#Smoke Limb

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naive mist
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Suggesting to add a limb thats sole purpose is to provide cover through the use of smoke. Similar to how we saw skunkpaw being used in the tournaments, but instead of the typical formation of the smoke cloud. The smoke creates a wall with a width of about 2 zeros, a height about 1 1/2 zeros and the length is undetermined at this time ( suggesting width of the underpasses near construction zone). The smoke limb will utilize a 2 stage trigger with a max of 3 canisters to launch for highest rarity (similar concept to bounce bombers user trigger and sluggers 3 usages). The two stage trigger is to allow users to pre-plan routes or cover, and just like the bounce bomber the user can double click to activate the canister or let the internal timer to trigger it. When a player is in the smoke they cannot see out of it, and players outside cannot see in it. The use of a recon will not highlight a player in the smoke. Furthermore, aim assist does not interact with players inside of it, and aim assist does not work for players who are inside the smoke shooting out. While users are in the smoke its should be disorienting, but directional. They can clearly see where the smoke ends but where it does not end it is not clear. Best clarification of this is a dark hallway where the edges of the hallway (front, back, left side, right side) are easier to detect when you get closer, but harder the farther you are away. The smoke is deployable in the zone, but its life span is hindered greatly. Also, explosions remove portions of the smoke column where the explosion occurred.

wooden sandal
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Skunkpaw

naive mist