#Momo Yaoyorozu
1 messages Β· Page 12 of 1
Eh don't blame yourself; this game really needed to do a better job advertising itself.
I had heard of it before its launch and then kinda forgot about it tbh
Then I saw a free mha game in the store and decided to try it π
And here I am now ;p
And on this topic, any wisdom you might be able to share about Strike Kirishima?
All most of them do is hold their shield up π
Ever since they messed with Momo's beta hitbox, you can actually use it to charge through the beta slam (and if you're bold, you could try to run through them).
Can you? I've always been knocked out of it as far as I can remember
The hitbox is so inconsistent you may actually "whiff" on hitting their shield and just hurt Kirishima anyway.
The shield damage hitbox is an utter mess that will sometimes just go right through the target; I've literally hit Kendo through her beta using my own.
It's a very cheeky and risky play, but it's possible π
I feel like her beta became much easier to dodge now tbh
Either that or I just got used to it
On a more serious note for actually fighting Kirishima, you want to try and bait out his gamma rocks and punish with alphas. You can even throw up a beta shield for cover or to alter the trajectory of the boulders. Momo's alpha beats out Strike Kiri's alpha too.
Noted
I have friends who play him who I want to beat after making the bold claim that they'd beat Momo ;p
Which is why I asked for him specifically
Much appreciated c:
If anything, slapping him to the floor and placing cannons to the sides of his wake-up options would be the play
If he gets up and tries to beta, the cannon explosions will hopefully catch his blindspot (or maybe give you a chance to alpha him).
After all, his shield range is far smaller than Kendo's so if he gets too careless, maybe an attack will hit him. Oh, and when he's doing his beta slam, there is a period of time where he is actually completely vulnerable.
So, a well placed cannon at where he's going to slam will just explode him and punish him nicely.
Gotta abuse that HP buff they gave the gamma cannons
I haven't really seen that make much of a difference against some characters to be honest π
The difference in durability is genuinely ridiculous
They can withstand a giant Mt Lady beta
Okay maybe I've been downplaying their new durability
They used to break from stuff as simple as a deku connecting with it
You can even use it as a pseudo shield against certain projectiles
Since the cannons will just soak the attack for you and continue firing
Of course it's not invincible; stuff like Strike Shigaraki can still easily erase them, but it's capable of actually firing a cannonball off before breaking
Yeah both Shigarakis were my main concern
Assault would only be able to break the cannon with a beta tbh. You can even see the cannons take a hit from a PU Strike Shoto beta and continue firing.
If anything, this is one of the biggest buffs that Momo has ever received
Cannons used to require strategic placements as to not be broken by someone coughing toward them
For example, here's a clip of the cannons against a PU Mt Lady breaking from just 1 giant gamma
(Yea this clip is old AF; no tuning)
Insane π at least you still got the down
Ah here's a somewhat better clip demonstrating how fragile cannons used to be
Okay maybe I should've clipped out the excessive amount of T-bagging but that guy was annoying with the gamma pushing...
But yea; maybe a half a second of AFO beta was enough to break the cannons back then
But yeah people being annoying is good reason for that lmao
Old school Momo; you must be airborne to throw an alpha vertically
Now those were "fun" days.
Oh yeah that was a great change
Personally though I think I would take OG alpha at the cost of all of the changes they made.
All that additional alpha ammo was hilarious.
EIGHT ROUNDS FOR HER ALPHA AT LEVEL 1 IS INSANE
It actually used to get an additional ammo at level 4 and 9
So it was really 10 uses
I need that π
And no one whined about this guy who could technically do it 24 times.
Yeah his alpha is hers with obscenely long range and much less knockdown value
I run on sight π
I hope they fix his cooldowns I'm tired of fighting Monoma with the fear that he'll get my cannons π
Of course there's some situations that are just not winnable, and the best bet is retreating and making the enemy decide it's time to heal up.
Now now... The pain is but momentary; death follows quickly after. Usually.
Yalld definitely built diffrent
Not all of us have the luxury of sitting back and drinking team heals. We gotta support our comrades in the front lines somehow 
Well, that's more of the heart of the bag
...touchΓ©
(Also, same game as the one where I stuck my 1st bag in the ground)
Lol had to make up for that first bag somehow
Team heals are made to do that
You spawn them
π π π π
And you got cannons
That arch
Teamate just needs to ping or you have visual
Not all teammates are coordinated like that, especially if you don't vc π
Type support etc
Thats what I been doing now
Trying to communicate
Eventually you will run into my viewers etc
Trying to make the randoms understand its a team game
1v3 or nothing ππΏ
Go big or go home
Wman plays Momo fully support mode 
Bro spends half the match in the storm
True 
You haven't seen my fixer build yet thats wild
And i still get 5 plus kills a game
us momo mains when we just get used by monoma and toga. "what I'm I to you a joke"
Finally got the last bit of Ibara data I needed for to try it out
Honestly Revenge Support hasn't been doing all that much anyway recently so I might as well
Wait till you have the real costume
Don't burn the data on free outfits
I have the casual base outfit already maxed ;p all I did was replace revenge support with divine prot
so basically this but the special tunings are strike bakugo and ibara and iida replaced with rapid all might
I was following up on a discussion I had with Subarashi yesterday ;p
Exactly
I have no idea what your point was ;-;
I didn't put divine prot on a non-pur don't worry ;p
ques has anyone tried trance blow and embrittlement?
oh scratch that she doesn't have an outfit for it thats sad π
That works better on Kendo anyway lol
Anyone aware of any bugs related to Momo that they might want fixed? I'm trying to compile a list and submit some feedback about them to see if it can get enough upvotes to maybe be noticed?
So far I was thinking of bringing up how items from Momo's lucky bag can clip into in-game objects and how Momo's beta hitbox feels like it's not actually connected to her (it seems to be slightly in front of the actual attack)
Any input would be appreciated 
There's this slightly irritating bug with gamma that makes it slightly bend out of the original aim after the first shot that annoys me lately
Also the obviously completely bugged to oblivion beta
That's how it's meant to work afaik, each shot goes a bit farther than the last
Fair
But yeah I'm not sure how specifically the beta was bugged, I was definitely planning on bringing it up though
It doesnt deal damage in most instances when ur dashing on someone, the damage if it happens is delayed by a second and a few frames, people can still dodge through it afaik
Also the bag's luck is still kinda iffy, i mostly get greens all the time even when i already have them in my items and my teammates do as well
Also with the way the game has become a rapid metaverse there should be some discussion over giving her 350 hp to keep up with being easily killed by alot of the meta rapids and assault ura
I love to get greens
They be giving me nasty blue
I can't exactly remember which Momo video I did, but I showcased it in one of these
Yeah her beta was REALLY done dirty π After seeing this I'm wondering if it IS an issue with the hitbox placement or if it's bugged in some other way
Those aren't the only videos I have of it, just the only compilation I had, or at least remembered
The one where they're down but I can't DMG them is REALLY annoying
Especially since it was a Dabi π
I resorted to alpha and melee to confirm them bc gamma might launch them too far but not kill them if I don't place it properly
Momo is already a 350 health character; she's never had any adjustments to her HP.
I didnt notice it lmao
If anything, it's just a sign of how deadly everything is
Cementoss was the nuisance who got a HP buff
Giving her 400 would be good
And the thing that REALLY grinds my gears is it was also determined he needed 1 additional ammo to alpha
And iida remains unscathed
At least they patched some things that he had, such as deactivating recipro by leveling it up so he could avoid the penalty.
On another note, I think now would be the perfect time to punish characters who borrow/steal quirks; if you swap off your quirks while Recipro is active, it is treated as running out of Recipro.
she dont need that
jumping momo is how you beat her most of the time
if she's left unnoticed she will grief the lobby
thats why i say just protect ur momos
or let them protect you
A character's survival being dependant on teammates is a negative point
never said it wasn't
nor is she the only character that deals with that
if every character was overly self-sufficient like the top tiers this game would only become less team-oriented
and giving momo 400hp would not fix the issue you speak of
It already is hitting that point with solo q being more active than third stack after the matchmaking changes
the matchmaking changes we got this season is the worst thing they've done for this game in a long time
And thats compared to never nerfing iida
THIS! π
P π R π OπCπTπEπCπT
YπOπUπRπ
MπOπMπOπS
If I actually had folks protecting me I wouldn't need wall runner
Instead I usually end up doing the protecting. Like I know it's my job but supports need support too π
nobody seems to get this and it ends up with me having to clutch for randoms who play high-mobility characters I can't keep up with ;-;
Ikr
they switch to rapids bc they didnt find any protection themselves in the past too π₯Ή . especially if ur solo player theres no other choice but to play self sufficient hero π€
What would a good tuning build be for someone that only has the otherworld (the knight armor) costume?
Thanks!
I was probably going to run this, the only wallrunner option x)
Ton of Y reload that looks nice
And it has a decent number of strike tunings to boost your damage a bit.
highkey they should make it so that momo's M3 tracks vertically as well
Considering how it only travels in a straight line and fails often on any sloped surfaces/hills, it'd be a welcome addition
Indeed
That will be broken on 400
Yalls wild
When yalls gonna join the other momo side
π
Oh that looks fun as well!
Unless theyre reqdy to nerf the damage on all these characters lately released
Thats the only thing that could help her
Momo perfect the way she is
All whats crazy is probably the playstyle
Only in storm stalling which is not the name of the game
Don't blame stuff on mobility from time. Sometimes I can be your own positioning.
Also saying that with beta being non functional is crazy

is it worth tuning without a skin
the slow mo's are killing me π
Is this good? Or is the upcoming sonic racing game better?
Sonic Crossworlds isn't even out yet
But the game is really good. I love pulling off stuns like this
You can even ride vehicles but they rarely show up in my experience
Is this sonic?
No it's Mario Kart World
Oh ok
I dont understand why they dont release mario kart for ps
More player, bigger community
More sales
Because Nintendo isn't 3rd party like SEGA
-.-
Silly Monoma. You can't just spam cannons and expect to win. They must be carefully and delicately placed 
Honestly, whenever my friends copy me, I just aim ahead of where they're firing since I know they're going to just aim directly at the spot the enemy is at.
(Also the guy is so traumatized he only moves through rolling after a while)
PSA: Rapid All Might's gamma doesn't care.
Lol
"Prepare for trouble!"
"And make it double!"
Ain't no way π
Compress π
Stuff is satisfying in the air
I could never do this on switch 1 cuz the game lagged too much for me on crossplay
Ready to carry me now
My teamate earlier today died with momo 3 times
Not atm tho at work
Ah ok
Monday-wensday I got no work
Nah I won't be
What do you think is Momo's favorite band or artist?
Apparently Jiro got her addicted to heavy metal, so maybe "Lovebites"?
I though it would be some classical music,since she is always talking bout tea and her fam being rich. like a prestigous class
but anywho look yall her beta is totally fixed btw.(honestly it was never fixed, i think it's just worse than before season 10
The 1st one, I was like ok fair pass-able then the 2nd one , I was like OK he didn't even dodge but thought ok I didn't him directly in the middle so cool (which it should be able to hit him regardless if it is on the center or edge of the shield) Then 3rd one, 100% should've hit him regardless if he dodge or not.
Honestly,I think her shield is a moving projectile that shields the player from attacks like tech shotos' fire tornados instead of being an actual object when placed down. idk tho
Also the blue and pink outlines are so misleading just remove them devs, actual impractical.
Cosmetics βΉ Usage
π
I wanna give a shout-out to these randoms. Best teammates I've had all day (even though I still had to carry the team)
Also if you want to give your teammates items, please ping. I thought there was an enemy nearby he startled me.
Iβm definitely going to grind switch once I get the switch 2
Best highlight of today
I can actually play on cross play now thanks to switch 2 without 15 fps and everything in slow motion now
Lol
The strike shigi didn't know I play Momo like a rapid character so you can't escape from me when there's buildings nearby
Man I really wish I had festival yukata on PS so I can run my main build over there also
We love wall runner shinanegons
Yes we do
Anything new here π π π
...Not much else to really say except fix beta when really.
Too deep into the seasonal license to make another build, the meta matchups were labbed, and today is feeling like a lazy dailies only kinda day.
Thoughts on indestructible tuning on Momo? When I'm getting chased I'd place cannons to the floor to get the chaser off me/damage them
But in some cases cannon placement gets interrupted, especially against frogs
So i thought indestructible would solve that
Go into a room and blow it up or block off the doors
Best solos performance I've ever had (Crossplay on).
No idea. I've seen some pretty unhinged names in mhur π
Look, the Ochaco is flying!
The screams of joy must mean she liked the experience.
Lol
God that 2nd clip... How are they a higher rank and not know about Momo's tools?
1st person to die in a horror film levels of intelligence
Ikr lol
Bro thought he got away
lmao nobody ever sees that last hit of melee coming
if only it also tracked vertically π
W
If only π
0 iq.
0 IQ is a rapidly spreading epidemic in Ultra Rumble; be sure to stay safe.
11 seasons and ppl still case Momo in buildings/corners insane
Probably the same folks screaming "NERF CANNONS"
that's basically anyone who doesn't play Momo π
Itβs overdone but thereβs some logic to it
LOLLL true
Many people immediately press a button on wake up it's sad
Here's some clips about this
(i messed up shield placement in the shiggy clip but it worked anyways lol, he could've gotten away)
Or he would've gotten away either way
Hello momo mains

Hey Jo
Bruh
π«©
?
might be in the gutter
nerf
So longer reload time?
Oh
when DP exceeds 500 they go into hard knockdown
so 2 hits of cannon = hard knockdown instead of 3
or worse
but damage will be lower
simply because the invincibility will kick in sooner
Ah
I guess I'll have to see how this plays out before I give my input
Twice got a 1 damage nerf btw π€£
I'm almost Ace on switch but randoms held me back as usual
It's pathetic how a switch user is out performing other console users for teammates cuz I'm on 30 fps for pete sake
After giving it some more thought, my initial opinion hasn't changed. I don't think the cannon nerf is that bad (unless all you do is spam 3 cannons at once) at least it won't affect my play style.
I bet these Momo nerfs are due to Monoma spamming cannons
So they decided to nerf Momo herself rather than Monoma himself? He got 0 nerfs
That's crazy
The change likely won't bother me much
But the fact the Monoma is untouched is... π
momo didnt deserve this.
Iβve been asking for this specific Momo nerf π
(Now she needs buffs aside from cannons)
Monoma is op so lets make her entirely useless !!!!
as i thought
no more stalling with the second fire on somebody's wakeup
and if anyone was wondering how surprise cannons were impacted
can't even get a guard break anymore πͺ¦
DP changes to characters i like has to be my least favorite type of change they can do
i would have rather taken a damage nerf than this
Balancing Monoma without directly touching his kit. A new low for the devs.
i guard break still you probably got the wrong tuning
maybe
good god i feel sorry for yall
and me a lil. momo nice to chill out with
now u cant even get dopamine from cannons π¦
give mona 50% more knockback on all moves. they fina nerf the whole cast wit thier logic
maybe another reason y cem alph was nerfed tbh
im convinced they nerfed momo to try and compensate for monoma abusing cannons
little do they know its not gonna make any difference
Facts i was telling my chat just put a blanket damage nerf for him. Or they gonna ruin characters just to fix him
I think so to .. man ugh
lowkey cant play momo anymore after this nerf she doesn't feel the same
She's fine just require team to be team
Its time
It's literally some highschool IQ thinking . Tip-toe around the problem and stall.
Good ol byking logic
Base Momo cannon damage is 120; 2 cannonballs never broke guard. My Fixer Momo build hits around the low 140s and 150s, so I could still break guard on 2 hits.
okay maybe 2 cannonballs alone but i'm accounting for the dolls as well
The devs were bottoms for Cementoss for so long. They probably fought a Monoma who spammed the alpha to the point they rage quit
lower DP is what allowed that to happen hence more frequent guard breaks
Honestly, the dolls are going to be nearly irrelevant now
unfortunately
i tried a game with her earlier, cannons still have a presence indoors but they aren't as deadly as before
π I dont have good enough teammates for this
I'm about to hop on mhur and test out these cannon nerfs myself
may momo's soul rip
They can't hit 3 times now, and 2 will put the enemy in free fall; I think the Momo meta will revolve around taking full advantage of her high DP now to knock people to the floor over and over
Yea
Ion see it
At least I have more of an excuse to keep my cannons to myself since I prefer to use them as my shields anyway
Maybe we can take some time to master the art of controlling the launch angle of the enemy using walls now
well now u can barely use cannons as a way to run away cs they'll be up before u know it and that 3rd cannon shot doing nothing against iframes
The damage is still there; you'll have to use shields for cover (if they don't self destruct)
the broken beta
It still works for blocking stuff while running, so it's not totally useless
I wish they at least buffed Momo elsewhere in order to compensate (I want more alphas and a buffed beta pls)
100%
by the time you start the beta the enemy has already recovered from the cannons
How about a 3rd beta?
Let that be the new skill set
She ok as is
No more nerfs tho
Or she done for
I do want a new skill set but who knows when that'll be?
years
All Might got a quirk set before Momo for pete sake
Idk π€·ββοΈ next season hopefully
I wish
she barely has costumes I doubt momo is anywhere near their radar
in comparison with other class 1A students?
She's getting more emotes too
Casual, Yukata, Quipao, Parallel World...
^
She's doing alright for a side character tbh
Fr lol
Denki may have a slight edge on her in costume count
I mean he's got a skillset so ig its gotta count for something
A skill set ain't a costume.
Anyway, I don't think we will be waiting long for a new skill set
If they continue following their current formula they used in this season (1 character, 2 skill sets), I do think Momo will be within the next 6 skill sets
imo in general momo is less valued in mhur compared to her other classmates
Well yeah, less importance than the big names ofc
No real villain antagonist specifically for her, mainly other student rivalries
However, I do think that the fact that Kendo is getting a skill set next is a sign Momo will likely get one sooner than the rest of the cast
Kendo is her first real school rival
AFO should also be seeing a new skill set soon too considering how All Might just got his own. They were trying to parallel the villain sets with the heroes for a decent while at the start.
True
As an Ibara main, trust me this is nothing
Ibara mains have it waaay worse
8 seasons for one new outfit and no reruns
Ibara and Kendo are getting their 2nd costumes despite being in the game since launch
My condolences to all of you today 
Thank you
thanks
Nerfs or not, we shall press on 
i'd rather they improve the startup on it rather than just give us a third one
You know, I thought about it but what if they lowered the DP on the alpha and beta to compensate?
meh
i liked how she was before
lowering the DP on alpha would actually make it more expensive in a way
I want more alphas, even if it's just one more
she doesn't get anything from keeping them standing longer on her own
would enable beamers more but otherwise we're spending 4+ just to refresh and try and get more alphas again
Knowing the devs they probaly also change something without explaining it..
That was the beta hitbox adjustments
Which leads into my next question. Did they change the way her red idicator works?
Prolly not
Red indicator? There's a new visual bug I've been noticing as of late where the trajectory goes invisible, but it's always been bugged around any sort of danger areas like Strike Shigaraki's beta or Endeavor gamma
Momo's cannon has always been weird with the trajectory display
Nah not that, i mean I swear we get less range now because the canons go up more quicker with the red lines
Idk how to explain it.
Like this
The range hasn't been tampered with, and if you fire too high up, the next cannonballs shot can travel less distance forward than the 1st.
oh ok
it's just me then
I was going to say it reaches the y axis more quicker, making it have less range
lol
Yea, the 2nd and 3rd are fired slightly higher angled than the 1st
So some angles are actually worse for travel distance
I remember being able to aim up but not all the way up and still be able to launch the projectile further away
Sorry for the bad quality i dont have a usb stick to transfer clips
Idk it might just be me being delusional. and it was always like this
...it has always acted like that when fired at such an angle since the cannon angle changes between shots
The cannon itself is recoiling, and fires at the new angle caused by said recoil.
If you fire that close to a 90 degree angle, it will end up reaching that angle or getting close to it on the next shots
After all if you're firing the cannon straight forward, you'll see the next cannonballs going slightly further than the previous since the angle will change the trajectory
alrighty
You can see at the 28 second mark how after the 1st cannonball, the 2nd and 3rd basically fired at a 90 degree angle and went straight up.
yeah yeah i see I had more of the clip but I don't have discord prime.. basically the same thing.
No worries.
are the momo nerfs that bad
Embrittlement only does 10% dmg now so I'm taking it off Momo
what u gonna run sisterly now?
The devs when they nerfed Momo but left Monoma and other problematic characters untouched:
Exactly seems like im maining her yukata wall runner+nejy leap, I have to wait next season tho.
it sucks though it's because of the op characters that the low tier characters have to suffer the most
I'm gonna miss hitting downs like this
No more DopaMomomine π
Well all might isnβt mid

I need that outfit on PS
Lol
not great but not god awful
its just bleh
ill have to keep playing and see how i feel
Okk
Cant take people serious
Couldn't even spell eclipse... Probably button mashes out of wakeup.
so many people are saying it was "needed" but what was "needed" was a fix for monoma π
Everyone that tried to argue Momo was too op and needed to be nerfed, it felt like ragebait so I just disengaged and now Im getting reddit posts boasting about it π«©
I have so many people telling me that the cannons' RANGE justifies the nerf π
like "oh she can snipe you and kill you with 2 cannons" NOT IF YOU'RE PAYING ATTENTION
Cant tell an MHUR player that only plays meta what's what
I learned that long ago
considering you can walk into a room, only to get 1 shot by the cannons with legit no recourse at full hp is definitely an issue that needed to be addressed lol
yall trippin if you dont think that it needed some sort of knockback at the very least let alone a nerf
Why you go into room for? π
If full hp
Go fight
Same old I rather have a character nerf than adjust and be weary of a momo in my lobby
Or just watch for momos before dont neglect them if you know there power
Momo is a pretty distinct character on the battlefield that you would have a hard time going a whole match without noticing.
'why did you walk into a room in a battle royale game' jee i wonder why lol
Heck, there's just certain characters in the game that you should just beware of simply by them existing like Tech Shoto.
good thing they dont have their power anymore which is why they got nerfed xd
good thing tech shoto cant spam gamma and instantly one shot you no recourse
Actually for Momo mains Tech Shoto is pretty easy to deal with via beta shield.
we all know why momo got nerfed 
im talking about momo one shotting people with gamma spam no recourse
Apparently
The nerf could come from monoma
If itβs that I understand but they should nerf him directly and not the character the copy come from
She's still going to be able to dish out some nasty damage; heck, I'd be more concerned about how Momo players plan to use their newfound DP increase.
more opportunities to alpha on wakeup when people immediately go to use a mobility move πββοΈ
If anything, it opens up the possibility to even more chains of attacks.
Get high ground first
Pay attention to lobby at start of game and then play accordingly
You will them know not to go into rooms
Momo may be tech dabi tier now
Haven't really had a chance to feel the nerfs since it feels like every single one of these crossplay players only picks assault Deku and timidly beams the entire time
It is kinda funny watching them try to break a singular beta shield via beaming though
First time?
2nd for me
momo still on top !
watching from the bottom
Why do randoms insult you when they're the first to die?
After solo quing with Momo for a bit, I have some more opinions on the cannon knock down nerf
It makes it harder to solo q with Momo
Ngl I'd rather just use Ibara at this point
Getting 1v3 with no escape and now lack of defense sucks in solo q
Unranked or ranked, randoms stay incompetent trash
In my initial thoughts, I thought the cannon nerfs weren't that bad but after solo quing for a bit with Momo, I realized it makes it even harder to defend against yourself.
Momo is kinda team reliant enough as is and if you have useless teammates (which is essentially no different than being alone) yea she's free eats.
I'd rather solo q with Ibara at this point
^deeper explanation
I think the easiest way to phrase it is that Momo no longer has that same threat level anymore with how her cannon's potential was neutered.
For a character who has otherwise poor range and mobility, her devastating damage is just... Gone.
And if you do manage to hit someone with the cannons, good luck finding them lacking again; they've likely learned their lesson.
Momo is back to her usual self around level 9 cannons, but her early game is arguably as bad as Compress or Strike Shigaraki now
Always play in team its a team game
We got to tell people this is a team game
I we do tell. Who is
She lost dps
Them cannons is what made her good. Kill damage from a safe spot
Now nothing kills
Yup
Precisely
Even when she's level 9 you'll still have a hard time keeping an entire team off you
I lost a 1v3 yesterday night because my cannons couldn't kill the rat ochako as she has mobility and I don't
I killed the shinso and there was a tech denki left
People used to get super punished getting close to Momo
I would have won if the cannons were nerfed
Now that doesn't work as good anymore
Yup
Experience that last night while solo quing with Momo
When I was in a 3 stack earlier I was doing fine but had less kills
I don't always want to play in a 3 stack just to hop on the game but every season it's becoming more apparent that I have absolutely no choice but to
Randoms alone make me wanna drop the game almost every season and I almost did back during the first 4 seasons
Legit the only sane take I've seen on Momo yet it's getting downvoted (welcome to reddit)
It's them low IQ people who are too happy with the nerf 
I do agree about everything except that Momo is not bottom one imo
They are
But other than that yeah
Honestly I'm okay with the changes to the canon but it should have come with a bigger buff elsewhere
I think it's obvious just by solo quing that majority of people who play this game genuinely lack common sense yet byking cater to these guys
Exactly. Nerf cannons? Fine. I understand the complaints but just buff her elsewhere to compensate
If they really wanted to nerf cannons make it atleast 3 hits before hard knockdown
Exactly
2 is too low
Fr
Kills her cannon potential
Momo's alpha needs to cause aerial opponents to "bounce" once off the ground
Like frog beta?
And red kiri alpha
Yup; as it stands, when the enemy is on HP they just get spiked and then the combo is over
Yea pretty much
It'd help at least make things a bit more tolerable rather than catching the wakeup of the enemy 3 times and punishing for 50 damage each time
Lowkey, no, highkey rather use Ibara over Momo now
You can still hit 1 or 2 more alphas as they're falling, it's not a hard knockdown after just one hit
But that's only if you play with 2 other mates and not randoms
She can back off teams jumping her better than Momo
Better range attacks too
I'd say it's more about the fact that she doesn't have as much "you lose" match-ups
Yea that too
If anything, i think ibara deserves the same weight of nerf Momo received more
If you look at top agency teams, Ibara is pretty well represented, she was much more deserving of a nerf compared to Momo, at the very least a fix to double alpha because that stuff is nasty
I was stacking resources to build a Momo tuning, now I'm wondering if it's worth it...
Ibara is a slept on high A tier
Agreed
I just need her casual skin man π
Devs hate Ibara in terms of skins because her undefeatable is the only non-PUR one
Lowkey I think I'm going to take a hiatus from this game in the future
Valid
Like I've been wanting to for a long while now
And every season it's becoming more apparent I need to
idk I stopped playing momo now ig she feels like how it feels to be playing tech toga
You too huh?
I said all this in my video LOL
Yeah characters been pummled
Said that too π
I know I watched it 
Catching up on my fellow Momo mains sentiments, i just tested her out and was constantly being pushed by 4-5 players at a time
I no longer feel like a porcupine, and Momos too slow to be a gazlle, shes a defenseless sloth now
Tech toga wins the matchup now
Exactly! Rather than make players learn matchups, playing smart, its just my first battle royale baby simulator
Time to pick up brain dead secondary
You dont ALWAYS have the option to play in a TEAM. Sometimes you are forced to solo que. Solo que Momo is just gonna be pain from now on
108 beta dmg
Skill issue if you arent aware of your surroundings, map positioning and enemy locations to where youd actually lose to a momo
The devs are spineless
worst thing is that when its a damage nerf u can use tuning to possibly get close or higher then what it was before but theres jst no compensation for the momo nerf that'll get close
Real! Carried kids have brainworms
Imagine playing since season 1 and not being able to figure out how to deal with one of the slowest characters, easiest to avoid attacks in the game
Stealing
π
Driven by selling the broken characters and skill sets. As someone who poured alot of $$ into this game since season 1, Its high time I stop
And they did nothing to compensate here with this nerf. Shes gutted and again, in UNRANKED, people are pushing Momo like crazy. Its open season.
yall think they nerfed her cannons cs of tamaki?
I think they did it because of Monoma and also because they are spineless and listen to whomever complains the loudest
jst isnt worth all the hasle anymore 1 player is managable but if ur being rushed by more players she cant really use her cannons as a defense
money hungry devs
I dropped a vid yesterday about it
#community-content message
And rapids still have too much hp and deal too much damage. Smh
What is BALANCE?!
What is an anti cheat?!
I hate that Im addicted to this game because its so bad
Maybe this will be the change that makes me quit
i just want it to stagger them mid-air
same as the ground
Weβre asking for too much. Lets not fix the beta for 4 seasons and yknow what, lets take away 3 more charges from alpha
Really put her into the ground,
Grind her into dust
Feel like im playing dead by daylight with the chasedown Im getting from everyone as Momo
But it does? Or am I missing something ??
Momo's alpha doesn't function the same against HP as it does on GP; when you hit someone who is airborne and has GP, they properly put their hands up to block it and do not move much.
Yup
However, if the enemy is airborne and hit by alpha while on HP, they are immediately launched at a diagonal downwards angle away from Momo, and on contact with the ground, instantly ends the combo.
So if someone like Kaminari immediately hops up and attempts to gamma away and you alpha him, he is hit and immediately makes contact with the floor.
I usually single tap on alpha anyway
Yeah I get it, I guess I forgot it worked this way
Imagine if Froppy hits her beta while airborne and the moment the enemy touches the ground, that's it. No attempt at a followup beta.
I mean it does happen from time to time so not hard to imagine x)
But if it were the intended way for Froppy to fight, she'd be terrible.
For sure
Froppy has even better reward when hitting people high up x)
I guess they could've fixed that
In any case, Momo needs something to make up for the fact they took away her cannon presence.
But Momo is still (or was, right until the nerf, idk about today) suuuper played at least in EU servers
So that's (maybe) why she didn't get help and got nerfed
We got to find way to help randoms
Crator of skill gap in community
That's why i spam my alpha button before they hit the ground to get the most damage possible
You can get the full 3 hits
I think it's situational but it can happen
True π
So the best thing momo has going for her now is the alpha,half a sec pause,alpha,half a sec pause , melee half a sec pause while a teammate that has a character that can beam without knockdown.
I don't want to help these low iq folks because they clearly don't want to help themselves let alone you
for crazy amount of dmg
They really just nerfed momo and gave nothing in return
You can still guard break with gamma
Just chaser have to follow up
These are same folks screaming nerf Momo
yah
Mhm
"nerf Momo" while doing plays like this 
Fr lol
I finally just won a game with Momo on solo q and it was tough because everyone kept jumping me knowing they were guaranteed to survive
Only got 2 kills and 3 assist kills that game
I would have gotten more by playing Ibara smh
I don't have wall runner + spiraling leap on PS for Momo btw
I'm just living off wall runner + GP sucker currently
I need that spiraling jump these strike shiggys been torturing me π
Cursed dmβd me and said he wants momo to have more nerfs
Me when Iβm playing kendo and refuse to fight a Momo in a building π
it's all g at least we are not like some "self proclaimed" nejire mains when as soon as she got nerfed they dropped her .
More nerfs π π π π
I fought you earlier while you were Kendo in storm. I was trying to help my useless Mirio out when you and your Ibara intervined. Gg
THAT WAS TOU
YOU
Man I wish I had Ibara casual
I was so confused why you were all the way in storm too
Yea it was to help my mirio
Who happened to be a useless random
I hate rapids for teammates
I think that was the same match I was referring to
Ah
I saw you go into that building and intentionally ran away
Everytime Iβve been playing kendo, I usually have to storm camp or run looking for res cards π
Tbh I was focusing your ibara and other teammate hard
I forgot who the other person was but I wanted them dead
I was the Ibara
Ahh
None casual outfit
Oh not the Momo?
No
Either way, I was trying to get you off the table lol, canβt let you breaking through my shields
We could have gotten a rematch too but my friend crashed (we were duoing) and I had to pickup my car from the autoshop so I left the lobby
Ik it's understandable
Everyone but me has good teammates when I'm not on switch
I'm used to it
Being in a building with momo is the same as being in a building strike shigi
I havenβt gotten good solo queue teammates recently
Ever since I reach expert I get little to no good teammates
How ironic
Literally getting queued with ppl lower rank than me
I went on two week vacation and came back then got ace the next day lol
I know byking is doing it on purpose because they wanna cater to the noobs and have us carry them but I hate randoms with a passion because most of them are so low iq braindead monkies who only cares about getting kills
Excuse my crashout

Me when I openly go into storm to emote on the downed assault all might as froppy
Lol
(I hate assault all might more than anything in this game btw)
I killed 2 assault all mights and one clone might that round, I died happy
The lobby was purged of all might
Lol
I think once I get enough data, Iβm going to swap trance blow for willpower on my wall run build for Momo
I really wish byking would had cross progression already
I want to use yukata Momo on PS
So I can log in to get the tickets when Iβm not home
Idk what @final spire was thinking
#2 mom putting their input in
That's if they're high enough up; I'm talking more about wake up hits where they're so close to the ground that 1 alpha just scorpions them instantly.
Been playing mhur majority of the day.
Didn't see a single team with Momo win
So just i hit 58 on guard and like 30 sum dmg on hp
Is this intentional with nerf, is this how the nerf should operate?
Nerf makes it so that 2 cannons hit puts you in hard knockdown
Idk maybe it's a skill issue for me. Solo quing is gaslighting me into thinking I just suck at the game
kinda funny how they compensated all the other nerfs but not momo
I got you
Team up when?
π
I already got Ace on PS and Switch so I'll be taking a break from mhur
Avoiding the team up i see. π π π
I wanted to play with you before but our schedules conflict because of work remember?
Besides I really need to take a break from this game. It's kinda a waste of my time
I got Tuesday and wensday off
And I work those days
I stream whole day so you can get a gane or 2 in trust
No need bro. I'm taking a break for my own mental sanity
The other thing not being discussed that I also failed to mention is - OTHER moves have down power too, meaning sometimes 1 canon ball can put them into knockdown if theyve already acquired some level of knockdown
I may do the same as wellβ¦.
With the new nerf? Personally wouldn't recommend unless you 3 stack for the sake of your own mental sanity but if you do I wish you luck on your endeavor.
Yea no lie has me feeling like I've gotta use everything in my arsenal just to hand over one L. I might as well use assault deku at this point.
I always liken it to playing smash bros melee. I shouldnt have to wavedash and l-cancel while someone just button mashes. Why are we playing 2 diff games but my tech barely keeps me alive and their brainless character keeps them thriving? Pay 2 win
Facts lol
because I don't see it done enough, you can roll at the end of your shield bash/run and you go through the shield
useful if you're trying to use it for cover while running away/past someone
Pple really be mad they not able to chase momo into a room and cook her before cannon nerf
π
No 3 stack solo Q
Carry me when
"been praying for those cannon nerfs since S1"
Thats crazy
Why did it reply to that msg.
Wrong msg but funny
We better be getting new skill set next season then because of this nerf
I meant to reply to this one, but I guess discord said nah.
This happening after the nerf is still crazy
Now watch them ask for more cannon nerfs because of this
I'd better hide the video real quick
Frfr
The nerf really happened that crazy. I still can't get over it
"we gotta nerf compress next, his trucks can basically one shot you with no knockdown. Been praying for those nerfs since S1 too."
"He punishes you for wanting to just standing still."
That alpha cooks you if you in mid air no falling to ground. I remember him stunning me when I was running up wall. I didn't survive
Just stunned to death
You see these are the EXACT SAME PEOPLE complaining nerf cannons
Siiigh ok discord.
I would have been livid if I perished there
LOL
If anything, it's more of the fact that people are so adjusted to Momo's old damage that they can easily leave before they're within down range.
Momo is no longer a character who can genuinely defend herself and punish enemies enough to make them regret it.
I see. Also I π― agree with that last statement
Oh, they got hit by 2 Fixer cannonballs? ~280 damage, guard is broken but now they're airborne and can flee with whatever mobility tool they have.
P a i n
Nothing a big shield and a mini health can't solve, now to try again. Or, if they're a beaming, never approach and simply shoot alphas until Momo is close enough to alpha or beta.
You end up doing 1500 damage, but when you look at WHO you've damaged, you realize you've spent more than half the match hurting the same idiot for a third of the match.
That basically sums up my Solos Momo experience now
5000+ damage, 4 or less KOs.
My issue with the nerf is that it made Momo much harder to solo q with because she's already team reliant enough as is and you're usually queued with complete imbeciles who have little to no concept of teamwork leaving you alone and out to get chased/jumped into buildings majority of the time so now you have little ways to punish/push folks away from you
Same with my Momo, and that's on a good day
Meanwhile I use Ibara
It's basically Ibara's situation; 1-on-1 you can destroy people. 2-on-1 becomes dicey. 3-on-1 just becomes a game of how much HP/GP the trio can give up to trade blows with Ibara until she goes down.
Yup
this is exactly how pre-buff Tech Denki felt, I am sorry for Momos loss <\3
Then again Ibara is bugged in a genuinely useful way so if anything she has an advantage and a half over Momo who's bugged in a bad way.
We appreciate your empathy π
That alpha literally can hit as hard as Momo's cannons rn
It's a bug that just triggers randomly upon hitting the enemy
And if I did I'll try my best to avoid doing so
I think it's something to do with Ibara's alpha having a hitbox that applies knockback, and then a part of the hitbox that doesn't have any knockback to it
So basically, the no knockback hitbox just applies multiple times over and just hollow purples the enemy.
You've seen those moments where the alpha only hits like 1 time right?
Yea
That would be the knockback part of the move
My guess is that the 50 wet noodle hitboxes they slap on fail to interact with the environment properly and just like Momo's beta hitbox, the devs will eventually notice it through their double eye patches.
After all, the Twice users seem to inflict the most damage with alpha so that means it's clearly the problem
And not the move that stunlocks and holds the enemy in place and can combo into itself
So it's come to this huh?
A full barrage only dealing 93 damage instead of 96? Preposterous.
a Twice wrecked me but I couldnβt even be mad because I remembered the nerf and how hard the life of a Twice player is
God being a Twice main must be so hard. Having to keep the enemy on screen is hard enough when you're 8 Bud Lites in and still using only 1 hand.
Ikr
Momo Twice has to be one the most skill reliant characters in this game, i feel so bad for their nerf
And the worst part is having to press the buttons to attack. Like... Seriously. You have to press the beta button to spawn the clone
Like... The risk reward there is too much to handle
hopefully Twice gets buffed soon
Yes, he definitely needs a buff
Allow him to have 2 betas and let both clones exist at the same time; he should be at least mid-tier after that.
Fr it's too much to button pressing. Way more than Momo
might as well be worse than purple dabi
Yup
Ice in his crashout arc
Yes
Can't blame you though
Understandable
This season I've been averaging 2-3 matches per day at most then hop off
Ngl I should have done the same. Unfortunately I'm too stubborn for my own good
I've decided this will be my last season getting Ace on two platforms. I'm gonna only get Ace on PS from here on out until further notice
I'm very stubborn as well but these days I've been having stuff that i gotta do and keep me busy
So i just go "not worth it, better do what I'm supposed to do"
Good. This game isn't worth your mental clarity
Considering Momo is apparently the problem and not the glue sniffer Twice or Monoma, it just isn't as worthwhile to try and enjoy playing Momo as much.
Yup. Thank goodness Momo isn't my only main let alone my first lol
Sad to see this happen after 11 seasons but it is what it is
Feels like we've pulled a reverse Compress
Fr lol
Hopefully Momo does get a skill set within the next 3 seasons
That's what I'm hoping for
My plan is to save up 2k tickets on switch and PS in case that becomes true
And after I get 2k tickets from whichever platform I'm taking a hiatus from that console
I almost have 2k tickets on switch already (I had 4k before but didn't use all of them)
Honestly speaking, I think the devs really dislike people who diligently save; each time I've saved to 2k or 4k, I've had to go to 200 points pity in some of the worst gacha sessions ever.
Wanted to grab Rapid Toga? Too bad, 0 skill sets, only 6 total PUR costumes (2 new).
Wanted Present Mic? Only got him on the 20th multi (at least allowing me to pity Hawks).
Wanted AFO on his OG banner? Had to pity him.
Cuz they want us to spend money
That's why I just single roll
I've had better luck when I go into banners with only 1k tickets
Ikr
Like Rapid All Might? Pulled him 3 times, got Ochaco skill set too.
No luck on AM or ochako for me
Strike Dabi? Pulled him 4 times and Assault Shigi.
I think the only time I got strange luck and went to pity was Shinso's banner, where I got like Aizawa 4 times and Shinso too
Grabbed Kurogiri through that banner since I got Shinso after the 16th or 17th multi.
Eh, despite the miniscule odds difference, I just prefer the guarantee at least.
And it also would take forever to go through 100-200 singles
That's understandable
If I have enough to pity what I want and don't want to risk it not getting it I'll do a 10x roll but I usually get it before that actually happens
literally someone was complaining earlier about momo canons and getting shot across the map. they had like just done a finishing move or something...... i was like....say you have a skill issue without saying you have a skill issue.
I've noticed it like two and half seasons ago, I don't know if it was a shadow nerf to her specifically or it was a change in combat for everyone.
The reason I say that it might be for everyone. Is because there are times were im melee'ing someone or using stun. And for whatever reason they don't get stun or even knocked down .
i think i brought up to completely different points
It's likely more of the game just failing to check properly if the player should be invulnerable to combos due to hard knockdown
I once had a combo where I hit beta > beta as Momo on someone who wasn't downed
hmm yeah was it always like this? I've only noticed a a couple of seasons ago
Momo beta has always been hard knockdown in 1 hit; it's 500...
Hitting 2 in a combo shouldn't be possible.
Facts. Thats what happens when pple choose to fight. If the battle is long a third party will happen. Thats the game . I be telling pple that all the time.
If you start a fight. Finish it ASAP before a third party arrives
Facts
Absolutely FACTS
Or get out of there if possible
So on an unrelated note, apparently ranged beta -> dash beta is a true combo as Rapid All Might... Did it to a Twice.
Nice
Imagine not being able to punish kurogiri for using his gamma and his body in one place
At most your doing a guard break
That's crazy
You can argue that with any character standing still
@native niche I know I said that I'll be taking a break but I still need to finish grinding my license so if you do want to play together today I can
Lol
I can never get used to wall runner.
Those 2 costumes are AMAZING tuning wise, but I wish it had a hero purple instead of hero blue
Ura
Monoma is the perfect crashout character
I saw both of these moments on your latest YouTube video that was sick
Looking forward to joining your customs tomorrow
Personally, I've been wanting to fight you
I have to make sure my mentor personally gets to see what I'm capable of heh
What would the difference be?
I can't seem to understand what qualifies to make it work properly in either scenario
Does it have to be open on the sides before run up? Do I have to go at it, at an angle or..
It sure loves latching onto small guard rails though.
It activates wall running when your guard is broken
thats Ochacos
wall runner activates after getting a down, you also get 5% PU
Wall runner is active in this clip, it's just this surface in the pre-game lobby is weird and you can't wall-run on it
There are also other surfaces in the maps where you just can't wall run on
Wall runner (iida's tuning) activates right from the start and lasts depending on the tuning level
At level 11 it's 20 minutes, basically the whole match until the storm completely closes on the whole map
How are you guys holding up after the canon nerf?
It's manageable in a 3 stack but solo q I rather use Ibara
7 teams in that small circle gawsh
Crashing out daily
Pretty decently, I'm more beta and alpha centric but time to k/o is very slow and underwhelming with her canons
But I know it is really detrimental for people that don't run nejire leap nor wall runner.
Hot take but I think the nerf was inevitable and kinda deserved with the buff the cannons got
They were unkillable and they were able to kill you in an instant
If they reverted the cannon structure health then Iβd say to buff the knockdown power back to its original state but for now itβs fine
that buff should've been for her beta tbh
momo cannons in any tight space is literally hollow purple
Momo is no longer the threat she was
But like no-one asked for that though.
most likely the JP side of the community
if i see a Momo, im pushing her
byking exclusively listens to the jp community
when i see Momos, what she gonna do to me? knock me down? ill still have my shield and all my health
like LOL
hmmm, or what if it was pre-planned. They just needed a reason to nerf her cannons
it was dangerous, pre nerf
no longer is it dangerous
π
like
im only gonna max take 2 canons and it wont include any doll shrapnel because that has its own down value
so MAX im gonna take 2 canon bs
it sucks all g. ig? if she is not equipped with wall runner or nejire leap she def falls in the catagory of tech dabi and assault kiri
People were asking for the cannons to be Nerfed though
So the buff to their HP was probably a Band-Aid buff
My question is why they did it the opposite order
most her canon can do is 125 x2. You can still break the canon pretty easily and the start up frames mean you can avoid it by rolling also. As long as youre smart and if your even remotely mobile, you can out manuever her. shes honestly so easy to kill with most of the cast, including grounded characters like strike todo
They shouldβve just done it at the same time instead of buffing the cannons then nerfing them
she cant run away from me if im playing any rapid
and rapids have way too much health to where shes not living if I just disengage quickly and come back, she cant escape
I felt that
Exactly
They could have made knockback after 3 hits considering she can fight 3 cannons max
Her "unfailing castle wall" is no longer invincible so her cannons were used as a shield in a way but now she has little ways to defend herself from being jumped
Now that I'm thinking about it even of the player runs wall runner. It's still highkey bad
Wall Runner isn't even useful if there's no walls to run on
Join the club 
You fight or die
But in seriousness
I'm already an Ibara main 
I never said the balance was good because I donβt really like it since she doesnβt have any relative kill power in her kit anywhere else
In this did take the annoying part away, but it didnβt give her anything else in return
Well, nothing useful enough to justify it
Yea I wouldn't mind the nerf as much if they simply buffed somewhere else
I prefer using alpha over gamma on Momo anyway
-# I miss her 10 alphas
I feel like the beta should have been buffed
That definitely deserves to be buffed considering it's bugged
Increased speed size and damage
Yea
Her alpha use to be bigger or have a bigger hitbox
Make it "unfailing" like the title claims it to be or at least close to it
What her alpha needs is more than 6
I'll take 7 even
Or have it reload quicker to compensate the cannon nerf
Yah
Momo is supposed to be a close conbat fighter with a long ranged attack yet she easily gets decimated due to not having any mobility but the devs don't care
They act like cannons are everything about her
-# so does the reddit community
Every ability should have at least some weakness in my opinion
But to reduce how much of a weakness is to her Iβd buff the turning speed to help not get attacked from the backside as much
Thatβs how I like to go about balance
I agree
That's why I said "or at least close it" because it quite literally used to be unfailing aka invulnerable
To be fair, that is her most polarizing piece in her kit
True
Itβs why you never go a second without hearing about twice gamma
(Trying to type mid match is tough)
If it were to be exactly that it would have to be something like all mights where it wouldnβt do much damage as a trade off
And maybe even get kneecapped in the mobility department
Straight up invincibility is a POWERFUL thing
Joke asides, with all the op characters/quirk sets and flying characters she needs it at this point
βRadical highway is just so cool shadowβ
If I were BYKING iβd work down the list going from strongest down
First to get the nerf hammer twice, but Iβm guessing thereβs a twice main in charge
Fr lol
1 damage
That probably explains the 1 dmg nerf