#Fall damage

1 messages · Page 1 of 1 (latest)

unreal axle
#

It is a skill issue if you are unable to judge the distance between yourself and the ground. If you are unable to do this, you must be punished.

twin glacier
ashen shoal
#

"Removed fall damage" --> I'm not happy with this, because the opponent can shoot me the whole time they are free falling from the air. This can be called immortal cheat. 🥲 😭

blissful blade
#

I keep saying it makes NO SENSE how we can nose dive full speed and stay alive but when you stop using the jet pack and slowly fall you will die (unless the jetpack is out of energy)

Which seems backwards. If anything, the jetpack should kill you from high distance if it runs out of energy and keep you alive if you just stop using it maybe for a more stealthy landing.

untold steeple
#

Yeah bump this bring back fall damage it made the game more skill based and forced players to actually time their air shots.

worldly horizon
#

Yes bring it back it’s cool I understand why , but it’s also cheese , imagine chasing someone and shooting all the waaaaay till you hit the ground after using 4 leapers after a zipline and not having to hit X to catch yourself … that split second matters bc nun else to the shooter matters besides hitting his shots will falling