#Observer mode Player tracking camera
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The example gif represents what I am talking about in regards to player tracking. The observers focal point is set to track the player (car in example). The observer is no longer in free came mode, and they are not set to the POV of the player either. So their movement is restrict to only being able to rotate, and move inwards or outwards from the tracked player
I am suggesting this to help with tracking players outside their pov and being able to get different angles on fights, but not having to deal with the stutter that comes with manual human tracking