#I need help on my homebrew class "Blood weaver"

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rustic trail
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I am making a homebrew Class called "Blood Weaver" (No Spider affiliation) and I need what I call "Basic Weavings" (Cantrips) for each subclass, but im stumped honestly, I cant figure out what to write, I want at least 10 Basic Weavings for each subclass, the subclasses are;

Hemo Hexer (Curses Blood, needs targets blood to curse it, or can take allies blood and give it little buffs)

Blood Compounder (Makes potions from blood, can at some point take target blood to put in potion to give the target the potion from afar)

Blood Solidifier (Can create weapons, armor and tools from blood, and maybe other physical objects)

Hemo Script (Can write blood into sigils or text that can maybe hide messages, enchant items, explosive script, write on a door to lock a door and such)

Blood Summoner (can summon creatures from blood, depending on the amount of blood the summoner has available.)

So these are my 5 subclasses, the way it works is it goes from Basic weavings (these are available to all, no matter your subclass) Intermediate weavings (Upgraded versions of Basic weavings for whatever subclass you have chosen) Advanced weavings (essentially subclass specific spells) and expert weavings (Higher level subclass specific spells).

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I have a bleed mechanic for basically whenever a target loses 20% of their max HP they bleed on the square(s) they're on for 1d8 Oz of blood, (I also have a chart for average blood depending on Size) and if they lose to much blood, their movement speed is reduced to 0 until healed a certain amount.

So basically I want Hemo hexers to take targets blood and apply DeBuffs/Buffs to the target, can mess with DNA, inflict infections or perhaps help already present infections do more damage.

Blood compounder is similar to Hemo Hexer but they mix blood with ingredients to create potions, these potions will have a greater effect if the target drinks a potion made with their own blood, same goes for poisons, and eventually they can give you the potion/poison just by adding your own blood to it without the need of consumption.

Blood solidifier I probably have the biggest grasp on, they seem the easiest the basics will be basic melee and ranged weapons, and eventually they can create more powerful weapons and weapons made from the targets blood deals more damage to that target.

Hemo script is also not my biggest issue, Im thinking aoe spells in writing that activate upon reading, maybe writing that looks different to some, write enchantments in blood onto armor and weapons and even write things like "Locked" on a door or "Metal" on a wooden door and its temporarily assumes its whats written.

and last Blood summoner, I think I am going to tie what can be summoned to how much blood the player has on them, this class needs to pack blood for use, either from animals or dead bodies, and if they collect enough blood they can summon greater things, maybe even a cool self sacrifice thing where they drop to 0 and summon a large monster from their own blood im not sure.