Walljump: good (mayb zipline arms, the ones on top of shaft ex.) shouldn't be walljumpable)
10 plates as max: bad
Hud: needs some more work, markers looks wierd, and the placement feels off
Ammo: good that you can just run over loot, instead of having to look on the ground and click.
Bouncy bomb: bad, too strong
Javelina: too strong
New legs: bad, will be outperformed by runners or leapers. (mayb a farther boost, for some movement)
Slugger: too strong disabling ppl is not fun gameplay, and if everyone abuse it, lobbys will be chalked
ARs: pretty good
Attachments: good
Performance: good for me atleast - i hear ppl having a lot of trouble tho
Reverse S removed: good - AA still need a little nodge down imo...
Good work overall, i dont understand the kestrel having to be this bad. but i can live with it for a while atleast xD
UPDATE AUG 15:
Love that im able to adjust the ui and fade out the stuff i feel make visual clutter
Boomslang: needs a nerf
Proton: also too strong
Armor plates: 10 feels low, mayb we could try 15 (we hate having to loot 25 boxes mid game, to gain plates(notjustme))
Performance: seems good to me
Dmg limbs like bouncer+javelina and disabling limbs slugger+paralyzer still needs adjustments imo - dont take away my ability to fight back please this is not a MOBA
MONEY: missions needs a bit of a buff imo - doing two missions straight away, is not even enough for a loadout. The amount you loose when dying is also too much, you pretty much hit a full reset if you die - even if you have 6-7K
ill continue to update this post as i find more possible adjustments
