#Framerate
1 messages · Page 1 of 1 (latest)
Just why?
Then PlayStation,Xbox and comp have the same play field
As ps5 player i often have the feeling im shooting at the past or that some players move faster then other players
PS5 frames are trash right now
Can be, but limiting to 60 doesnt help
What does help?
if this includes PC or any platform that can do more than 60, your going to lose them. there is no sense in capping framerate.
its quite easy to beat most players on 60 fps, there are some graphics settings that can help you though if your visuals are bad
Buy a PC
There something is off since last patch. There now some PC players that I could kill before but now no chance. Seems like lag compensation, hit reg or sync not working right. Only chance is Slugger them.
My PC friends with $4k builds are warping. All platforms are trash right now.
You have 50%+ aim assist to compensate for your frames. If you're going to suggest limiting frames for PC to even the field then controllers have to lose AA.
Dont give afuck about aa get it away i will adjust,
than adjust with it how it is now. Seems better than forcing others to lower settings based on you not adjusting to how it is now
Can u predict the future?
The game is so bad sometimes we’re talking about not being able to connect with a zip line and flying past it or not being able to turn towards it.
Ok and?
Look I've said this probably at least 100 times by now... If you look at the hardware requirements of PCs that Gunzilla put out for what's recommended to run this game smoothly and compare to the PS5 and XBOX One, the consoles far fall below. The consoles just barely meet the minimum requirements that Gunzilla put out for the game to run.
The consoles can't handle this game because this game wasn't console focused when it was built. They built the game around current, latest tech rather then the 5 year old tech, that was already 5 years behind, thats in consoles. I 100% believe there is only so much they can do to force it to run on consoles before the game just breaks down there. They should of waited for the next gen consoles to come out to port it over.
It’s their biggest user base so should be of some concern to them to optimize.
Team I guess not triple A material but hopefully get rid of weekly updates and focus on core first and then bringing new stuff out.
The models are overly complex but hope they will find the optimisations in new UR Engine update.
Look how great DS2 or Arc Raiders look when using available resources correctly. The Pro is about 4070ti speed with the efficiency of same board high speed memory lanes.
So all in all it’s about optimising. Ladder game mode feels really good, much better than Trios or even Deathmatch. Have they tried out something different there?
Agree, they should pull the game from console and remint our profile items to an epic games mainnet account. Then when we queue all night, we’ll play against the same 12 players.
We can have this fight to the world ends. Both console and PC players both claim the spearhead for wanting crossplay turned off both massive people quiting the game when it got implemented with neither side wanting to believe the other. We all hate each other. Get off my servers. There I got it out my system tonight how about you.
I’m fine with playing PC but all my stuff is on ps5 so 🤷♂️ , if it’s a ps5/xbox game it needs to run on those consoles, it’s that simple.
Again though its not. Its a PC game ported to consoles. You wanna complain about ports not running smoothly play almost anything EA on a PC.
Incorrect, the Pro is equivalent to a 4060ti not 4070ti. And no that's not just a 10 digit number difference. The 4060 has been sited as trash and worthless by PC builders since it debuted. So...
And the regular PS5 is equivalent to the 3070, just a single step up from the minimum requirement. However both the comparison aren't truly accurate cause I've seen tech reviews equate the PS5 and Xbox One gpus being be more equivalent to the 10 series more then anything. You know something that 4 generations old.
You are wrong. It has 16.7 TFlops which is 4070 but because of one board design it is more efficient with memory usage so an 4070ti. Gt F outa here with pseudo bs.
Also if devs are on the ball they have a unified platform that is very efficient to code for. PCs have so many variations that it needs to cater for all.
bare in mind tho embarks devs took optimisations seriously when they made arc raiders. they did it from the get go and didn't do it as an after thought. Its a pitty other game devs don't really do this from what I can see.
ARC Raiders was in Tech test 2 in much better shape than this was ever. Even though not much to tweak in aim settings for controller it felt good. Hope though that they add at least different curves.
"It has this and has that..." but doesn't perform like it. Its not pseudo. Its tested fact.
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I am talking about the Pro my guy.
https://www.youtube.com/watch?v=4umMfrP99sU&t=299s
Base 4070 is 35%-40% faster then PS5 Pro on average. They are not equivalent.
There's still people online overhyping the PS5 Pro's performance, so today I want to finally test real PlayStation 5 Pro footage against my 2 proposed equivalent GPUs. On top of that, we have a new analysis tool that is even better than what Digital Foundry can provide!
We've got GPUs from AMD and Nvidia and we'll also look at the RTX 4070 for...
no argument frome me. Can't wait for that game to come out.