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Roadrunners should be reverted to how they used to be: short duration but instant acceleration, giving a real speed buff. Before, you had to be good at timing their usage, and running out of RR mid-fight was a big problem. Aiming with that super-fast movement was harder than with normal movement, which required skill and, in my opinion, was a good buff/skill trade-off.
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Buff aim assist on console. We go from moments where AA is too strong to moments where it’s useless, and there’s always too big a gap between platforms. Seriously addressing this and properly balancing it should be a priority, in my opinion.
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Remove legendary limbs from ranked, but most importantly nerf broken limbs like Buzkilla and the legendary Painkilla. People aim to secure those limbs and they don’t create fair fights. Buff or keep the damage as it is and nerf the usage duration—having infinite drones shooting for you or something that heals you endlessly inside the grid makes no sense. This only leads to people avoiding proper fights.
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Add back the old ally respawn points. I don’t think this needs any further explanation.
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Increase the price of epic loadouts to push players toward using lower-rarity loadouts at the start of the match.
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Gradually increase contract rewards and the rips obtained from crates during the match, to support the previous point—encouraging lower-rarity gear early on and allowing players to upgrade their loadouts progressively throughout the match.
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Reduce the delivery time of purchased loadouts.
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Increase GUN earnings based on extracted hexes, kills, and placement. Let’s reward skilled players and encourage people to improve and aim for the win.
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Add the possibility to insert a hex into the extractor for 10–20 seconds after the extractor enters the grid. Some players hack the extractor as soon as it enters the grid just to prevent you from extracting, purely out of spite. With those extra 10–20 seconds, there’s time to finish the fight and reinsert the hex. If the hacker is good, they still have time to kill you and start extracting, and vice versa.
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Bring back first-person view on snipers. Personally, even with the sniper set to minimum ADS time, I have too little visibility when aiming in and can’t really see what’s going on.
#Gameplay suggestions
1 messages · Page 1 of 1 (latest)
Some ideas are good but every time i see buff AA it's thumbs down 👎
It's more a "balance it good" then a buff it , but I accept your point of view
AA should never be buffed further. 👎
And what about the others ?
My opinion .... ⬇️
- RR reverts 👎 They were too slow before and useless. They needed the buff and are currently a good middle ground from where they were and where they used to be way back in the day.
- Remove legendary limbs from ranked 👍 absolutely
- Respawn points?

- Increasing loadout costs .... nah I think the in match $ is pretty well balanced at the moment.
- Gradually increasing rewards and $ from crates as the match goes on is already in place - I think loadout drop times are fine as if they are too fast there could never be contention for them

- Hacking hexes from extractors in the red is super fun and I don't think you should be able to insert them after they're hacked, protect them or lose your hex. 👎
- I have no real feelings on the snipers and FPV vs. TPV

RR reverts” is meant as bringing them back to how they were at the beginning; it is also clearly specified that this refers to when they activated faster and actually buffed movement speed.
By respawn point, I mean the point where you purchase your teammates in order to respawn them.
The cost of Epic loadouts and the gradual increase in rewards are necessary to push players to use all item rarities; otherwise, everyone would just focus on completing those 2–3 contracts and immediately get the Epic loadout.
What’s fun about going into the Grid just to hack an extractor and ruin the extraction? That honestly feels like childish spite.
I think you focused more on finding a way to downplay the suggestions rather than properly understanding what they were referring to.
If we're talking like 2024 speeds I think RR used to be over powered compared to other legs. Today they feel pretty aligned with the others.
I enjoy my childish spite, especially if it was a hex originally stolen from me. 😆
I was focused on providing my opinions (which I called out) because you asked, not trying to be persuaded one way or another. 
I don't have strong feelings on the respawn points other than I think too many makes the effort to bring back teammates too easy. I do think respawning your team should have a little contention to it and not something available on every street corner. 
Roadrunners should be reverted to how they used to be: Not a bad idea
**Buff aim assist on console: **Nah
Remove legendary limbs from ranked: How about we make going to a legendary loadout randomized. So they exist but what you get is a total risk. You might get a shotgun when you suck at it. You might get exactly what you want. You might have your arms from your loadout and risk to get a gun but instead it replaced one of your limbs, etc, etc. The more I type the more I like this idea.
**Add back the old ally respawn points: **I think they should be random each game, this will force the dead player to "find" the respawn for you and tag it and influence your in-game decision making. This would simultaneously solve the problem of multi ping annoyances because one of the reasons we are annoyed by it is because we already know where the respawn terminals are. Also, legendary drops should have an option to respawn your team or get a random legendary item.
Increase the price of epic loadouts to push players toward using lower-rarity loadouts at the start of the match: No opinion
**Gradually increase contract rewards: ** Interesting
Reduce the delivery time of purchased loadouts: YES, at least get rid of the flip animation
Increase GUN earnings based on extracted hexes, kills, and placement: Yes, but what would we do with that, if GUN is more easy to get that could also simply just push prices up in the marketplace. Keeping it rare could actually be a good thing.
Add the possibility to insert a hex into the extractor for 10–20: Kinda like this
Bring back first-person view on snipers: Up close snipers are difficult to use, i think that is probably how it should be, it is a sniper rifle after all
I like that legendary cyberlimbs idea a lot!