#Faaaxae's 5e Homebrew

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azure rune
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An Int-based, CC heavy martial class that uses acumen points to perform various Exploits.

Most of the subclasses are unfinished but feel free to critique what's currently there.

The class as a whole uses a list of new conditions, listed at the end of the class description.

Also uses my revised fighting styles, that were revised mostly for use in this class.

https://homebrewery.naturalcrit.com/share/2FR0SwmsMREq

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Gonna try and tackle the Subclasses over the next few days, currently tryna think of interseting things to give em

prime storm
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Ive only been able to read thru a couple exploits but they look rly fun!

azure rune
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Faaaxae's 5e Homebrew

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Gonna reuse this place for more stuffs

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Curious to see what y'all think abt the Momentum system. It might be a little too slow for my liking before you get 6th level subclass feature and 11th level.

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Ignore that it totally says Daredevil on the link

thorn raven
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I'm interested to see how you develop it. Always fun to see any sort of system like this

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What are the overrun and tumble actions?

azure rune
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They're actually optional actions in the DMG

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I was kinda unsure if I should include them cus theyre optional rules

thorn raven
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.24?

azure rune
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2014

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Sry just saw this

thorn raven
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Oh interesting, never seen them before and assumed it was new to .24

azure rune
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Yeah they're pretty niche. I've actually never used them before lol, Ive just seen them when looking through the list of actions

azure rune
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Tactitian Changes:

  • Calculated Strike added at 9th.
  • Improved Strike added at 18th.
  • Lethal touch heavily reworked. Now only gives a base +2 crit chance and was moved to 13th. Old Lethal touch possibly being moved to 15th lv duelist.
  • Abuse Imbalance moved to 10th, changed from -5 to -1d6.
  • Devise Strategem mostly scrapped. Though very interesting, the old idea expected the player to be able to change their list of prepped exploits on initiative, which would take much too long. In turn, what replaced it at 6th level keeps the same name and a similar idea to it, now called "Adaptable" is now at 17th level.
  • The Cripple exploit also grants the weakened condition.
  • Forgotten Knowledge is made more specific. Now costs 1 Acumen point.
  • Gambler's Strike forces the target to make the save at disadvantage if crit. Disadvantage in this way cannot be avoided. In turn, its changed from Paralyzed to Stunned.
  • Gouge no longer has an "End on healing" condition.

Working on making the later levels overall better along with the exploits having more oomph. The class before kinda got overshadowed by Monk and its feature we do not name.