#Shoto Todoroki
1 messages · Page 5 of 1
Versatile? Villain Style because of both wall runner and space hop combinations
Damage? I think Dangerous and Default will go.
Default have more passive options, Dangerous is more situational due to melee attacks to activate yellow shiggy
Aight thx dude
You’re welcome 
why would you enter in the first place
nice domain expansion LOL.
I feel guilty playing this character…
I can get 300 damage off of one gamma line and 400 damage off of one melee
(Talking about strike shoto btw)
And in all of my holiness I swear I’m not a shoto main but GOD this man feels so good
Pause
True tho.
Told ya it was a matter of time to change mindsets
Strong? Yea
Op? Maybe
Emergency nerfs needed? No
He feels good overall and has a lot of weaknesses, like aerial matchups and armor
But it’s so fun to move around, hit some alphas and combo into gammas
How we can possibly not like this guy? 
I say he’s OP in the fact that he has so many upsides and very little downsides, but is not overly broken like monoma
He has a high amount of damage
Good mobility
Decent AOE
Can make cover
And Has a lot of range
All the trade-off of (like you said) not having good air matchups, and is bad against armor (and that one tuning that denies his entire gimmick, but we’re not gonna talk about that) which both can be easily fixed by simply planning and playing around with the tuning system
He’s strong and OP but balanced in a way
Cause there are much bigger and more overly strong threats than him that can specialize in one thing and one thing really well
weak at level 1 ( mainly the alpha hitbox
Can’t match stronger matchups, including aerial ones
Is weak against armor, including not having one
Means of escape is one of the worst, which means he can be interrupted frequently
And let’s not forget the special action, the amazing special action
But yeah
Pretty much fair with those statements
Mic with Damage
Ochaco with combos
Monomas… everything…
Monoma is just
Monoma, what can I say
People gonna still pick him even with 200 HP
Let’s hope a cooldown nerf next season 🫠
(I’m sorry I totally forgot about levels I run divine protection and quasi-permeation so I constantly have all my abilities at level four at the start of the game)
Week against armor can be played around because most characters with armor normally are either close range brawlers or are locked into their attacks, which he can outrange and even in the worst case scenario, there are still ways to get away although that is a weakness that should be considered
I forget the special action exists… I literally just use it to fill downtime in fights. Cause there’s nothing else to do with it… “wow I did 11 damage to the enemy with a bit of after burn!!!”
(PLEASE REDUCE HIM TO THAT AMOUNT!!! AS AN IBARA MAIN THAT WOULD BE HEAVENLY)
Jack of all trades master of literally all of them
I wish the whole “run around” the armor would work, characters like iida with massive tracking on their skills can easily shut him down
And yea, special action being heavenly
Wouldn’t judge, the main issue stills cooldown bypass
With him, you going into a room and hope for the best
To be fair, I have not faced an iida yet as strike shoto so I have no idea how that match up is going to go for me, but that is my plan
His gamma his op the cooldown that fudge nits is stew pid put together
I’m going to be so honest
I agree
I haven’t had it on cool down yet
I’ve been playing him all day
You genuinely have to be spamming it to be out of it I swear
One of the worst, beta doesn’t work if he works around it, and even with godlike movement on walls :
BETA TRACKING
All you need is 1 reload speed at level 4 in tuning and one at level 3, with two purple cards and you can infinitely use his gamma until cards run out
With ability manifest that solves the problem
of cards running out
I mean yeah…
but why?…
Reload builds can do some work, yeah, but it’s not the best ones, you have infinite gammas, of course, but that’s only movement for you, considering you’re an OPEN Target
I mean, technically strike kendo can do 600 dmg but it’s unrealistic and unnecessary
You don’t need to spam gamma as strike shoto
It's dirty,the player is mobile and can still can do dmg while being mobile. And it's monoma 2.0 but on ground
If we break his gamma reload, we break his legs, because he is losing main movement tool
And I’m talking overall situations
Not at all
Not including the fact we could be using wall runner
There is a lot of OP reloads on the game, he is a fair one comparing to those
4 seconds on level 9
6 seconds on level 1
Your tripping dawg
Fair still
I wish man
I really do
But his gamma reload is the last concern we should worry about
More likely the beta damage or speed
It’s not as bad as Monoma but again my question still stands
Why would you ever do this?…
Not the reload 😭
People will normally get auto knocked down after the first one
If you’re using it for mobility, OK sure that’s not gonna work forever though…
It’s a neat build, but unnecessary is what I’m saying
It doesn’t really accomplish much
His beta still has endlag even though they buffed the speed of it.But I know bro how it is. I was the same when the nerfed momo's cannons
His damage in general needs to be looked at
Like GOD DANG
I answered your question
We can fix the end lag if the game was good, but it’s not, so the end lag stays for a lot of skills
I get what you’re saying, but his gamma reload is one of the last concerns at the moment
The problem still stands, how easy is to dish damage and the speed of how it happens, not the reloads
Yes, he can be mobile while doing damage but you know tech toga can do the exact same with her beta except she doesn’t need any reload and chicken choose when to stop it
It just doesn’t feel like all that good of a build even though it is a bit crazy
Honestly, I'm not even asking for nerfs. I'm just saying his gamma reload is dumb .
I wholeheartedly agree
Yeah but she can't freeze multiple people at once and she doesn't move as quick as he does
I can already see his gamma going to take ages to reload if we nerf that, I know how they gonna do it.
Shoto can’t combo off of his own freeze most of the time when using held gamma
And she is actually faster because she has no end lag
yeah, ok i agree it's not pratical but for what it is. It's really cheese
He’s gonna be a menace if he can cancel his gamma held input
More than he already is
@obsidian tundra imagine the possibilities
💀
O
I see many visions 😭
It’s really stupid and needs to be changed. The fact he can do this is crazy. I agree on that.
It’s just the “why” is what’s getting me.
But fun build by the way
Well my counter is "why not" it's fun as fudge and really good for people that suck at aiming or don't know how to land betas lol . I think it's really good support move to be able to spam it non stop.
Sorry for the horrific quality i dont have pc or labtop
There's probably a better with ability manifest with all four y reloads now since tech mirio was added
If you’re interested, I made a perfect skin for his gamma
On volunteer skin
I need to see that skin’s potential at max
Definition of infinite gammas
Fixer and revenge technical
To be honest, it's heavy relient on the cards more than anything and needs the bare minimum of two y reloads to work.
It's only infinite for the duration of cards which technically does not make it "infinite".
"Spammable non stop" for that duration is a better wording. Ability manifest just makes the spamming last longer.
Yeah yeah
I think fixer can do some work too
forshures
yeah im theorizing right now if he had a costume that had fixer on the right with all y reloads in the game currently. And would run a team with two technicals. That actually can make it infinite maybe
How does tech shoto explosion scale with tuning?
Does increase alpha dmg tunes increase explosion dmg or nah?
And do hp/gp attack power+ tunes affect the explosion or nah?
Or is it beta dmg + tunes that affect explosions dmg?
Or none?
I play tech shoto, I seen your comment but I don't know. If the beta explosion doesn't increase with beta tunings. It's most likely the physical impact of beta that increases. I can test it in a minute hold on
Alphas do not* increase beta dmg and hp and gp increase both physical and explosion damage
I figured out strike shotos real weakness
The geometry
You sent a perfectly placed gamma right at your enemy, but nope, a pole stops it
So to clarify
-
the ONLY way to increase the explosion damage is by using hp/gp attack power+ cards
-
alpha attack power+ cards don't affect the explosion damage
-
the beta attack power+ tunes only affect the beta impact and not the explosion
Cool what special tunings do you personally uses and recommend? And what costumes?
I haven't tried beta tunings but im positive they increase both. It would be wierd if not.
Personally haris, I only run nejire leap + wall runner
Well leveling beta In game doesn't change the explosion damage
Only the size right
Only alpha increases the explosions dmg
So that's why I'm Confused as to how it works with tunings
Co
Cool
Why nejire leap?
And if u had to get rid of 1 of your sp tunes would it spiraling leap or wallrunner?
Wall runner
I'm curios what nejire leap contributes to tech todo
Ahhh
What costume do you use?
Sorry for the question overload lol
You actually right why is it like that,alphas do increase the damage.
Nejire leap allows me to hit both ice/fire alphas way easier, I can avoid grounded attacks as well as some other character moves, I can float longer with gamma, and being able to put beta down and jump away while aiming is a plus
Ahhh thanks
Kung fu outift
Was considering spiraling leap
You've sold me
Btw
Can you get 2 alphas off in the air with spiraling leap?
Typically you can only get one b4 landing
Also got any examples of attack you can avoid with nejire leap?
Is overhaul gamma one?
Is this valid or have I got something incorrect?
I see people running fixer on tech but it's only worth on his gamma(I think) which he does not have any crazy good fixer builds + gamma damage.
Yeah,
asskiri alpha, gamma,
strikekiri beta,alpha,
strike shigi alpha beta gamma
Dabi gamma
The hp/gp is valid
alpha is untested
and beta is untested
Nejire Leap just allows you to be more versatile and i forgot to add it allows you to hit beta better physcally.
theres more attacks like momo's beta even gamma at some times if you are in a correct spot
Sorry to ask but are you able to test how the explosion scales with beta and alpha tunings?
What do you mean by that?
I'm trying to decide between kung fu and cyberhero dangerous
What do you think?
Yes i can test it right now and what I mean by that is, usually when tech shoto players use beta they just stand there trying to activate the explosion.
Kung fu outfit all the way, I have vertical jump height on both lvl 4's that's why I prefer it more .
So you can nejire leap jump and hit beta more accurate
Before they nerfed his alpha ice lingering effect . It was so easy to catch peoples wake up with ice. It's still good and I still do it. But they window to time there wake up with ice freeze is slightly shorter.
That being said If they spam on wake up it's still easy
Guess what though
It freaken does count for both physical and explosion. (Beta tunings). I tried my fixer+symbol of peace build. And it did 195, on explosion and 138 on physical impact
And your sure it was beta tunings not alpha or hp/gp ones that affected the explosion?
Wut?
Tech shoto vs yellow Kendo or strike kirishima match up is so annoyingly bad
strike kendo is a worse matchup than yellow kendo wym
she literally speedblitzes and pegs him before he can even react
She blocks his beta and gamma I meant
And strike kendo is just bad match up to everyone tbfh
yeah I seen a yellow kendo cook him in rose’s customs that way tbh
😂 fair enough
Only two character that I see actually bully strike kendo but also get bullied are Aizawa and Shinso
A Tech mirio is even worse but ig that goes for all characters lol
Strike shiggy my goat 🥀
Lol
Doesn't the spiraling leap negate the affects of the ochaco and shinso tune that give more jump height or does it stack?
Also is the height differences you get from tunings even noticeable or significant?
It was all beta tunings and I had one alpha tuning. I retested it today and switched alpha to melee and it still was 195 on the explosion and 138 on physical. So alpha dmg + tunings do not increase beta dmg. Alpha tunings only increa alpha dmg and does not transfer to beta .
•Beta dmg tunings increase both dmg
•Gp/Hp increase both
•Alpha dmg tunings do not transfer to beta dmg
Idk maybe perhaps. I still get a boost and helps with floating in the air longer with gamma stalling.
It also increase's the height when doing wall runner tech. I can tell you this forward jump affects nejire leap.
Some people say that forward jump doesn't do anything like dash speed. I didn't know where they got there information from. But I've done multiple testing with different characters with and without spiraling leap and it does affect the jump.(forward jump tuning)
You don't have to have vertical jump on. Probably better with dmg tunings. I like it because it gives me more boost on wall runner tech and more air time to stall with gamma float
Interesting
I've seen the wallrunner tech b4 I think
How do you do it again?
And can you do it on tech shoto betas?
yeah I do it all the time lol and have to let go of the left joystick as soon as you jump.
Ahhh thanks
Alos
Also*
Just to simplify it, yeah both do stack. But forward jump passive doesn't increase the distance it increases the height of forward jump. You might not even notice it if you have one.
Ahhh nvm
Ahhh ok
Also
Could you send a picture of the build that got u 195 explosion dmg @jolly roost ?
yup, welcome 👍
Can you think of any examples where spiraling leap helps dodge a certain attack?
Off the top off you head?
All strike shigi attacks
momo beta
dabi gamma
assault kiri alpha and gamma
tec shoto gamma
strike kiri beta
Come on, no need to rub salt in the wound
😔
wall runner, space hop,willpower
i use undefeatable base and volunteer activities
Ahh cool
Curious tho
Why space hop?
What advantages does it provide to tech shoto?
Or just for the extra mobility?
Ahhhhh cool
Might use space hop now, sounds fun
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
best tuning for shoto strike?
Skin or specifically a tuning slot?
Do you play on console? Haris
skin
I do
PlayStation
Why?
Down to play sometime or somethin?
@jolly roost
imo there's many valid options. Most of them involve wallrunner
not really
huh
I used to be a big wallrunner fan
why waste my time carrying rapid cards if i cant slot smth that gives me rapid card ability the whole game
WOW
Carrying cards don't waste any time gang
But wasting a special slot however...
taking rapid level ups from your teammate...
you get a time limit of 60 seconds or 80
compared to 10 or 12 minutes
also like I wallrun 24/7, I'd need 500 rapid cards per match
If there's a rapid teamate
im taking 10 or 12 minutes
If,
Then you only need 2
It's so worth it
Don't be acting like we care bout our randoms that much
we do
That's we wouldn't take 1 or 2 levels off of em
they are people too
😭
I do 😭
also here's how I play btw https://outplayed.tv/my-hero-ultra-rumble/7kKz8G
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
Oooooo tech dabi me like
think that dabi clip is a better example than the todo clips I was able to find quickly
Btw I never said it was bad
Said it was overrated
Most don't need it
Just carry rapid cards for escaping and chasing
If it's apart of your playstyle however
but wall runner gives you more time
Then yh be my guest
and opportunity
You don't really need more time when chasing up a building or running
to me it's just I do it 24/7, like with rapid cards I'd never do a manoveur with no enemies around like this: https://outplayed.tv/my-hero-ultra-rumble/KZYEYB
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
but I randomly caught a denki off guard that way
Yeah fair
I'm talking bout the majority who mis interpret the correct use case for wallrunner
yeah if you don't do super jumps then fair
then it's not good on literally every character
but with superjumps it's so op I swear
Most bring wallrunner to chase a low opponent up a building to catch em off guard maybe 2 or 3 times a match at most yk?
Or to run up a building for quick get away
Both are only short bursts
Wallrunner ain't necessary
And the 10% speed and attack speed boost is a bonus too
But fir someone like u however it's different
fair enough ig, though even then for some characters like tech dabi even so I'd still recommend it, though I agree at that point space hop might just be better
Yeah
Exactly
will agree with that for example on nejore I think revenge rapid is a very valid alternative cause of how it speeds up her movement like crazy
and on shiggy I just run spiraling leap, cause I just skip the walls most of the time with special actions and stuff
Thoughts on the new acceleration tune?
haven't tried it 😭
it sounds super fun though
Spiraling and wallrunner is a nice combo
yeah :c
What character came to mind when you first saw the tune?
can be, it's either great or pretty bad depending on the character imo
I thought of Aizawa n asskendo
Yeah hyper character dependant
uhm first ones were aizawa, tamaki, shiso ig, then rapigo, but after some more thinking I think it might just be good on some pretty other picks like red kendo seems obv good with it, tsu might be able to use it well
Tamaki n iida are apparently the meta for acceleration and useless on others but it's too early to say imo
Yh
yeah the best rapigos have been doing alpha to shoot themselves at someone into air melee gamma for a while now
but apparently the physics changes make that a lot more awkward now
like your air melee doesn't fast fall as much anymore I think which makes the entire thing different
eh I wouldn't be so sure
what does it do for tamaki other than make his silly combo true?
That's just what I've heard through the grapevine bro 🤷♂️
That's what I'm saying
"Oooo it makes him super fast when invisible" 🤓
Like Stfu
kinda, he felt silly when I last tried him, the floatiung after gamma is a great change imo, the special action into air melee flight is ... something
Ahhh lol
I'll test it on lots more chars once I can dw
Music to my ears
hehe :3
out of the ones I mentioned my highest hopes are prolly red kendo, aizawa if your name is junpei, and then random characters you wouldn't expect it to be as good on, something like tsu
on iida it might also be real crazy but that one you also mentioned
twice it might be good on for lack of options, so no wonder no one's talking about it lmao
nah I was just asking because most of console players have jump button on a (I'm a console player btw)
I'm glad you noticed that too, most people don't notice. Which makes me think I'm tripping. And btw they also nerfed healing back to back. Slight delay
they did???
but yeah there's even the list of what characters had their air melees adjusted
and then there's the "allowed freedom of movement after abilities" which idk if it includes air melees or not, so I'm not sure if it's global or limited to the characters that got their melees changed
Yeah I storm camp a lot and.noticed that I can't pop as quickly. It's like a 0.7 delay
Used to be able to equip a drink pod and pop it as soon as I got done drinking one. Not no more though.
And ima have to look at the patch notes lol. I usually just go off by feel
From playing I noticed
Toga,froppy, and assault kendo didn't get changed. which thank goodness. I'm not a fan of the change but not mad either .
I mean they still got affected no? At least I know froppy as movement freedom after alpha now, and kendo got 150 dp on her air melee so she can do air melee into full melee combo like all the other cool kids
but yeah I also tend to storm camp at times, just didn't get to play much since last patch, I often use the shortcut wheel to drink though, so I might not notice outside of life or death storm camp scenarios
now that you say it though it may have happened to me, but my conncetion was also so bad while playing that a crucial team heal I drank just simply didn't go through 😭
It's X for me, why should I rebind it?
Well I'm talking about the actual feel of their air melees.
Like for instance, compared to momos' and or dabis' air melee their melees feel the same vs momos/dabi their melee don't lunge them forward as much no more.
I highly recommend it. It might feel wierd and take time to getting used to but the benefits you get from it are astronomical.
Yea lol, being able to jump and use a an ability without having to move your thumb away from joystick is great. I'll send a pic hol'up
maybe it doesn't lunge as far forward but it also gives you control again much faster, so you can spam it way faster, at least for dabi, I think that's a good thing but haven't had much time to get used to it yet
(and won't till monday, can't wait to play around more)
Yh I've been thinking if it tbh but you've sold me
I have dash on left trigger which is a weird one
But allows for more combos on aizawa in particular
yeah yeah that's what I'm saying I'm not mad because I felt the benefits of it on different characters.
yup
I actually tried dash on left top bumper I couldn't get used to it because of my current setup.
• Jump and quirk skill a can be switched
• Beta and gamma can be switched as well . Or if you don't aim as much you can switch aim for beta
It's good on its own the setup but this paired with nejire leap bro, you can avoid attacks whilst attacking
rapid card with ability manifest goes hard
Manifest + card dupe is awesome
either that or divine protection for a guaranteed passive card
Shoto's Gamma buff is so nice, increased mobility makes him so powerful 💀
Any more strike Todoroki tips?
These are the ones I have, I can buy alts if need be
undef. default is good as it is, no need for alts, and cyberhero only the last version is the best one
so that's on your personal preferences
undef default have wallrunner on 11 too
wall runnnnnn
yess lol
i just died not having it
mind if you throw me a ss of last cyber
what do you suggest for purple
monoma, aizawa, nejire
those picks works great
not the same skin but use this as a reference if you need to
same special ones, just make sure monoma catches your personal main skill passives
in my case, is alpha and gamma
if i remember correctly from the cyberhero version, i think 86 at level 9
from what
sorry if my like words seem mean i hate text not transmitting tone
it's alright no worries 
sorry i meant like what was it before
ah right, i think it was 78 or 82
the main perk is the level 11 wall runner, but this one can compete with undef. default on damage
but this one has reloads as well
so it's a HUGE deal on his reload schemes
do you think i should invest
or wait for kung fu lmao
personally? if you're willing to play him now, cyberhero last version can't go wrong
it's enough until you have kung fu someday
and i found the clip for reference ( music warning )
fixer here was on level 4
so with another strike, it does 88 damage on level 9
and yea, this one was back on my friend's account, same cyberhero last version skin he's using
i think fixer on level 10 upgrades to 90 or 92
that will heavily depend on strikers on your team, plus assaults on opponent's team
sure, lemme see the best slots, one minute
thanks brother
Special Slot 1 - Monoma ( Fixer )
Tuning Slot 1 - Mirio or Rapid Bakugo
Tuning Slot 2 - Overhaul, Ibara or Momo
Tuning Slot 3 - Rapid Toga or Hawks
Tuning Slot 4 ( Hero ) - Strike Bakugo, Present Mic, Endeavor for Alpha Damage
Shinso, Kirishima or Kendo for Beta Damage
Tuning Slot 5 ( Hero ) - Tech Kaminari, Aizawa or Nejire
Tuning Slot 6 - All for One or Dabi
Tuning Slot 7 - Assault Endeavor, Shigaraki or All Might
Tuning Slot 8 - Strike Dabi, Full Bullet or Tamaki
Tuning Slot 9 ( Villain ) - Tech Toga
Tuning Slot 10 ( Villain ) - Your pick here
Special Slot 2 - Wall Runner, Revenge Rapid or Acceleration
from left to right, focusing on alpha and gamma here
any questions? ask away
lez do it
can you watch me play and give me tips?
sorry my brain exploded
wow
i can stay for a bit, sure no problem, i have some studies later so i'll try my best
.
here, this explains the order right!
same for the other side
like that, sorry for the confusion 
Cyber Hero Costume (Dangerous)
Special Slot 1 - Monoma ( Fixer )
Tuning Slot 1 - Mirio or Rapid Bakugo
Tuning Slot 2 - Overhaul, Ibara or Momo
Tuning Slot 3 - Rapid Toga or Hawks
Tuning Slot 4 ( Hero ) - Strike Bakugo, Present Mic, Endeavor for Alpha Damage / Shinso, Kirishima or Kendo for Beta Damage
Tuning Slot 5 ( Hero ) - Tech Kaminari, Aizawa or Nejire
Special Slot 2 - Wall Runner, Revenge Rapid or Acceleration
Tuning Slot 1 - All for One or Dabi
Tuning Slot 2 - Assault Endeavor, Shigaraki or All Might
Tuning Slot 3 - Strike Dabi, Full Bullet or Tamaki
Tuning Slot 4 ( Villain ) - Tech Toga
Tuning Slot 5 ( Villain ) - Your pick here
it should look like this
i tried editing in so sorry for the bad edit
but that's the overall idea
Which todo is this for?
And this question goes for both shotos but
How does acceleration help him?
Anything in particular or r we js using it for the sake fo it?
Cos it's new?
I'm genuinely curious
Does Strike Todoroki Take skill/Have a high skill ceiling?
Not as much because of the buffs to his beta and gamma. Suprisingly I would say tech takes more skill
gamma
alpha
straight to 4
then gamma to 4
then alpha full 9
keep it simple, range it matters
unless you prefer going beta
then you go
b4
y4
b9
a4
y9
kinda, tech doesn't requires skill as strike does
due to how easy he is
you just alpha forward and freezes anyone daring to stay close
if that's not enough, you have gamma for protection and moving tool
don't forget beta going full damage through walls
strike can spam? he sure can
not as much as tech tho
Tech compensates much more for the low ceiling and less use of skill
but strike can be stronger in better hands 
that's for strike, sorry for the delay
i don't play tech, only know a few things about him
but if any tuning works for strike, it can can work for tech
as long you keep the alpha damage in check
and answering this, me personally i didn't liked it, but it's strong, so it's worth a try
the problem it's when it ends, 20-40 seconds of cooldown is a huge deal compared to 30 seconds of active use
Beta is harder to hit and hitting full set of gammas is harder to hit on tech vs strike. The only thing is strikes shoto alpha takes more skill than tec as well.
Yeah spamming alpha into beta is inherently easy but to time it to actually hit someone that knows how to dodge takes more skill than wakeing up with beta
physcally beta is harder to hit than strikes is what i mean in the first comment
the idea of his gamma is not for hitting, more than protection and move away tool, tech it's not a challenging tool, strike's alpha sure is harder to hit, can't compare a real plane to a paper one
but the thing is, strike it's not only weaker at low levels, but struggles easily again't aerial characters, tech it's stronger on this matter-of-fact, and what makes strike look more "spam", it's his beta and gamma speed, but the problem still remains, not everyone can pick strike and go "wow, i did it, i downed everyone and kept myself safe", spam doesn't works most of the time, now, tech one? got some of my friends playing him, and he knows it, tech doesn't requires brains as strike does, he just go alpha and gamma, and almost no one can hit him
yeah i feel you, not wrong on that one
but the explosion is what makes harder to play against
and bro doesn't even needs to think in using it
he just goes, places it behind walls
and any poor soul through gets shred
if he doesn't get hit, stopping his heals and forcing a dodge is enough
most of those cases, just the fact of having a wall-shred skill makes the character absurdly strong
now add the fact he can keep exploding it to increased range 🫠
"just hears the opponent"
Response : skill shred
I disagree heavy tech beta is so easy to dodge and telegraph vs strike shoto's beta which is more instant,still has endlag even though they buffed the speed!, and does twice the dmg.
Strike shoto doesn't need to work or use half of his kit for his k'os while tech shoto needs to at least use almost if not half of his kit for a k'o.
On his gamma, regardless if you are using it for offense and defense ot takes more skill to land vs strike shotos gamma. Coughcough which has increased range, speed, and cooldown for spamming.
Strike is not weaker at low levels😭 you are tripping.
Were we can both agree that simply pressing alpha into beta on tech shot takes no skill at all. But here's the big but. The opening to dodge and see tech shoto is so easy to avoid and takes little effort to react vs strike shotos instant 200 dmg and not so easy to dodge beta.
Back then when strike shoto wasn't cheese and tech shoto was at his prime yes strike shoto took more skill but now tech shoto takes more skill to survive and output dmg
wall jump up gamma alpha (melees) beta is still fine for strike, or just beta (beta) if it needs to be fast
This is why you see so many people pick up strike shoto after the buffs it takes little effort to k'o someone and survive vs tevh shoto
i see, so you think an upclose skill that there is a gap between dodges and takes 20 seconds to recharge takes less skill than one with skillshred properties and three charges with less than 10 seconds, fair enough
can't compete the fact that he can k.o easier
almost non existant DP
Give a casual player strike vs a tech strike is def winning. Only the thing that takes more skill is alpha from strike shoto.
Saying that tech shreds vs strike is insane
if i make two casual players using both shotos, i can see tech winning, bro just spams and wins, AND WHAT DO YOU MEAN STRIKE IS NOT WEAKER AT LOW LEVELS?
Strike shreds bro with minimal effort
bro can hardly hit his skills while tech can work with gamma at all levels 💀
Strike just dodges bro what you mean?
yup, i can see the pattern here
tech does too
just so you know
and he does it easier
gamma protects him
Not as much as strike does bro
in low levels? yeah, i see the pattern
Downplaying an op character vs a nuetered one gotcha bro
not downplaying strike, but comparing skill ceiling is clearly an understatement
is a fact
tech requires less skill
doesn't mean he's stronger, that's just my point
fair enough
then he needs wall runner on that occasion
Gamma into beta into alpha omg now your k'oed. guys that takes way more skill than dodging a tech shotos beta
yeah, I do think wallrunner (/spacehop) is kindo of a must, even more for strike than tech. And I kinda play him like I used to play tech dabi as my grounded wallrun character rn
At lower levels it is harder for tech shoto to even come close to get a ko vs strike. Strike is at a more of an advantage than tech at lower levels
now we're talking about a situation that requires catching the opponent in a gamma, frequently? you could say that, so we're comparing combos and K.O potential rather than how easy is to play?
yup, pattern spotted
also I think they both do silly things in their own silly ways, one has a quick delete button and the other has insane area control
Bro aiming alpha on strike takes more skill ok. Hitting alpha into beta on tech doesn't take a skill. Majoerity of people are going to dodge thatc beta. So therefore it takes a tech shoto player some skill argueably more skill than (strike beta) to calculate peoples dodge and timing. Vs strike shotos beta which has a forgiving hitbox don't even need to hit it directly can be comboed into a tod with his gamma.
Same thing for his gamma is so easy to hit and land vs tech shoto gamma which isnt so easy and to land
why would you use tech's gamma to hit in the first place?
Don't worry gaabis I had that op main character sydrome with momo when her canons got nerfed.
guess i'm too crazy for my own good.
It doesn't matter it takes more skill vs strike shotos
I actually have a build on towards his gamma which does insane dmg but doesn't reach full potent gamma dmg.
And nah you not crazy just biased or based who knows. I use to main strike shoto because he actually took more skill until they overtuned his ahh and then switched to tech. Then they nerfed his ice alpha after I was glazing my stun nejire build 😭
guess your tech shoto is gonna need to go full alpha without ice
It's still really good for stunning people on wake-up just the opening circle of when to time it is shorten. So I gotta be a tad bit more precise. I'm not your average tech shoto player using ice and gammas offensively. Anyways we can both disagree majority people will side with because tech shoto can spam beta explosions
You literally NEED beta to 7 on tech shoto to even have a small chance in a fight if I'm being fr
Debatable I'd say tech alpha requires more
I didn't we had restrictions on what we can and can't talk about 😂.Aye bro next time send me the Q/A list of what we can talk about. Because you were bringing up certain situations as well before i started mine.
Clips into ground and moves super slow
At close to mid ranges it hits the map geometry mor than players if your sticking to a typical aim style lol
And there is no long range for tech shoto alpha
Huh? When did I said that? I was just asking you 🫠
yeah in certain aspects but it's just overall projectile that makes it easier to lead the shots vs strike
Also you gotta lead your shots ALOT
Allllll this for like 70 dmg and knockdown in two shots ✌️
^
Awful
Guess it's preference I find strike easier
Yes? I was asking what about how situational that was
When I spoke about “restrictions”?
Yes but your clearly inferring that I'm bringing up certain situations, that require restrictions .
And later I said “frequently, yes”, answering to your own situation, I never said about restrictions
Basically you compared frequency to consistency
Something that is in fact situational
Both difficulties for both shotos
It's not fact it's opinionated but keep living that mind set i guess. And i never said that you said" restrictions" bruh I said " I didn't know we had restrictions'" because you made a comment about my point being in certain situation which evidently has restrictions.... Get what I'm saying now? Basically your arguement is oh ot's situational. Which doesn't really matter because i was talking about how tech shotos gamma takes more skill than strike shotos gamma.
Nice debating or whatevs, I'm pretty sure majority in this channel will agree with you because of you know tech alpha into beta explosion doesn't take skill at all. No bad energy we chillin 👍? @raven dock
We good, no worries
Just friendly debating
It’s alright
I've been looking for it for a long time
it's not mine
it's just for representation
-# and let me delete that before they do
Does that mean it's private? Sad
i don't know, i never used that mod before
could be

GUYS PLEASE GO AND UPVOTE THE FEEDBACK I JS LEFT, IT'S ONLY ONE SENTENCE, IF THAT
THANKS 🙏
What would be a good tuning build for tech shoto?
These are the best for strike and tech shoto ?
Both works good for strike, but the first works better for tech, and second works better for strike
What would you use for the special tunning slots?
Tech Shoto probably wall runner and willpower
Strike Shoto is more flexible so idk
I've seen people enjoy Strike Shoto with Space Hop
Now that I thought about it. Not going to lie inherently tech shoto is the easier character to use vs strike shoto. But if you are caught by a strike shoto it almost for certain game over. Vs tech shoto you have better chance at escaping. One has to work a bit more to get a k'o vs the other
strike feels much more easier than tech
tech is pretty useless if they know how to roll his beta explosions and counter. 2 hit knockdown alpha that he has as well.
i only play strike so i don't have arguments here
ah
@obsidian tundra @bold ibex that simple buff making difference 🔥
Oooo
That looks so fancy
I need to try that
Our GOAT is in his prime
The aerial melee buff is so fun
Makes beta or alpha easier to connect
🔥
Thankfully i just got tech shoto from beginner rolls and i was wondering what tunings boost the dmg of beta detonation? Is it alpha tunings or beta tunings?
I think it's alpha tuning
But they might not scale with tunings at all
It's 100% not Beta tuning
I've had people say all sorts
Some swear by beta tuning
Saying it increases explosion dmg
Logically it should be alpha
Like ingame
The beta explosion scales of alpha lvls
And other say it doesn't scale with tunes at all
Some say only gp/hp attack power+ affect explosion dmg
So it's a real pain
I think the HP GP one is real, but I honestly don’t remember
But buffing Beta explosion damage isn’t that huge anyway
It’s more of an space control thing
Yh I agree
I tested in game bruh beta tunigs do increase beta dmg
You guys should go test it to confirm for yall selves
who tf said they didn’t
if you read chats from above you can see who did
syfm
syfm
Fym bro?
I agree with wut he said
The explosion dmg being increased isn't too big of a deal when it's main strength is temporary area denial and space control
Sure is nice tho
No one asked about Beta damage
They asked about Beta explosion damage
But it’s true I haven’t tested it right now in this version
I did back when tuning first came out, I remember B damage not working.
However, it might have change with updates
Any tuning for technical Todoroki?
wall runner & fixer is his only saving grace
On what costume?
And what normal tunes
They matter alot if ur recommending fixer
Yk how much dmg his alpha can do on this build?
Afaik his alpha has been gutted and I thought irredeemable through tuning
But maybe I'm wrong
it’s irredeemable without fixer tbh
Y hp?
Shouldn't the explosion be the thing you focus on?
Not his alpha bc
Well,
...
It's cheeks
70 dmg and knock down in 2 shots to simplify
That's being nice too, it's got so many other awful features
Huge hitbox and free « get off me » freeze
The explosion damage doesn’t matter in the slightest
It does ok damage already and you’re hitting so little of them in a game compared to alpha
https://medal.tv/games/my-hero-ultra-rumble/clips/leWsKu7JtjcLZ5qej?invite=cr-MSxoZUwsOTY0MDMxNA&v=7
Watch Untitled - Copy by aeshiteru and millions of other MY HERO ULTRA RUMBLE videos on Medal. Tags: #myheroultrarumble
kill all shinso players
Other way round
You play tech shoto for his beta and explosion gng
Otherwise js use strike
The huge hitbox Is a major downside
And it's slow asf
The freeze also got nerfed as to where you got time it perfect to counter certain moves
And some you can even do nothin about anymore
Yeah but the damage of the explosion doesn't matter
No one will get hit by this, and when they do it's not 10 damage that's gonna matter
If your not hitting explosions as tech shoto what are you even doing 💀
But you got a point with the 10 damage thing
But answer me this
Doesn't that apply to all characters and their moves?
And doesn't it also apply to his alpha
?
Sure maybe an extra 10 damage on his alpha would be nice if his alpha was actually good, and didn't knockdown in 2 hits
But
That's isn't the case...
If you're hitting 80 alpha a game and 10 explosions a game, it's more beneficial to increase the alpha damage
idk I don't play tech shoto that much
Fairs
True but
I hit just as many explosions as alpha icl
Yeah I don't blame ya
He's cheeks rn
Yeah
On paper he looks super fun to play with all the zone control and stuff
But in reality it's just very frustrating to play
His day 1 power level would be acceptable by today's standard imo
Very
Yeah
The power creep is wildddd
I think strike shoot isn't that bad
Shoto
I feel like he's really good when you're in an isolated part of the map behind Ur iceberg and just abusing the fact that U have a free shield and that Ur alpha goes thru it
Especially when there's like an AFO or OFA deku on your team when they do their longest moves thats just free eats for shoto alphas
But then again that goes for every other character
Are you real?
"Strike shoto isn't that bad"
He's S tier
Needs a nerf
I was talking bout tech btw
Must have been a misunderstanding
Tech shoto is cheeks rn
W Alpha
Ohhh
Yup
LMAO
What is bro doing smh
That tech shoto is awful but
He still can be kinda free
Funniest part is
Imo
This is a perfect situation for tech shoto
1v1 against a tech dabi in a small circle that's partially covering a building
If I had to had give rips to the tech shoto
Firstly, the better people you face the more you should try and hit the betas directly as opposed to crutching the (very roll-able) explosions
And once landing the beta then time your explosion accordingly to catch the wake-up which is free against characters with no hyper armour or movement (TECH DABI)
Use gammas and then alphas whilst strafing at a distance
You can waste his betas that he will use to block ur alphas
And your gamma will block his alphas
Eventually he will be forced to gamma and disperse your gammas
Once you've baited out his gamma
Do step 1
As your betas penetrate the dabi gamma
You can poke him for loads of damage for free
And also if you notice your opponent is semi-competent and can roll your shi
Js use it to "herd" them into storm
I am sorry if this video's title is rude or inappropriate to you, since I use the online translation site.
#僕のヒーローアカデミア #僕のヒーローアカデミアウルトラランブル #Switch #PC #ヒロアカUR #MyHeroAcademia #MyHeroAcademiaULTRARUMBLE #mhur #mha #上鳴電気 #kaminaridenki #shoto #轟焦凍
How is this possible?
because he's running acceleration
So hitting 2 beta's is only possible if someone uses acceleration?
How do you freeze someone with your Beta
Specifically melee 1 > Melee 2 > Beta freezes, but not long enough for a second beta usually
it's easier to land when attack speed is increased. You can also use blue cards to pull it off too.
Using blue cards increases attack speed and movement speed
it's funny also
you can do that without the speed cards
plus the good connection
acceleration makes it easier to pull it off
and funny too, it's basically shoto with two automatic speed cards
about that combo?
now that his aerial got buffed
you can close in with aerial melee after gammas pretty easily
and follow up with a beta afterwards
the community be crying about the new deku when strike todo can do everything plus more. With way less effort 😭
For reallll
He's lowk broken
But idk y it's still low-key
Because he's been broken for a while lmao
really? I thought you can always land a second beta, or you can just unfreeze them with another m1. I'd likely do m1 m2 m1 beta m1 (alpha) beta if I was trying to do this in a game.
I thought acceleration was for making the m2 to beta part true (which I think you could also use a melee cancel for but I think the melee cancel is hard af?)
Would any of you have a tech shoto tunning build on fantasy outfit i could use?
Which styles?
? Technically shoto
Which costume styles
The default?
Or are you willing to spend hero souls
I will spend i got 3400 to spare
So any suit works for me
Ahhh ok
I plan on using him as my 2nd choice if dekus takwn
Tech shoto?
Yuh
Alr ty
Or
You could try the new AFO tuning on his villain style
Instead of space hop
If u wait a bit
What does it do?
Can this game be anymore unbalanced
Imagin that on rapid deku ur pretty much a dead man😭
Does shoto have a good costume for fixer?
i feel this
ive been playing this character for a few seasons and ive watched him get power creeped
like every patch he's consistently been buffed and idk why people havent caught on
og Kung Fu with wallrunner
Thx bro
Btw i tested what tunings boost beta’s explosion dmg
And its beta tunings
4 beta tunings + GP atk+ boosted the explosion to 181
When i took all beta tunings out and slotted in alpha tunings it brought down the dmg to 160~
Let me see
because he's not hateful anymore
That doesn’t mean he should hold back
nah he got the Neji treatment. as soon as bro stopped being mad about his family, he got weaker. he was struggling against tetsutetsu lol 😂
he peaked in that dabi fight but he needs to get like Geten.
On Which ability i have to rely when i play tech todoroki? Like what i have to tune the most and whats the level up order?
Beta level 7 above all
Beta and beta explosion are your bread and butter moves
Move specific Normal Tunings are kinda mid for him so just fo for general hp/gp attack power+ tunes
I'd say get beta to 7
Then max alpha
And gamma is meh
It's great but doesn't NEED levels like beta does
Gamma is super solid at any level so dont prioritise it
In the beta b4 season 1
He used to have a flamethrower
But they scrapped it on the games official s1 release
Proof please 🙏
Me 2
Awesome
Let's keep it that way 🤫
I thought that too but beta explosion depends on alpha level up?
Thank you
It does
The damage is way less significant than the explosion radius tho
And the explosion aoe also benefits much more than the damage
With alpha lvl 9 amd beta lvl 1
Your never gonna be hitting the explosion in the first place
And can't effectively catch wake ups
And beta lvl 4 is pretty rough too
So just max the explosion size as it almost triples from only 6 lvl cards
Whereas the explosion damage gets a little boost from a higher leveled alpha
Even if the alpha levels significantly boosted explosion dmg
You wouldn't rlly be hitting the explosion without lvl 7 beta
Explosions size is purely beta level dependant whereas explosion dmg purely scales off of alpha
Size>>>dmg
Every single time
Ok thank you:)
But strike todo is now the more powerful one right?
Fosho
Strike is super powerful rn
Tech shotos kinda weak
Rm
But I play still play tech bc he's super fun
And he can be very powerful in specific circumstances
(Small zones, late game , building play etc...)
I understand
Im questioning why.
They usually make the money with quirksets
So they are actually more premium
Yuh
He was super good on release
Dunno what happened
Tbh if they reverted him to his release strength
He would be a very solid pick in today's meta
He would be able to keep up
The power creep in this game is crazy
I'm js hoping they buff him soon 🙏
350 hp on tech shoto cuz he has no mobility
This game makes no sense. Most strike characters with insane mobility have 350
Hawks needs help his moves can active when he stunned
Isnt that just unfair?
Do i need two separate builds fot strike and tech shoto?
Im no pro. But i use wallrunner and spacehop. Works perfect for both
Any tunning builds for tech shoto my friend picked him up
Mine is undefeatable original ver with crushing pu charge and Wallrunner
If you have wallrunner you’re good to go.
Alpha damage is good on both.
Any cooldown reduction is good on both. (I like Y cooldown reduction a lot)
Beta damage is good on both.
Wallrunners pretty good, high-speed replenish, spiraling leap,
gp+hp sucker combo
Melee tunings CAN work
Keyword "can"
Ty ty
I have his fantasy and his undefeated and his half ice suit which is better for tunning?
Honestly idk, I run undefeated basic color w/ wall runner and red kiri SP tuning
I’m overseas and I don’t have my PC so I can’t help much
Undefeated is one of his best outfits
I got it by accident
i meaan
me too
and i was like
the tunings are awesomew tf
Base suit is good enough?
Or do i need villian style or something
base is by far the best, rest is kinda meh
Alr ty ty
He was my main back in s1 and s2 just missing him
Wanted to use him once again
Is kota finder a good pick for it?
yay
Too many dmg slots omg😭
I think i will use them on alpha and beta stuff gamma doesn't seem to need them much right?
I wouldn't recommend it. You don't have the mobility to go get him yourself, so unless you have a high mobility duo I wouldn't recommend it
yup :3
What do u think i should use in ky dmg slot then?
Speed self rez maybe?
for tech esp no I think. HP and GP tunes would be my first choice, then I personally do beta (mainly for strike but others may prefer alpha
I was told one build is good for both tech and strike
Tunning sure is hard ngl
I use crushing PU, willpower is an option as is abilty manifest and perhaps revenge strike. Sorry being talked to irl so hard to chat at the same time.
speedy self res can be good but ideally you have a team that knows about it and protects you, wouldn't recommend for soloq
No worries am just thinking if am using this build for tech and strike shouldn't i focus dmg slots of alpha and beta?
it sure is
sure do so. If you buff two different skills though always replace them with hp/gp attack. helps more overall
I see
I think crushing pu chargé is good for main slot
that's what I run
Me as tech shoto daring the ofa deku to come close after i throw gamma at a wall and standing in it
Honestly i just flank him from behind cuz i hate his beta
That move is an easy dodge
And his charged beta can be avoided by neutral jumping
I use him yet no one ever thinks to do that 😭
So real 🙏
Sucks when he catches you in the open tho
Especially off spawn without beta lvls
The red one got buffed very strong
Yup got my skills back
been popping off with tech shoto, he can manage any situation with the right planning
my level up path is b7 a4 g4 a9 g9 b9
I manage with red shoto cuz that beta will most likely hit everytime
Am I allowed to talk about cheaters in this section
If includes cheaters using shoto go ahead too
I wish he could 🙏
But ur being way to optimistic
Same
Not set in stone but usually this ones the best imo
Ok then who let shoto use great glacier aegir
Why didn’t he heal up when he was at the verge of death😞
playin and shii. he almost got up 😭
I kinda forgot about that until you just mentioned it
That would've been embarrasing
It's... similar...
Lmao
Lol
Got an pic of the hacker too
Half hot half cold
The best match I've played in all the seasons was with Shoto (this was the Tech when he was at his peak)
And with a good tuning it would blow up a lot. They nerfed it too much.
Fr
He was doing 128 per alpha???????
With Tuning. I don't remember how much damage I did at base without that system.
He did 126 i think
Or 114
Downs left right and centre
Tbh by today's standard release tech shoto would be balanced
The rlly need to buff my boy
He got gutted 🙏
😞
My best match yet
good job, Mist
😊
Today is my peak
I used to do G9 A9 B9
Now I’m starting to do G4 B4 A4 B9 A9 G9
I honestly dunno what I should level up except G4 I’m pretty sure is first priority
Leveling up A is cute but it’s just a bit of damage and I’d rather have bigger and stronger walls on a shorter cooldown
silly me do b4 g4 a4 b9 g9 a9 but I have a show up and explode them playstyle, I just move around the map with wall runner, show up, gamma alpha beta, or just beta, or double beta, or anything really, so cause of wallrunner I get close range a lot to use beta
G4 and B4 are super important imo
Idk how good A4 is, I guess you’re hitting a lot of alphas here and there so the damage increase adds up faster than on Beta and Gamma but the added utility and reduced cooldown is so good
This game has been out for more than two years and I feel like we still haven’t optimized leveling up
yooo
the goat still up 
@raven dock ty for carrying me
i was that tech mirio
sorry i didnt perform well
i was lagging a bit
ty
takes a while, but yeah you can do it
took me months to get used to every character on the game
that is playing with and against
have faith on ya 
who here is the best todoroki player tell me ur name i want u to train me
is it @raven dock ?
Yo