I want to give this feedback because I genuinely cared about Enginefall, and right now I’m struggling to hold onto that excitement.
What made Enginefall stand out was the class warfare.
The game had so much potential in that direction, both as a concept and honestly as a monetization model too. The strongest version of Enginefall, in my opinion, is one where lower-class players are stuck surviving under pressure, scraping together limited resources, being controlled and oppressed by conductors and first class players who hold the power. Over time, those lower-class players build connections, gather what they can, organize, and eventually rise up together to fight for control of the train.
That creates a loop with real tension and purpose. First class has a reason to defend their position because they want to keep their comfort, power, and privileges. The lower classes have a reason to risk everything because life on the train is harsh, unfair, and desperate. That conflict is the game. That is what made Enginefall feel different.