#Cleric: Fortune Domain
13 messages · Page 1 of 1 (latest)
confusing CD. it has a resource expenditure (CD) on top of a use limit (PB). but you will never have as many CDs as you will your PB
i think it's the wording that's confusing. on any one roll, you can keep rolling to get a better result, but you have to use the last one
example: you roll a 1 on a save. you use the ability (PB=2) and roll a 16, then a 13. you have to use the 13. if you had stopped, you could have kept the 16
some wonky wording in the 1st and 6th that don't align with published 5e phrasing. it's also a strange jump from 1 use to 3 use per SR+LR, but i'd probably have to play around with it to determine if that's really a problem
see, the problem here is the wording states "use your Channel Divinity to reroll the d20". which means you'd need to expend a CD to do one reroll, every time
yeah that makes sense. so maybe this would be better:
[...] you can use your Channel Divinity to reroll the d20 a number of times up to your proficiency bonus.
divine strike is an odd choice for a subclass that has neither martial weapon nor heavy armor proficiency
at 17th level, your PB is +6, and it doesn't go higher than that. so PB uses doesn't make sense at this level
neither martial weapon nor heavy armor proficiency
i used Trickery Domain as a template for this, but yeah, i realize every other cleric subclass doesn't do that
PB uses doesn't make sense at this level
i agree, but i haven't seen any subclass features with an "arbitrary" number of uses (although most 17th cleric features are either once per short/long, or just a new action/bonus action anyways)
concerning the wording of 1st and 6th, is it the impose/negate wording, or the "you or a creature you can see"?
samurai fighter's 3rd level feature is 3 uses between rests
the wonky wording is in regards to "d20". 5e doesn't use the language of "reroll the d20", it uses "reroll the attack roll, ability check, or saving throw" (and yes it also doesn't list those in alphabetical order which i don't agree with)
for Flip Fortune, "roll of advantage" also doesn't have precedent. to match 5e conventions, it would be written like
In addition, you gain an alternative way to use Flip Fortune. When you or a creature within 30 feet you can see makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to have that attack roll, ability check, or saving throw be unaffected by disadvantage, and impose advantage on it instead.
ok, so i edited the subclass to consider all of these
-i used "reroll the die" wording from the halfling Lucky ability
-mostly concerned about Chaotic Reversal being underpowered. at this level, many monsters have such a high attack bonus that it might not matter. (still useful for saves, though)