the idea conceptually of mirio being able to phase in and out of attacks
mirio being grabbed by shinso and combod for 5 seconds doesn't sit right with me 😭
or even making his beta give the hawks tracking effect IF it hits, so atleast he could try to alpha through walls on a target he has "wallhacks" on instead of having to charge an alpha in a todorokis face
so many ways to make this character more playable
also insane that people can walk through his gamma shield if im being so honest
mirio players walk uphill to school both ways
Hahaha, sort of yeah
Indeed a lore accurate Mirio would be more fun, that's why I'm having high hopes for his skill set. But honestly? I want it to have a high skill ceiling. So that it takes lots of training and skill to use it, like lore accurate Mirio. But should you provide these 2 you're a menace, because now with Rapid Mirio even providing the 2 and much more, you can still be taken out and underestimated 9/10 times
Watch New Mirio combo??? by Alberto8 and millions of other MY HERO ULTRA RUMBLE videos on Medal. Tags: MY HERO ULTRA RUMBLE, MY, HERO
I just did a new Mirio combo! I canceled the POWA hit and i did the shield instead! 🔥
Awesome combo! But I think this will happen only randomly right? Because I don't think you can cancel it manually, it just some times stops like this one
Yep but i think i know why it stops
Do tell?
It s because before the last alpha hit i was too far away from the target so i barely hit him
It s like when you do alpha on someone but it s just barely in the range so you cant continue
Yeah, that's why I said it'll happen randomly.. also quick question, am I the only one who at times in a match despite landing the alpha combo nice and normally at some people, there could be 1-2 specific people who manage to roll out of it?
Like I land the first and as I'm about to land the second, they roll. What's with that? I don't have ping so that's not the case
Depends on how many rapid they have in their team and if they have shield or not
And it usually happens against cross platform uses
Hm.. usually with shield on, but today for example, I'd try to land it on a PC Compress, who had a Strike Bakugo and a Technical Todoroki right? And he'd just roll out of it, 3 times
Like if they have 2 rapids and shield i think they can dodge it
oh, that s weird
I know right? I thought there must be a tech or something to roll out of it
Maybe he had rapid cards activated or ochaco special tuning
Like when during his 3rd alpha the opponent can try and land a sharp-shooting move
Such as Ibara beta
And also if someone has a hyperarmor move they can use it in between your alpha if they still have shield
Also not hyperarmor moves
Like yellow deku can hit you with alphas when you are doing your alpha on him
If he still has shield
Yeah that's annoying..
Yep that too
I am pretty sure that in my channel there are some games in which they dodge it but i guess because of the reasons above or because i was a little bit laggy
Idk Abt the down power changes but yesss
would bring back strings like beta > tap alpha > charge alpha/gamma
mirio's few combos were fun asl i want those back
Oh
I never got to play him with those
@tropic cedar didn’t realise you were EU think I just fought against you lol
Hahaha, yeah you did! And targeted me while at it..!
I wouldn’t say that, this is ranked, aim of the game is to win etc, but Gg’s
Idk you chased me all over the map for at least 5 minutes! I couldn't res my teammate or heal properly because of you
But sure, roll with anything you want!
Why would I let someone res in ranked? 🤣
Ppl get upset saying they’re being targeted but you’re on ranked
I didn't try to res the entire time? You were chasing me long before that!
You just said I couldn’t heal or res
If you don't want to talk about it just finish it here
Yeah at some point my teammate died and I couldn't res
How come you'd know wether I'd res or not?
I didn't try it anytime soon!
Even when I was healed up you'd just come back to attack me!
I'm flattered hahaha
I didn’t lol, I just knew you were low & one of your teammates had gone
You know what
Forget about it
I wasn't low but anyways let's call it
If you wanna be upset that I’m playing ranked it’s whatever
It’s the first thing you mentioned lol
I said I'm upset?
Because you did
I doubt we’ll come to agreement
Anyways I'm in a match
The aizawa mirio matchup is so 🥀
@tropic cedar You're EU?? Is there cross-regional matching or b/c I'm in NA, I'm default only in queue with other NA?
W crashout
I don't think there's a thing such as regional matchmaking. Although you can change your servers from NA to EU
Well, it was a little annoying trying to heal or fight someone else and then someone would pop up every time and spoil you
And then deny it as well!
But it's okay it's not the first or the last time, next time I'll just say yeah gg I saw you amazing match!
Yeah, it can get essentially tricky especially with the new buff he received which makes you tap out of permeation. So be careful with one and just use for the most part SA if you're confronting one directly and try to melee combo or alpha. Dealing their shield will usually make them run but don't get careless! One alpha-gamma combo and you'll also need to heal, so be careful there. If you can avoid direct confrontation and try to catch him off guard/third party him. Best thing you can do 
My opinion ofc
Major props for being able to say you're upset online not to mention knowing when and then trying to walk away from fights
Hahaha, thanks a lot. It's no big deal really, like I said it happens often, I'll just learn to say ggs good to see you and walk away. It's just not worth arguing about!
Mirio extra teleports became more or less second nature for me
Love to see it, if they could just add back the ability to charge alpha whilst teleporting & fix not being able
To cancel out
Of it sometimes. It’d be perfect 🥹
Maybe it will be busted with the skillset, we’ll see I guess
Well, as they should actually. It's one of Mirio's perks we never used but is extremely good for escaping/repositioning
Made some mistakes but playing Mirio still feels so free
how do i do the alpha + permeation tech?
What do you mean by this?
I'll try and help
nvm didn't know about the other special action tech.....
Ohh okay no worries
It's so good
What’s the tech
The charged Alpha catch while homeboy was Arizona Smashing was clean
Thank You Thank You, always feels satisfying but is still somehow never enough lol.
https://ultrarumble.com/character/24
So am I reading this correctly, full combo Alpha does more damage than charged Alpha?
Looks like it does until Level 7
Real quick, isn't full combo Alpha 3 hits than the Blow Away?
if so,
I guess the perk for charged Alpha is Permeation, distance & Knockback rather than damage
And not relying on ping 🥀
tap alpha is a much larger commitment in a team fight vs charge shot
Despite the better damage the alpha combo may give, especially if you combo it with melee and gamma, in big fights you don't really wanna do it too much! Because someone can attack you while you're at it, for example a Rapid All Might whose gamma deals your entire hp! So be considerate with it, you'll see that with charged alpha when there are big crowds hitting multiple opponents at once and then changing to another one or beta, or whatever you like is more suitable! My opinion? Try landing it when you chase someone or when you want to hit someone mid-air. Alpha-alpha-beta when you're close to the ground, or alpha-alpha-charged alpha will do way better than a one-shot charged alpha! 
Mirio techs?
Sure! What kind of techs you want?
For movement and combat
For movement you can try doing your charged alpha from the ground. That way the cooldown starts immediately without having to land! For combat, you might wanna try when you are underneath a building with beta, to look up! Some times you'll be able to see who is up there!
Anything else?
Is there a special action tech
A SA tech? Hm.. I can't think of any, you can use it to dodge AFO gamma I suppose.. but not really
Wait look at this
Hm?
Look at what I relied to
I think it is just the charged alpha! I don't think there is a SA+alpha tech. Unless they are referring to the usual, when you use SA to approach your opponent and alpha. Or SA and then alpha to escape somewhere!
I don't know anything else they could possibly mean!
Mmm, maybe map knowledge? Just like there's tricky spots that you'd be able to Beta into like the dome of that fire zone and that typhoon zone, you can Beta around the surface of the weird tunnel near the really tall helipad in the map with the school in it.
This also means you can use Special to drop through roofs or floors or bait someone to follow you around a big corner only to Special through the wall to shake them. There's a number of spots I like to reset through by running around a corner only to Special into a building then charge Alpha through the ceiling with maybe, time/position/resource depending, Target Special back to my team.
sounds more like a tip than tech
Ok any SA tips
when i think of tech i think of stuff like alpha gliding for kendo/red kiri or cancelling red shiggy's air beta startup
Same
How do you cancel red shiggy air Beta?
while airborne if you time your landing perfectly while pressing beta you'll skip the jumping animation entirely and just make the pool instantly
not relevant to mirio at all but i'll just leave this here
Well, you certainly don't want to use it mindlessly! With that I mean for too much time, with the magazine getting an.. admitedly big nerf it is not optional, it is kind of required to be careful with it! That said, don't be shy about it either! When you want to escape or approach a beam character directly, SA helps a lot! Just don't overdo it! Be quick and efficient with it. Also, since with his recent buff it is easier to use, his teleports are extremely viable as well! To get back into the zone after chasing someone, to relocate, to escape or help your teammates quicker! It can be used anytime as long as 25% is provided so go crazy with it hahahaha. That's most of it from me, I can show you more if you want which I can't exactly transmit through text
Ok can you show more I wanna use his sa more effectively
Hahaha, sure! I will be logging in after about.. 3 hours. Should I ping you then?
Nah I won’t be free until 5pm central
Will you teach me then?
Let me see if I am available at that time, I am not good with time zones..!
Yeeeah it is a little past midnight for me so I am afraid no.. sorry! Time zones always get in the way..!
Besides what's already mentioned, I like to use the Special when I'm in a dead fall just asking to get hit. To practice, you can try to chain it after finishing a Beta or after an air recover. Though if you're feeling squeamish about the possibility of hard punish in live matches, I would recommend drilling it against bots set to fight and/or against a friend while y'all lab or warm-up.
Also, Special while sprinting b/c you're on long Alpha and Beta cooldown is a lifesaver too.
BMoon already mentioned a defensive dash back to your team to reset or hit a differnet angle, but you can also use it aggressively if you zone someone important: stop the chase, 180 degree turn, Special to a teammate who's fighting, and 2v1 that target for a quick down. That down should apply some significant pressure, hopefully netting y'all a 3v2 where at least one enemy is zoned and you're guarding the downed target--just don't thirst 'em so the enemy feels it/more likely to panic and make another mistake.
All in all, my hope is that most Mirio's don't get downed without having at least Special, Alpha, and Beta on long cooldown. If you think about it, 3 Alpha charges with 4 Aimed Special charges makes 7 crazy ahh dashes. 👀
Dang I’ve never seen this before! One of my main duos plays red shiggy so I forwarded him this! Thank you! 🙏🏿
i mean i saw mirio users using the other special action variant but instead of flying to your teammates they fly to your banner or run after enemies got chased by one just yesterday
so i was confused so i asked
Wait he flew towards you?
yes
How
THAT'S WHY AM SO CONFUSEDDDDDDDD
he was on enemy team
and on pc
so couldn't do a ps chat
You still could’ve got his user
oh...
didn't think of recoding or take a pic...
You sold
What mirio skin
You ace?
the one showing that hot abs 👉👈
3k points and I am
what do u main?
Rapid bakugo
i used to main all might before his nerf....
And mirio
mhmhm i do to icl
nice
When he got nerfed
...
And I main tysu and red kiri
tsyu ain't recommended anymore now icl....
but niceeee
i now main momo most the time
Did they nerf her jump
snd purple todoroki
idk
Weird
why....
You spam the explosion move
i get 8 kills per game w him easily...
All tech shoto do that
But I can play at 5pm central
Na
.
It would be 11cet for you
hm alr
His teammate could've been past you. For the badge one, maybe he started the dash prior to it dropping
When dashing to a teammate it is tied to the character model. Which dosen't disappear till like 5 to maybe 10 seconds
So your teammate can be dead but their model is still next to their badge allowing you to use sa to effectively dash to their badge
Unless their corpse is at the bottom of a buidling and their badge at the top
And so forth
😮 the more you know oml
when i spectated him his teammates were dead
DON'T ASK ME HOW BECAUSE AM ALSO CONFUSED
Weeell that isn't possible! Hahaha, at least not normally. Either the Mirio was using some cheat which let him lock his SA on enemies, or he was locking on his teammates and they happened to be towards your direction!
If the first one was true, then you have to tell me he was
First of all certainly using his teleport, and that you aren't just confusing it with his charged alpha perhaps?
Second if you are sure, his pose and speed are different from the normal alpha! He is WAY faster when doing the teleport, and instead of being into a kicking position, he has his left hand raised and dashes. Plus there is a way bigger noticeable white trace he leaves, much bigger than his alpha does!
Plus when it stops Mirio is a little.. staggered you know? When you for example use your charged alpha on a rock and you get thrown back? He hits that pose at the end of his teleport! Which he doesn't at the end of his alpha
so much typing.....
but ye you're pretty right
he's prob cheatin ig
@ivory thorn wanna play now???
Not home yet
kay
I’m so close to home lol
Let me walk in the house
lol
Yo we can play now
Wait nvm
I gotta do something
done
kk
dm when u done ig
Ok
Does Alpha or Beta stun if you have the Electrification special tuning? 🤔
I asked in General, and it seems like yes. Can probably guard break with melee or normal Alpha and then get an easy Beta. If you need to ollie out, Special dash a teammate 😮
More then likely yes
Your touching them and knowing the devs they didn't program permeation to turn off the shock hitbox
i'm so confused do you not get the miro outfit from this event?!
End of Event- Depending on agency ranking
Guys, I use Kirishima's extra life tuning and when it hits it has Hawks' tracking
Is this a good tuning? I mean... I'm not bad just because I use this extra life, right?
It's good. you're not bad for it, you're bad if you're bad
Nah! You're playing one of the squishiest characters whose whole kit requires you to be in close range to do damage, but you have high mobility and a lot of iframes. It requires a lot of good execution to be consistently impactful at higher tiers, so giving yourself more breathing room as you become Mirio IRL makes you a smart player, not a bad one.
We all know that feel of a single mistake seemingly setting you up for a ToD even though you were playing tight af prior to
I always spend this extra life usually in beta
If I use the beta and dodge there is always a funny guy who gives you an especially high hit
Hahaha, in fact it's one of his best tunings! There are many characters nowadays which can one-shot Mirio unexpectedly. Willpower is a must-have especially in highly ranked lobbies. You'll see that there will be matches you won't even use it! Personally I run it all the time, and Perception is a great combo for it because it lets you chase a lot better, paired up with Willpower so you won't be worried about getting downed! 
One of the little times I've seen laggy alpha being useful hahaha
How do you even hit alpha 4 combo
Mine only do two before moving forward to use second charge of alpha
It's mostly ping related. If you have too much ping the attacks won't connect
If you have trouble w doing it consistently bc ping is it worth doing the half charge beta thing?
You mean the combo alpha-alpha-beta? Or straight up alpha-beta? If so then yeah some times it can land! Some times you wanna actually aim it a little (the beta) and not immediately pop but it should be a pretty good combo most of the time
Guess I'll try it then
Shig & Mirio working together, Love to see it 😏
Mirios what’s the best tuning
Probably Willpower or Perception! Both are great for Mirio, although personally I think the best is Willpower due to how effectively he can take advantage of it by getting out of a situation, even with 1 HP. It's a life saviour
i’ll roll his festival outfit someday
We can hope ✨
Is embrittlement and wrap heal on a 2 star outfit okay?
Pretty sure warp heal just runs out on a non-pur so no, not really
Yea it does run out almost after 2 min
Aren't there any usable support villain tuning?
Compress is mid ig
Now that you say it came across my mind too
Whatever fit that is I wouldnt run it tho bc embrit ain't even that good imo 🥀
In terms of non pur I use the hero costume one that can go revenge support willpower
I'd say it's better to have revenge support if possible instead of Warp Heal. You'd be surprised from how useful it is most of the times
I've used his gold skin that has Blue and Yellow forever that it feels wrong to run Willpower instead of Perception/Embrittlement 😭
But I'll try it o7
Like I know it's good, so I'll just have to get used to it. Sometimes I'm so shocked that I'm still alive that I fumble the Willpower use lmao
Hahaha, yeah it happens. The build you mentioned is also really good for Mirio, but Willpower just comes in handy many times. Especially when your team doesn't back you up, so you have to pull to victory by yourself
Okay so I main Mirio and im really trying to get all his badges and get consistent crazy damage games with him
But I don’t have any good skins for tuining so im running him with base
I only know how to do the alpha spam combo is there any other combos i could use
My agency is top 50
Im getting the outfit🥹
Of course, and I'm glad you're taking that journey on Mirio! Have fun during that!
Alpha-alpha-get close, melee-gamma. A really good and easy combo! Lands easier when your opponent has no shield
Alpha-alpha-beta. Another pretty easy combo, usually done when your opponent is slightly above the ground so they won't be able to roll out of it!
Melee-melee-melee-gamma. What better combo to kick someone off of you or to just deal some nice close-up damage!
These are the basic ones you can use pretty easily. All of them involve the risk of the opponent rolling out of them, so train hard to be able to do them with ease and quickly! If you want anything else, me and the community will help 
thank you so much 😁
Always glad to help!
GOOD LUCK, REMEMBER TO HAVE FUN AND TAKE BREAKS. Mirio requires a high skill floor to consistently be effective, so it can be a long journey.
@tropic cedar Think you'd be down to do a VOD review at some point?
A VOD review? What's that?
Watch Poor Twice - Copy by Alberto8 and millions of other MY HERO ULTRA RUMBLE videos on Medal. Tags: MY HERO ULTRA RUMBLE, MY, HERO
See the nerf on Twice was huge in the end! Hahaha
🤣
I just loaded an entire game lol
I would kill anyone who appeared in front of me, I'm very happy lol
I don't think I've ever reached lv9 so fast and I don't use card multipliers or anything lol
You give me feedback on one of my matches that I record
Oh wow. Sure I'm all for it! I'd be glad to help you, send the video whenever and I'll take a look! 
Some times being aggressive with Mirio from the beginning of the match is a really good tactic. You get some KOs to get warmed up, get in the "flow state" right? And then everything else goes smoothly! You take on fights way easier and more confidently
I think if you get a good feel for your team b/c they're a normal stack for you or just in general (ex. you can see them trying to take fights), it's better to loot players in Battle Royales, esp. early and late. I can understand taking a slower approach in mid-game tho like if you get rewarded more for placement than dmg, knocks, etc.
This is all assuming normal stuff like you know how to push, when to push vs. when to quit (incl. you haven't knocked any fast enough, team's feeling unstable/falling apart), have good micro so you're confident going into fights as Mirio, etc. But it was my favorite way to solo queue grind ranked every split in Apex Legends
True, any approach is fine. Even if you take no fights at all and then suddenly make a huge appearance in the late game with max levels, no one expected you and you catch everyone off guard!
Ah, you right! If you get loaded and then just decide to frag out in the final circles, it's valid. It's not something I have a lot of experience in, so I'm probably super biased b/c I don't think I'd ever bet on that strategy unless my team wants to.
Mhm, some times being passive and popping off at the end is really good. It catches even the best teams off guard!
I got 7 kills and then I healed my team (I thought it was amazing, I healed them and they healed me). I don't know what happened but I didn't make any mistakes in that match lol, I didn't even use my extra life tuning.
But to make up for it in the next match I was brutally molested.
Hahaha, unlucky
Are there any cool mirio combos?
Well, there is alpha-alpha-beta which you can land when you've started the combo and your opponent isn't on the ground, they're mid-air. That way they can't roll it, it's a big damage dealer and pretty cool or so to speak hahaha. Another one could be (on HP only!) charged alpha-melee-gamma. Or some times just gamma, no one really expects it! And most don't even know it but you can do that some times
I like to repeat Mirio’s first melee three times, then finish with Gamma. The trick is to hold forward and manually time the first hit of his melee string — don’t let it auto-chain into the full 3-hit combo which causes them to fly into I frames vs. getting some room to throw in the Gamma. Just keep chaining single-hit confirm 5Ls.
There’s a lot of hitstun forgiveness, and you travel surprisingly far: it’s great for staying on someone or setting up for your team to collapse. It buys time similarly to the confirmed uncharged Alpha combo, for example
What’s wild is you can adjust the tempo — speed it up if you're at risk of getting third-partied, or slow it down to catch your breath, check surroundings, or stall for cooldowns. In 1v1s especially, it's super versatile and helps me reset my tempo to check if I commit to the fight or special dash to my team to add to their flights
Really good moves!
Shinso and Aizawa Assault is complicated...
How do you guys upgrade Mirio? It depends on the will but I put Alpha 7 beta 9 and Alpha 9. The shield already comes in the boxes so I don't need to worry
Well, although this isn't a bad way to go for his level up path, I'd suggest maxing the alpha before anything. Mainly for the bigger range/hit-box the level 9 provides. Beta level 9 although really good movement and offensive, against players who can dodge it, it's hard to land. That's why maxing out the alpha before anything matters!
Max Alpha and then Beta 4!
I think I get way more damage consistently by charging Alpha while keeping one ammo to avoid long reload. Getting 3 ammo allows for more than just damage as it's also insane mobility through objects and vertical. The bigger hitbox is also really nice for safer combo starters or hitting multiple in those more crowded fights with multiple teams
From there, it depends on how I feel! Lately it's been more Beta for the time underground so I can shake some more mobile chasers. I used to do Gamma instead for: the damage, the odd protection for teammates, buying time for reload, mixing up with a longer hold
But man, longer Beta to reset has helped way more
Alpha-gamma-beta used to be the way to go back when Embrittlement was stronger, the simple melee-melee-melee-gamma level 9 with Embrittlement was tremendous damage!
rip to old Embrittlement, my Yeku and Aizawa will never be the same...
Hahaha, yeah. Although Aizawa with the non-stop buffs will be fine
I use his combo with melee but only with the tuning to mark the guy
Sometimes I imagine the reaction, once I was fighting a very mady and I did the melee combo with Gamma
I thought; wow, he must have been really mad, man, lol.
This combo is really nice because the guy has nothing to do but accept it.
It's like Tsuyu's aerial combo (I'm main Tsuyu and trying to become Mirio, always improving)
Oh, for those who don't know, Tsuyu's combo is just jumping and hitting the area, which if done at the right time, you trap the guy and don't let him move anymore.
Big shoutout to this thread for keeping my dream alive, of getting Ace in my first ranked season
Wish me the best in S12 lmao
My bio is "ochaco hunter"
I play Tsuyu a lot and I love fighting Ochaco because everyone says Ochaco is better than Tsuyu, Ochaco has more health, hit kill.... Tsuyu, Ochaco is better than Tsuyu
And Mirio is also soloing everyone, it's only a matter of time until I'm as fierce with Mirio as I am with Tsuyu.
Who was previously known as the best Tsuyu BR will also be Mirio! But in Mirio's case it will take a while...
Congratulations! That's a really nice build there
Thanks, I still miss my tricky Perception and Embrittlement, but I'm trying new things now
Trust me Willpower is way better and more reliable
You go it, Mirio
Wanna play?
Well, mot right now, but in a few hours I'd be down!
Specifically about 2 hours
if I'm still awake!!
otherwise have a good one
finally hit a 10k game w/ mirio
teammates kept taking turns dying
i wish i had my clipping set to a minute instead of 30 for this cuz it's the first time i've ever leveled beta before alpha early game
i spawned in and found 2 beta cards and 1 level up, these two dudes were in the chest room and i hit a double
Gameplay reminds me of a John wick movie lol, nice one
Wow! I've never gotten 10 kills with him, only 7 which is always my max
I never understood this but I kill 7 but I also end up with 7 or 8k damage
How do I do so much damage and can't kill 10?!
Modded client?
Why do we all jump charge Alpha?
Also, the point blank alpha to pop them towards their team was clean af. Was it intentional?
Filthy habit 🤣
KO's are risky, people have more downed HP than standing HP, and imo, better to bait out the revive for extra pressure.
I don't think people try to get KO's as much as they think 😮
And yes, when they are shot down, they have a fixed 400 GP or 415 with tuning but...
Dude...why do I always stop especially at 7?
Sometimes I can even fight with two but then I don't have enough life for the third because I'm very attacking with a character with little life lol
not a client, just visual m0ds
had i done a grounded alpha to chase the all might it would have whiffed entirely
i usually jump just to cover a bit more ground horizontally
100%
by the time dabi was downed all might was getting close to standing up again
so knocking them in the same corner lets me full kill dabi and get shields off all might 
this character is awesome until i make a single mistake
why do you say that?
too many times where i’ve tried an alpha at max range and have it whiff at the very end even when mirio’s right in front of them
so in ranges like that everything counts
hence why i tend to jump before shots like that
i'm not sure i understand? if you're running out of range, why would jumping in the air help you get more range?
forward jump > alpha vs stationary grounded alpha
what’s not for there to understand
not sure if you think i'm trying to be shiddy to you, but i was trying to figure out if i misunderstood how the skill works. i'm pretty sure no matter the height, your dash distance is the same.
i was talking about jumping vs. say rolling or sprinting or walking
like i can undrstand why you'd want more distance between if you feel like you don't space well for charged alpha
that's not what i'm talking about, but i see your point lol
10k?! Wow that's incredible damage to hit with Mirio! My max with him, and ever with any character, is 11k damage with 13 KOs 
Eliminating more than half the lobby with Mirio, quite scary! Hahaha
Impressive! Ive hit 12k damage with Mirio, keep it up!
Bc ppl die too fast I have to let ppl res a lot to get 10 ko games icl
It's just that I sometimes get frustrated. I've already finished Tsuyu, I have all her medallions and I want to finish Mirio too, but I can't get the 10ko.
I always get 7 and stop
what tunings we using on mirio? electrification seems cool but I'd have to test exactly how it works first
Maybe one day I'll live the PUR life, but I've loved Perception, Willpower, Embrittlement, Sisterly Disposition
perception GOTTA be flames
It seems fire too. I love his melee combos, so if you find it to be successful, let us know
It's rude dood shid, and I love it. The pressure's on, and sometimes they lead you to their team for good info
im curious on how reliable/what the interaction is like between his SA and Electro, and between hiding im gamma while electro is up, and if that makes it a "foolproof" protection
yeah being able to confirm the alphas through walls gotta be insane
landing his melee would be my worry
No fear, you get big travel, a lil bit of tracking (think Yeku kick), and you can chain the first hit faster than the combo. Chain 5L Get the first hit of his melee off three times >> gamma for the good-good damage and knock up >> reset >> watch them for a bit unless you've been wearing your reading glasses
I feel like no one respects the 5L opener from Mirio, and it's so clean. Speed it up the chain or slow it down, the world's your oyster lmao
when you say 5L, what does that mean? forgive me
cant tell if that's 5 of his first melee or something else
mb, i have terminal degeneracy
i just mean what he does when you hit his melee while on the ground
Man how you hit the 4 combo so easily? Mine don't even go to the third
numpad notations dont really transfer that well into mhur
fighting game thing, 5 = neutral/no directional input
im familiar with numpad notation, but the L threw me off, and I didn't expect someone to use numpad notation when there's no really directional input in the combos
;w;
not tryna be defensive or nothing but just didn't ever think to see it that way LOL
also we love a fellow ram player
are you trying to land it on shielded opponents? i think full alpha can drop if they still have gp and decide to roll
Nah I did it on both shielded and non shielded it doesn't land
nah, that's fair. didn't think you had an attitude or anything
It at most go to the third one
this is unrelated to the current discussion but i was looking back at old mirio combos
Yes
old alpha’s down power was lowkey nonexistent
wonder if it's because the person you're hitting has already been hit by something and their knockdown is increased, or maybe it dependso n how close you are when you alpha for their recovery time
I even risk breaking my joysticks trigger
i didn’t realize you could chain 6 and still not have them be knocked down
dang, familia. can you clip it and ship it here?
Yea a second please in match
fr? wtf
i didn't play at the time, i'll have to look up a clip. that's actually insane
this is an afo clip cuz i can’t find the other one
but yeah
his old combos may have been a little too strong tbh
id be down for a compromise buff
It’s probably your ping
Yeah if you got someone in the air with the first combo there was near enough no way to get out of it, was a fun time for sure
But of course the nerfs came rapidly after this as people complained
Yeah that looks like server lag
Due to ping
It won’t connect if the ping is too high
Oh so that's why my grab of dabi not working too
Yeah most likely
Dabi's grab is very bugged this season, I had a match where it didn't connect once
This happen to me every time
Is it from my end or is it developers side?
A bit of both, MHA doesn’t have the best servers but also if your connection isnt strong enough depending on your location the ping will be a constant thing
Sorry, I need to correct myself, this is a known glitch this season
So may not necessarily be due to ping
My tension got demoted thank you
Anyone think this would be something you could pull off in a real match?
You have to hit them near the end of the charged alpha- but pointing it down at the ground seems to make it so you can do it from closer- still some distances you just can't do it from though
In this case, it's worth trying to melee, it resets the count and you can hit again.
Nope, it's an actual combo you can hit during matches. You can also try
Doing a melee before gamma
Doing another charged alpha if they're falling from high altitude
Ye! I prefer Charged Alpha and then hitting Melee as they fly towards me, but I can see how Gamma would be great damage too. If you Melee on flesh, I've managed to get another charged Alpha off
Hmm, this is an interesting way to try to make it more consistent 😮 Lemme know if you find this to be the deciding factor b/c it doesn't seem like it to me
Anyone find any signficaint benefit from canceling the rest of the third melee animation? I figure it might be cool to drill so that I get a bit more safety in a chaotic fight, but other than that, not sure if it comes up enough. I tend to opt for chain melee instead of the combo, so maybe it'll be enough to put full melee combo back in rotation??
It was the one thing that made it consistent for me- anything else and I ended up way too far.
Granted, it's more like... Angle your Alpha so that when it reaches them you're about to stop? I'm not skilled whatsoever, and I don't think I feel confident in my competency in Mirio when I only found out cause I was trying to get his melee values, and went, "Hm- a lot of things don't have a KV of 500! I wonder what'll happen if I do it" and- well. It worked.
Also- depending on the Alpha's KV (I assume Melee has a KV of 125), Alpha>Melee>Gamma might be a thing- though I never thought of doing a SECOND charged alpha
If you got the ammo to second charge, we cook here 👀
It exposes you a lot when you do the full combo, plus you're slower to catch their wake up. Stick to the first melee better in my opinion, if you want more inputs do
Melee 1-Melee 1- Melee 1- Melee 2
Look at you over here?
idk
Hahahaha, wow someone popped off!

Amazing scores 💪
Mirio birthday gave me his another costume and with that I got both costumes so
I wanna ask
Which one is the best for him
Festival one or casual?
WHAT
festival for sure
Which variant
festival default is probably his best one
it's the one i want
willpower/perception with all the sub tunings you'd want
or iron fist but i've yet to try it on mirio
not sure why you'd run space hop on mirio
Festival! It has many good combinations you can run such as:
Willpower + Perception/Muscle Form/Card Duplication/GP Sucker (From his Festival outfit his normal style)
Or on the same style
Crushing PU Charge + PU turbo
Sisterly + Perception (From his casual fit his dangerous style I think?)
But yeah it has way better options to tune than his casual outfit
Why perception btw (I’ve never saw someone use it)
Perception is wall hacks and works perfect for Mirio
Just because he can alpha through walls
max level you get wall hacks for 30 seconds
It allows you to chase way better, Mirio can make the most out of it with his mobility, making short-cuts by going through buildings or catching them off guard by popping up from a wall. It really is great for him! And with Willpower paired up, you can chase without the fear of losing
Interesting
I never knew of it
Usually a Mirio I face is a sisterly one
Thx for info
It's only 5% it cld never be worth anything Id say
I hope mirio gets a pur for ranked next szn or it's on rolls bc I need itt
I’d love a new PUR. i also need his festival so I can run that perception and will power
Disgusting 
I love this for you though. I'm a big fan of the Festival b/c of the specials I tend to run
GP is qt, love it in the final circles
I dunno what your game plan is for Space Hop since it's not something I'd consdier for Mirio. Why'd you wanna run it?
I think Black covered almost all of it
It would be better if you actually wanted to run GP Sucker and Sisterly, or Indestructible so when you get a KO (especially in the last zones) you will be able to get GP back, and be able to heal HP a little more confidently and/or attacking without the fear of getting shot down from beamers!
Watch Poor Shinso - Copy by Alberto8 and millions of other MY HERO ULTRA RUMBLE videos on Medal. Tags: MY HERO ULTRA RUMBLE, MY, HERO
Dang the game looks so much better on PC than console
Yup, a Mirio main can peform better in PC rather than console
Watch New Mirio combo! by Alberto8 and millions of other MY HERO ULTRA RUMBLE videos on Medal. Tags: MY HERO ULTRA RUMBLE, MY, HERO
Tripple air alpha huh? Wouldn't gamma be a better finisher? Or charged alpha or beta?
Melee, air melee and air melee
Yep but he was low
Also he was too high up in the air so i could have just done a shield after the first melee i think
And double air melee does more dmg than the shield
Think it's worth still trying to button up with the Gamma at the end?
On HP while dropping, people are still free, right? Or is there still a point where you can get damaged enough to be put into iframes while falling?
Otherwise trying to get an air melee from ground to keep it moving is so clean hahaha gj
I would have done more dmg probably but i think shield is a little bit slower than air melee so idk if it would have hit him
Yep you are right
that's fair, at the end of the day, so long as you get the knock, the combo worked 😤
The shield from at least level 3-4 I think can do more damage than the air melee. Try to tab it in whenever as a finisher, or a charged alpha/beta if you're more experienced for even better damage!
One day I want to confidently Beta for damage in a 1v1
Shield lvl 1-3 does 80
Shield lvl 4-8 does 95
Shield lvl 9 does 110
I wouldnt suggest of using beta because it s easily dodgable and it s essential for getting you out of bad situations
Ye, that's my vibe
I like the confident option, even if it's rare
I only confidently hit the beta on like a down dabi to clean so i can get to my team faster
The rest is just hoping i got on my reading glasses lmao
T-T
Is Air Melee really that pitiful?
Or do I just suck?
Also, you can laugh at me for going into melee range of an ibara
You were too early, but ibara gamma has armour so that may have gotten you anyways
I was assuming air melee would knock down like most air melees to give me more time to get my cooldowns back
Also too early?
Does his hit box not stay out?
Not really, all of mirios moves come out the second you tell them to and no longer
Even an air melee?
Yes
I like it rough
But like instant hiboxes aren't really a bad thing it's fun really
It’s something I had to train in me now
I’m not used to it
You gotta give yourself more time to drop. You could've landed that, so just need more practice
Nah, if you got the confidence, it's hard for Ibara to box someone who can dance with em
It's like they're not used to it? My assumption b/c if I stay in close, I feel like they make more mistakes. Depends on the Ibara tho, their conditioning can be strong and deadly with that HP dmg
Fight me
I need to see what you’re talking about
Shhhhhhhh…
it was on cool down so I forgot I had it this round
And I tried being cheeky with it and failed miserably
(In hindsight i should’ve gamma’ed there)
Sounds like you wanna ego more than try to learn the match-up hahhaha
No, I’m genuinely asking to see it because I want to know what you’re talking about
I want to get better at both characters
And the best way to learn is seeing for myself
In that specific combo he wouldn't be able to dodge it, he was mid-air, that's why you caught him with air melee, so beta could also land! As well as a charged alpha or gamma (which proved to do more damage than air melee)
He could have just shot an alpha on the ground to save himself
Yet he didn't that's what I'm saying, we're talking about what you could've done to end the combo, not what he could've done! He could have shot the alpha when you were doing the melee as well that doesn't change. In fact because gamma is faster he would have less chances to actually react to it!
He could have reacted at any part of the combo, recover mid-air and shoot down an alpha to stop you. That doesn't change anything! (Needless to say any character could've done this combo using their own melee, or even develop it using their kit like I suggested you could've done with Mirio!)
He couldnt shot alpha when i was doing the melee, he was stunned, but if i had to do charged alpha or beta as you said he could have shot his alpha on the ground because those skill requires time to activate
He wasn't stunned he didn't have shield so he was knocked back and chose not to air-recover and keep going which you took nicely advantage of and landed the melee. He was though high enough to attack with beta or charge the alpha and go for it as well
I mean after the first melee
The second melee?
But I'm suggesting both the charged alpha and the beta or gamma for finisher! Back when you landed the last air melee
oooh
Mhm, guess I wasn't clear? My bad!
No worries! I am just dumb XD
Am down! Lets run it some time! Ibara's are rare, 50/50 on if I fk up the duel, so getting consistent drills for a bit should be 🔥 🔥 🔥
When are you ready?
My aim has been off recently, but I can still fight
You available in like 5?
Or wanna plan for like an hour or two from now?
Up to you I’m ready whenever I’m not asleep for now
Okay, ~5-10min then 🙂
31611
am here
For what it's worth, you're catching the conditioning
You caught my left roll in back to back sets
That first match was a warm-up round. I haven’t played any matches before this.
fsfs!
Help me out, how many for ammo on your grab?
I dunno how many I should be tracking 😮
so the thing about her grab…
😮
Is that it has infinite ammo until it hits…
And if the full grab finishes and connect by the time you get up, it’s back
Animation starts before sound, so is the grab on animation?
So only you taking damage breaks the grab?
It’s near instant
Incorrect
All of ibaras moves have armor
mm that explains some of these hahaha
right, the punish has saved me
okok
So I'll see if I can get a hold of how that grab works
Appreciate the info 😄
holy fug
Wanna switch places?
Ye, please never ran Ibara
Unlike you, I don’t have willpower
So if you grab me once I’m dead
Barely
That Gamma was way cheeky wtf
Oh my gosh
He has the same problem as assault deku
Oh like it's hard to trade through the armor?
when I run out of cool downs there’s not much I can do
Oh fs
That too
I can’t go for uncharged alpha’s, or I’ll die
Takes way too much patience to play Mirio when sometimes it feels like you get more on a diff hero with less effort lmao
Slowly, but surely
That full combo alpha paid off holy
I’m getting more and more health each time
I’m talking about from you
Almost got the kill
Your pressure is great
I forgot this isn’t a thing he can do
Hm?
No, it’s all right
Hahaha, I can see why Ibara is hard
I think I got it now
Well for this character, yeah
Other characters it’s obvious most of the time
Fair fair!
Whether they’re at a certain range, you kinda know what’s gonna happen
By the way, are you aiming in when you shoot?
Wanna swap and see how it goes now that you got the hang of it?
No
OH does it change when I aim in?
The aimed in one has more range and more damage
!
The alpha
Wanna see something crazy?
bingo
This is a bug
I do not do this bug
It's not suppoed to do that??
It is literally shooting out both alphas at once
There is a ghost non-aimed in alpha
Dang, I keep losing the timing
I showcased it once you saw what happened
I shoot you, but the projectile didn’t hit you at all
hahahaha
Mb
So in ADS Alpha, there's a bug where depending on how you do it, it'll still splinter into a cone a bit?
Typo
figured, npnp!
Yeah, I don’t do it though it’s widely underhanded in my opinion
I should not be doing 300 a shot
ye, from what I saw on the website for values
doesn't seem like it should be max shield hahaha
I’ll explain how to do it if you really want to know
But I am not saying it in the server
No you're good!
I do not want another fake Ibara main
nwnw, i understand
So I do 80 and an additional like 40 with Alpha
Is it always two ticks of damage?
Or can someone fall into the second tick?
Or if you touch it whenever, it's ALWAYS 120?
Definitely
Un scooped it’s about four
😮
I did 127 + ~30...so like 150, but you had a max bar of ~250, that's so bizaare. What a glitch
I actually gotta dip for dinner
If you wanan run more match-ups later, hmu
This has been super helpful
Turns out I played way too messy against Ibaras, so I'll have to see how much I can pull back and still win lol
Eventually an Ibara main gonna make me pack it up 😵💫 ggs, ttyl!