#Cyberlimbs meta

1 messages · Page 1 of 1 (latest)

untold sparrow
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So you basically knocked the teeth out of all the single-target arms - Mines, Hook, Ripper, BB, even Buzzkilla.

Maybe that would’ve made sense back in Dec 2024. But with the current TTK, all this did is make those arms borderline useless: using them actively lowers your output because they prevent you from dealing higher DPS with your actual weapons.

And those were at least skillshots.

Instead, you’ve pushed the meta toward multiple AoE buffs/debuffs that are now staples. They alter entire fights and battlegrounds while requiring close to zero tradeoffs - because the optimal play is basically to spam them on cooldown.

As a result, the odds of a casual trio beating pros went from “already negligible” to “basically sub-1%.” And in pro-only lobbies, being outnumbered is now effectively insurmountable, which kills both excitement and the potential for real comeback moments.

Honestly, the only reason fights are still happening is because most people aren’t playing with strict “game theory” incentives. Otherwise, 99% of a match would be spent sitting inside Arc Shields instead of… what, 75% right now?

Watching this play out feels like boring WoW raid prep:
“Druid buffs? ✅
Paladin buffs? ✅
Priest buffs? ✅
Alright, now we can fight.”

For a dynamic shooter, that’s grotesque.

Right now it’s completely polarized:
• Arc Shield usage: ~100%
• Kinetic Shield usage: ~0%

Same story across the board:
• 0% tripmines / PF / hooks / buzzkillas
• 100% recons (AoE), para (AoE), skunkpaws (AoE), painkilla (AoE), arc shields (AoE)

pulsar mist
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Yup I stoped using lots of limbs cuz of this and play way less

somber condor
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Agreed, this is one reason why I asked for a survey like we've gotten it in previous large updates. But yes I also agree to the fact that they polarized use of defensive limbs completely making the offensive limbs nearly useless and/or just not fun to use. I hope they're looking at their analytics because I honestly think the gameplay mechanic changes have driven away more that could have stayed even though Arc Raiders was released.

Also another complaint, myself and my fellow veterans have stated... By reducing the buyback stations, the devs have now created longer wait times for players. Unless you are living under a rock you should know how impatient people can be. And also some very unsatisfying camping situations. Something like this might work well in tournament play but not in the general game.

You want to attract players that casually play not make them feel beat up and defeated making them move on to other games. Rewards have to be rewarding. I mean hell most already feel defeated with the amount of gun you get per game, can't open the
hexes as fast as you get them any more.

I hope they realize stripping the parts that make the pacing of the game work or even the fun elements will drive away the players.

I miss MS Cobra's commentary.

thin hare
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No mention of javs?

ebon lava
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I really would love to play with Ripper but they are useless, character looks always like hes surprised about himself after jumping into someone and cutting ( and making no dmg lol ) - + why people dont get bleeding dmg from ripper ?

thin hare