#The Lightbringer Class
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I think it lacks some big things to do on their turn in general
I understand it's supposed to be a support class and not deal big damage, but their healing and supporting is also rather limited
You have lots of space to add powerful things to do still
Try and picture what some of their actions, in and out of combat, are supposed to look like
I would recommend running some set up encounters with a party of 3-4. Or just solo, where you add a premade level 5 lightbringer and 2-3 other premade base classes. You could have a battle between some goblins and their boss potentially. Set up a battlemap (if you want) too that will allow testing of all aspects of the class such as improvisation and environment.
I recommend balancing in intervals of 5. When you test at level 5 balance your ability's up to level 5. When those feats and ability's feel tweaked and tested enough to be considered "Balanced" Start testing at level 10, then 15, and so on.