Currently the player-base is considered to be inconsistent and not healthy enough to support full fledged Ranked. This presents an unfortunate paradox for a percentage of the player-base and their user retention metrics.
This paradox or cycle means that we avoid adding Ranked because we do not want the queue times lengthened which could cause players to leave and new players to never return, but also causes a loss to some of the player-base as the important functionality to retain them is not available.
Ranked functionality is important to players as it provides a visually clear and traceable indicator of a user’s skill progression. It encourages users to continue to play with the incentive to constantly improve and to seek admiration or recognition amongst their peers.
My suggestion is a format I would refer to as Ranked Lite. In this format, the game modes and pools remain as they are before, and any SBMM and all other aspects of game functionality remain exactly as they are now or intend to be in future updates. However, a visible Elo rating or MMR stat is added to players’ profiles. This can be visible on their name or banner when spectating and other places determined by the Gunzilla team like a Ranked section in the lobby.
This format operates essentially the same as typical Ranked formats:
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High placements and each elimination increase rating, low placements and each death decrease rating.
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Eliminate an opponent with a higher rating than yours, and you gain a high increase to your rating. Eliminate an opponent with a lower rating than yours, and you gain a low increase to your rating.
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Eliminations against you by an opponent with a higher rating causes a low decrease to your rating. Eliminations against you by an opponent with a lower rating causes a high decrease to your rating.
This simple addition of a rating system to players in public lobbies provides the ability for them to pursue motivational aspects of progression typical to Ranked modes without changing the lobby pools or queue times.
There is low potential for negative impact as a result of incorporating this format, yet there are demonstrably high benefits. There is also minimal difference to the player’s expectations or match environment aura by incorporating this system as we currently already have matches consisting of “sweaty” (common descriptor in feedback) or “unbalanced” (common feedback, whilst ranked modes are expected to portray balanced game design, current complaints in the community indicate the lack of ranked has no bearing on the prominent expectation of balance).
Feel free to leave some ideas below or general discourse. 🙂


