Flare Dragaon's Ability Cards (These were made with the Season 2+ Hybrid Rules in mind, meaning three Bakugan per player, 1 Trap, and 1 Battle Gear)
Base G-Power: 600 (on par with Viper Helios)
Signature Ability Cards
Flaming Tempest: +200Gs, if used on Dragaon, +400Gs instead. (Original, can be utilized by any Pyrus Bakugan, at a G-Power deduction)
Fullmetal On: Equip Flare Metal Cross and Flare Metal Sole onto Flare Dragaon. As long as this armor remains on, +200Gs for the rest of the game. (Based on the actual BakuTech Card)
Flare Steeler: Play when your Bakugan has the Flare Metal Cross equipped. Add G-Power based on the Gate Attribute Bonus as if it was your own. If used on Dragaon, +150Gs. (Based on the actual BakuTech Card)
Flame Wave: Play when Perfect Sync^ is attained. +400Gs. (G1 conversion of G2 Flame Wave)
Consecutive Ability Cards
Flare Explosion: Play if Dragaon already gained G-Power this turn. +300Gs. (Based on the actual BakuTech Card)
Fusion Ability Cards
Nova Diver: Play on top of Flaming Tempest. +300Gs. If Dragaon has the lower Power Level when this card is played^^, transfer 300Gs from the opponent. This ability cannot be countered if the second effect is active. (Original)
Flash Fire: Play on top of Fullmetal On. Negate the opponent's Ability Card and Gate Card. (G1 version of Pyrus Flash Fire, Rapid Fire ability removed)
^ Perfect Sync is a mechanic used in Kiba's timeline, which is similar to the Beast Core Fusion mechanic from Beast Invaders/Magic Bullet King. In this case, instead of a d6, it would be based on Battle Intensity. The more energy poured into the brawler, the higher the sync, from 1 to 6. Other abilities exclusive to Kiba and his Dragaon will not be utilized here.
^^ Underdog Effect